Views: 7432 Champion Design Review: Featuring Quinn
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Hey MOBAFire and welcome to another blog post of mine. Well, as an aspiring game designer I decided to analyze designs in other games and League of Legends is one of them. I won't just cover champion designs but also other aspects such as Roles, Wards, Items and perhaps even the Maps. Also, don't expect just League of Legends designs. I will also discuss other games such as Skyrim, Civilization, Legend of Zelda, etc. Anyway, my first blog will cover ![]() ![]() ![]() |
I can say that I was fairly disappointed once



Now then look at her clothing. It's not strange of course, I mean, it seems fairly lightweight and pretty protective overall. Also, she doesn't look like a total **** so I guess that's alright. However, I dunno, while she is in service of Demacia, the clothing still doesn't fit a ranger-type character. Remember this fellow on the right? Aragorn from LOTR, introduced first as strider, a ranger. Now he looks like one. No flags, no colours, just a cloak and a hood. I mean, if you travel everywhere, it's best to not show what side you're on. ![]() ![]() |
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First of all, I feel that her abilities have very little synergy with eachother. While her W and E actually do something with her Innate, her Q and R completely disregard that. In fact, R shuts down her Innate completely. That's just where it all starts because in fact, I don't like her innate whatsoever. It is not strategically sound because, due to the randomness that comes with it, it is very inconsistent. Riot tried to make it more consistent with her E but that's kinda cancelled out by the fact that the ability itself deals no damage whatsoever. Her Q is an overall strong ability but fails to have any synergy with anything really. It has a massive range, provides good waveclear and poke and even has a blind. Point is, it can be blocked by enemy minions and the blind often remains unused because of the ability's massive range. The blind should've been on her E, or perhaps even trigger when her passive is triggered. This way, the blind is easily wasted and often not even used for blinding but for waveclearing and/or poking. Then we arrive at her W. Well Riot needed to give Valor more of an influence in the design right? Well I guess a bird scouts, and it was even mentioned in the journal entries so I guess that was a good call. Problem, the range is low, you cannot redirect it and it has a massive cool down. The passive on it alright but based on ![]() ![]() Now, before we actually go to her ultimate, her greatest flaw and perhaps the most silly thing in game design I've seen in a long time, let's come up with some fixes. Her Q should've been an offensive area-control spell, one that fits the whole ranger and bird design. Make Valor attack a target area, and let him stay there for a while then. Just attack individual targets every 0.5/1 seconds. Attack would deal damage trigger some kind of CC effect such as a blind, silence or slow or a combination of them. The effect doesn't need to last long but just to make the bird thing in the design have actual impact. |
Next up, her W. Screw the passive part, it doesn't fit with the name nor the utility of it. Also, why would it reveal an area around her? Like, isn't the point of having a pet bird, who also apparently understands the English language, that you can scout like everywhere? So pretty much send him somewhere, reveal stuff and then he'd fly back. Sure it'd would work a bit like


Then there's the E. It's a cool ability and it should feel like one. Right now it's just a bland point-and-click ability. I'd say, make it a skill shot instead and just a leap. Then, if she'd hit an enemy or terrain, she'd bounce off in a designated direction. Maybe even allow multiple bounces...? It doesn't need to deal damage but imagine the plays you can make with an ability that puts the player into full control! She'd also become more interesting to play and feel more mobile. Right now,


Now let's take a look at


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It strengthens her attacks but it doesn't really proc often and it actually grants her less damage than many other AA buffs (e.g. ![]() ![]() ![]() ![]() ![]() Now as with the rest of the changes. Focus ![]() ![]() |
Finally! We have arrived at the greatest flaw of the design: Tag Team! Well, why do I call it the greatest flaw? Because it makes no damn sense! The ability in itself is a huge oxymoron. It's called Tag Team right? Perhaps a reference to Advance Wars Dual Strike? I dunno. Point is, they don't actually work together, in fact, you get Valor and




Then we realise that there is no real reason to actually use this ability. The AS steroid from W becomes permanent and we get a bunch of movement speed. I guess that sounds appealing right? Oh no... we lose 400 attack range and our abilities become even weaker. The Q now applies in a very small area around us and E still is a point-and-click thing even though it's a dash! We aren't


Tag Team doesn't do anything, goes completely against all points of the design and even contradicts with her role. If she was a jungler it could've been okay... I guess? The second part,





