Riot Code:
About This Team Comp
This comp can be only played with 2-1 silver augment "Lone Hero". It relies on Lux staying as last unit alive and soloing the rest of the board with scaling that comes off Archangels. Second most important thing is having enough gold to roll for the Mage Armor anomaly. Try to hard force it even if it's gonna cost you 100 gold. If you are very poor, Deep Roots is an option as anti cc tool with decent stats.
If you happen to get pan, use it to get extra Sentinel, this way we can fit more Academy units.
Make sure to position Lux in a way where she is always last unit standing on the board!!
Secondary win condition: Rumble
Push level 9 after acquiring:
- Lux 3*
- Mage Armor/Deep Roots
- 6 Sentinels
If you happen to get pan, use it to get extra Sentinel, this way we can fit more Academy units.
Make sure to position Lux in a way where she is always last unit standing on the board!!
Secondary win condition: Rumble
Push level 9 after acquiring:
- Lux 3*
- Mage Armor/Deep Roots
- 6 Sentinels
Lone hero lux




Recommended Anomalies
Mage Armor
Deep Roots



Irelia

Leona

Rell

Illaoi


Singed




Rumble

Jayce

Hextech Forge

Ezreal




Lux
Team Carries








Recommended Augments
Tier 1

Lone Hero
Tier 2

Cooking Pot

Glass Cannon II

Sated Spellweaver
Tier 3

Quality Over Quantity

Radiant Relics

Immovable Object
stage 2
Stay level 4, focus on carousel priority for items.
Stage 3
Roll on 3-1 for Lux 2, afterwards slowroll above 50 on lvl 5
Stage 4
Finish Lux 3* if you didn't, push level 8 to get 6 Sentinels + Academy in
Stage 5
Focus on itemizing Rumble after getting anti heal and best in slot Lux items
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