Views: 1813 Morellonomicon: Underrated Item?
|
Hallowvrybuddy, Foo here. Making another strategy post!
I was playing a game as ADC earlier, and I saw that my AP carry (
Orianna) had built Morrelo's Evil Tome
Morellonomicon. I immediately facepalmed and thought to myself "What a scrub."
I then stopped myself and thought: "Wait, have I ever even given it a chance? I consider myself very open to unconventional strategies, and maybe
Morellonomicon is actually a decent item." So, let's take a look at the math. (NOTE: I wrote this litte bit before I started doing the math, so I have no idea how it will go as I am writing this)
Morellonomicon:
Total Cost: 2200g
AP: 75
Gold value: 1575
MP5: 12
Gold value: 720
CDR: 20%
Gold Value: 660
Passive: Dealing magic damage to an enemy champion below 40% health inflicts Grievous Wounds to them for 4 seconds.
Gold value: N/A
Total gold value: 2955
Now, let's compare it to a similar AP item.
Athene's Unholy Grail:
Total Cost: 2800
AP: 60
Gold value: 1260
MP5: 15
Gold value: 900
CDR: 15%
Gold value: 495
MR: 40
Gold value: 790
Passive: Restores 12% of your max mana on kill or assist.
Increases your mana regeneration by 1% per 1% mana you are missing.
Gold Value: N/A
Total gold value: 3445
Now, to compare them both, let's look at how much bang you get for each buck.
Morellonomicon: 1.34 gold worth of stats for every 1 gold.
Athene's Unholy Grail: 1.23 worth of stats for every 1 gold.
/end math
NOTE: I approximated the gold values a little bit, since it changes with every basic item. All this was assuming that:
AP: 21 gold per 1 AP
MP5: 60 gold per 1 MP5
CDR: 33 gold per 1% CDR
MR: 19 gold per 1 MR
So, there's a lot to be said for this. On paper,
Morellonomicon is actually the more cost effective of the two. However, we cannot take the unique passives into account. Magic regen is the one of the most costly stats, and the unique passive on
Athene's Unholy Grail can up to double your MP5. However, you are paying an arm and a leg for mostly mana regen.
The only thing that can really be gained from all this math is this:
Morellonomicon is a remarkably cost effective item.
Morellonomicon vs.
Athene's Unholy Grail:
AP: This is actually remarkable.
Morellonomicon actually gives you the most AP per gold of any (non-basic) item in the game, other than
Rabadon's Deathcap and
Hextech Revolver. With a whopping .72 gold worth in AP per gold spent. It actually beats
Rabadon's Deathcap if you don't count the 25% bonus AP.
MP5: The mana regen is a big part of
Morellonomicon. If you don't need any more mana, this item should not be purchased.
For
Athene's Unholy Grail, MP5 is what you are paying the big bucks for. It gives, by far, the most mana regen out of any item in the game. If you REALLY need the mana, this is your go-to item. However, most mages don't need that much. If you aren't using all of the mana regen, you are wasting a LOT of gold.
CDR:
Morellonomicon gives more CDR than
Athene's Unholy Grail. Nothing more to say about that, really.
MR: Magic resist is only given on
Athene's Unholy Grail, so if you need MR, this item is great. However, most AP carries do not need magic resist. Basically, the MR just makes this a more situational item. You spend a lot of money on the MR, so you don't want it unless you are taking magic damage.
Unique Passives:
Morellonomicon's passive is very situational. If you are against a
Dr. Mundo it will be phenomenal. However, the healing debuff usually won't be all that useful. However, it can still be quite effective against certain tanks, like
Maokai and AD carries if you manage to apply it to them.
Keep in mind that this passive procs on basic attacks if you have
Spellsword
.
Athene's Unholy Grail's unique passives are much stronger in most cases. However, the mana return on kills and assists won't be useful unless you are someone like
Swain. The "mana font" passive also won't be worth much unless you are really mana hungry, like
Anivia.
Kage's lucky pick: A Gp10 item can be useful, but honestly isn't that great. This item is very cost inefficient, and the GP10 isn't very useful on mid laners, since they usually depend on mid game, and get the most CS anyway.
Chalice of Harmony: This is a MAJOR selling point. This item is incredible on certain mid laners. It is just the perfect lane phase item against another AP champion. Some champions really need the mana regen, and the passive is just broken as hell. It scales off of
Mana Potions, blue buff and level ups when you have Catalyst the Protector.
However, a lot of AD champions have been laning mid lately. That makes the magic resist on this item useless.
Well, I have presented all the evidence I can think of for both sides. I have compared the math, the different purposes of the two items, and what their components are useful for. However, I still cannot give a verdict.
After doing this, all I can say it this.
Morellonomicon is an underrated item, for sure.
(NOTE:
AP=Ability Power
MP5=Mana regeneration Per 5 seconds
CDR=Cooldown Reduction
MR=Magic Resist)
Hope you liked my thread!
Give me a +rep if you think I deserved it!
I was playing a game as ADC earlier, and I saw that my AP carry (


I then stopped myself and thought: "Wait, have I ever even given it a chance? I consider myself very open to unconventional strategies, and maybe

Math

Total Cost: 2200g
AP: 75
Gold value: 1575
MP5: 12
Gold value: 720
CDR: 20%
Gold Value: 660
Passive: Dealing magic damage to an enemy champion below 40% health inflicts Grievous Wounds to them for 4 seconds.
Gold value: N/A
Total gold value: 2955
Now, let's compare it to a similar AP item.

Total Cost: 2800
AP: 60
Gold value: 1260
MP5: 15
Gold value: 900
CDR: 15%
Gold value: 495
MR: 40
Gold value: 790
Passive: Restores 12% of your max mana on kill or assist.
Increases your mana regeneration by 1% per 1% mana you are missing.
Gold Value: N/A
Total gold value: 3445
Now, to compare them both, let's look at how much bang you get for each buck.


/end math
NOTE: I approximated the gold values a little bit, since it changes with every basic item. All this was assuming that:
AP: 21 gold per 1 AP
MP5: 60 gold per 1 MP5
CDR: 33 gold per 1% CDR
MR: 19 gold per 1 MR
Math Conclusion
So, there's a lot to be said for this. On paper,


The only thing that can really be gained from all this math is this:

What are you paying for?


AP: This is actually remarkable.




MP5: The mana regen is a big part of

For

CDR:


MR: Magic resist is only given on

Unique Passives:



Keep in mind that this passive procs on basic attacks if you have




Components in Lane Phase
Kage's lucky pick: A Gp10 item can be useful, but honestly isn't that great. This item is very cost inefficient, and the GP10 isn't very useful on mid laners, since they usually depend on mid game, and get the most CS anyway.


However, a lot of AD champions have been laning mid lately. That makes the magic resist on this item useless.
Verdict:
Well, I have presented all the evidence I can think of for both sides. I have compared the math, the different purposes of the two items, and what their components are useful for. However, I still cannot give a verdict.
After doing this, all I can say it this.

(NOTE:
AP=Ability Power
MP5=Mana regeneration Per 5 seconds
CDR=Cooldown Reduction
MR=Magic Resist)
Hope you liked my thread!
Give me a +rep if you think I deserved it!
New Comment
You need to log in before commenting.