A fix? I dunno, can't you guys come up with it? I mean, even an 8-year old could've done that better. Even if you want to, at all costs, stick to the name Tag Team, a lot of people could've come up with a better ability.
One that actually fits its name. Maybe let Valor just attack all enemies in a large area around ![]() ![]() ![]() |
That's the feeling we want Riot!
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Also, I don't even think a ranger-like character should've been an AD carry to begin with but I suppose it was the goal to create an AD carry for Demacia. Rangers, in my opinion, fit the style of a jungler, assassin or roamer. High mobility, light armour and a way to attack from a distance. A character who uses his or her survival skills and knowledge of the surroundings to their advantage and overcome their enemy that way. The eagle, Valor, fits this type of design but it was executed in a sloppy way. Her design just feels pressured and rushed as if it was... pressured and rushed. All of her skills are straighforward and bland, her looks do not fit her backstory or personality and Valor is just an annoying sidekick like Navi from the Legend of Zelda instead of being a helping hand. On top of that, her role doesn't fit her design and her ultimate doesn't fit neither her role nor her design. I just think that



The current design is so flawed and the developers really made some basic mistakes when it comes to character design. Her design with the bird, the journal entries and her killed twin brother really have so much potential. Additionally, she really seemed to have people skills if you remember her character analysis of



Thanks for reading and please leave your thoughts in the comments below.

Innate - Waaay more consistent now and you actually get to decide who to attack. Maybe too OP but still an upgrade. Design wise, it makes you do the thinking and Valor the helping instead of the bird choosing targets by itself, and with a bird annoying you, your guard goes down thus Quinn can deal more damage to that target and since they have "contact" Valor will signal where the target he marked is, so that leads to the vision effect. And now you'll have to plan for what target to attack.
Q - Sorry, ran out of ideas, however now the enemy has to decide if the want to confront Quinn or let her get free farm. I was actually thinking about removing her passive durring the cooldown of this ablility. Thoughts? Or maybe send Valor as a lesser pet, having you share stats with him and once you Q, you send him out and he helps you farm or he attacks to lowest health target. But if you get to far away form him he reruns to you. Maybe, towards the tactical aspect you could choose to have your passive active and Valor does only annoy your enemies or he attacks them once you Q but your passive shuts down? All comes down to your opinions.
W - Now this actually has a use. My thought with this was to punish anyone who tried to tower dive you when your health gets low. But it could also be used to reveal escaping targets and then deal some damage plus marking them so that you could flash over a wall and secure the kill. Maybe even be able to use her Q as a means of procing your passive and the bird then attacks them for a period of time. Still sending the bird as a skillshot btw.
E - Parkouring over walls is too much imho. But using it as a limited escape (no crossing walls) and a tactical burst with situational true dmg was pretty good I think xD. It pretty much just adds a lot more to her kit than a lousy knockback-slow and a really bad escape mechanism. She does need a escape with her low range and not making it too op by restricting it. And making it a skillshot means that you can't just fly into enemies but to actually aim for them, if you want the damage.
R - BIG impact on her kit, but really Riot? "Yea, lets make a half-***es ADC kit and give her an ult that makes her melee!" "Yeah! Great idea!" NO! Even if you we're to build her bruiser, most of her damage would go to charity for dead badgers... Now she can use it with the rest of a more bursty kit to actually finish enemies with it. And not giving it a uber scaling means that you'll have to use it when enemies are low on health. Maybe a bit uncreative of me but still the best thing I could come up with. And please post your idease about this!
Passive - Tag Team:
Valor sticks to any enemy that Quinn attacks and marks them as Vulnerable making Quinn deal 5 / 10 / 15 / 20% increased damage to them and revealing them trough the Fog of War for the duration.
This effect ends after 4 seconds or after 2 seconds of Quinn not attacking the marked target. This passive has a 9 second static cooldown, which triggers once an enemy is marked. If Quinn kills the Vulnerable target, the cooldown is decreased by 5 seconds.
Q - Blinding Assault:
Quinn sends Valor in a straight
line. If he collides with an enemy on the way, he deals 70 / 105 / 140 / 175 / 210 (+ 60% bonus AD) physical damage and blinds enemies struck for 2 seconds in a small area around him. Minions and monsters also take 35% increased damage.
Cost: 60 / 65 / 70 / 75 / 80 mana
Cooldown: 7 seconds
Range: 1025 units
W - Harrier:
[Passive] If Quinn attacks a Vulnerable target, she gains 7 / 14 / 21 / 28 / 35% increased attack speed and 45 movement speed for 3 seconds. This effect can only be applied once per Vulnerable target.
[Active] Quinn sends Valor to scout a large area around her, granting viso for 3 seconds. If Valor detects an enemy, he flies at them dealing 60 / 100 / 140 / 180 / 220 (+ 45% Bonus AD) physical damage and marking them as Vulnerable. Prioritizing the lowest health champion.
Cost: 100 mana
Cooldown: 40 / 35 / 30 / 25 / 20
Range: 1900
E - Valut:
Quinn dashes to target location. If she hits an enemy along the path she knocks them back and bounces back to her starting location. This ability cannot pass through any terrain.
If the target is Vulnerable, Quinn deals 40 / 65 / 90 / 115 / 140 true damage. This effect stacks with the passive damage increase. This does not consume the passive mark.
Cost: 40 / 55 / 70 / 85 / 100 mana
Cooldown: 13 / 12 / 11 / 10 / 9
Range: 500
(This is now a skillshot dash)
R - Skystrike:
Quinn commands Valor to head for the skies. After 1.75 seconds, Valor swoops down in a circle screeching loudly, slowing enemy champions in the area by 50%. The slow then decays over 1.5 / 2.5 / 3.5 seconds.
2 seconds after activation, Quinn calls upon a rain of arrows to strike enemies in that same area, dealing 100 / 150 / 200 (+ 60% AP) magic damage. This damage is increased by 1% for each 0,75% health the enemy is missing, capping up to 100% extra damage, at 75% or more missing health.
Cost: 100 / 110 / 120 mana
Cooldown: 80 / 70 / 60
Maximum damage: 400 (+120 % AP) magic damage
Range: 4500
Radius: 475
So what do you think? Maybe something else for the ultimate like having Valor as a pet and when he's gone, a similar thing to as of now happens? IDK? Opinions?
@Koksei: It's literally the first sentence of her lore: "Quinn and Valor are an elite ranger team..." which makes it even worse.
@PsiGuard: Valor could've been the central part of the design but he wasn't which screwed it all up. We're told of an amazing bond between the two but can we see that in-game? Nope!
Also, a mid-lane AD caster with map control would've been a great role for her.
@Kinen: Yeah saw that, they only really spoke of her model as being rushed but that is not an excuse. Her lore presents her as being a ranger so I'll take her that way. If that was discarded, they should've changed her lore.
Regarding the art: apparently IronStylus was happy with anything at that point, those aren't the clothes of a ranger and we all know it. People who don't read the lore of a champion do not know Quinn is supposed to be a ranger.
Thanks for your comment and indeed, expect a new post soon enough.
Her art design does seem to lack in showing her as a ranger, although Iron Stylus' comments indicate he felt they succeeded in making that apparent. The issue as I see it is that they focused too much on making her the Demacian ranger at the expense of key character cues. They wanted a uniquely Demacian take on the ranger, but it is perhaps not as a apparent as they would like.
Combat wise, from the posts I've read they do not actually want her to be a straight up ADC and she was meant to fulfill a niche of chasing split-pusher and assassin with her ultimate and scouting. I feel the meta places demands on the ADC such that Quinn would have been better optimized for top-lane. Plus, as somewhat of a duelist it makes more design sense to me for her to be in a solo-lane.
My 2 cents out of the way, I found this a very interesting read and I look forwards to your next design review.
I think it would be kind of cool if her ult had the blind effect, single target and dealing a bunch of damage over time or something. Send valor to fly at target enemy's eyes, blinding for a couple seconds, dealing damage and weakening it due to his position near the target. No ADC should have a melee form, it just doesn't end very well.
And her Q and W could be changed to something that moves valor around the battlefield. I feel like it makes more sense to have Quinn's abilities (or most of them) be calling valor to help her in various ways. Right now valor seems about as present as swain's bird, which is to say, not really any different than any prop. Not at all the kind of connection we're supposed to see from the lore.
I rarely ever read lores, and she certainly doesnt look like one.
Also.. I was like "why is aragorn in here" until I read that part
gj analyzing it's an interesting read :3
Forgot to say I hope you do more of these. There are plenty of champions that need this kind of analysis.
I will, but not only flawed designs of course.