Thanks for the article. I was surprised to see Relic Shield on Kogmaw in group stages, someone pointed out that it helps his support to get Ardent faster. But still, I fail to see how it works - it specifically says "your melee basic attacks", niether Kogmaw nor Twitch has a melee basic attack. Can someone explain this to me?
Execute is for melee supports to get last hit on minion- however ADC's already has last hit capabilities so whether having the effect or not doesn't affect too much actually ~ for Ancient Coin 'Medallion'' rushing sups (for highest gold regeneration course) also ADC's are taking Relic as well to have a contribution to sup's treasure to allow him/her to access Ardent ASAP. Also upgraded Relic is giving a nearly 400 HP worth shield, so its a not really that bad however when we consider the offer of
Doran's Shield durability or
Doran's Ring it displays a relatively passive early lane and
Ardent Censer nerfed you know- still shield provides nearly 2k ~ gold at late game which is still quite worthy so if even nerfed.



Hi, I'm a LoL player from Turkey/TR.
I've been playing League of Legends for like 3-4 years in TR server, mostly support and mid but really when the jungle is left, I'm playing 90% of times Lee or even more *-* strategic MMORPGs and things, where are elegant details featured worlds and stories that I like for gaming. I've played Silkroad nearly 10 years, nowadays I'm playing Path of Exile (which said to be better even than Diablo ''even'') it's a mix of Hack N slash and Action-Rpg. The deep story sometimes essential for unique games such as Dragon Age series and Skyrim and perhaps Dark Souls, I umm, I can be defined as an introvert person due to some reasons, probably. I also like to guide people in-game actually where everyone thinks an invetable lose is coming, but no there is still yet some hope young padawan, my PoE nickname is Sorchavera, for TERA it was Alluchard and finally for steam it is RikudouRinneTensei, however, I'm not using Steam anymore, a quite long 'nickname isn't it, feel free to add me!
I've been playing League of Legends for like 3-4 years in TR server, mostly support and mid but really when the jungle is left, I'm playing 90% of times Lee or even more *-* strategic MMORPGs and things, where are elegant details featured worlds and stories that I like for gaming. I've played Silkroad nearly 10 years, nowadays I'm playing Path of Exile (which said to be better even than Diablo ''even'') it's a mix of Hack N slash and Action-Rpg. The deep story sometimes essential for unique games such as Dragon Age series and Skyrim and perhaps Dark Souls, I umm, I can be defined as an introvert person due to some reasons, probably. I also like to guide people in-game actually where everyone thinks an invetable lose is coming, but no there is still yet some hope young padawan, my PoE nickname is Sorchavera, for TERA it was Alluchard and finally for steam it is RikudouRinneTensei, however, I'm not using Steam anymore, a quite long 'nickname isn't it, feel free to add me!
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The most obvious origin of the Ardent Censer meta comes from changes to the item itself. Though Ardent has been around since season 4, it failed to really impact the bot lane meta until this season.
Patch 7.2 - Scaling added to attack speed and health drain buffs
Ancient Coin Buffs
Patch 7.13 - Gold generation and mana restoration buffed.
New Tank Items
New tank items introduced in patch 7.9 brought tank champions to the forefront of the meta. When tanks are strong, AD carries become even more important, as they're often the only ones who can threaten strong tanks late game. Heavy frontliners combined with heal/shield supports and hypercarry AD carries began to dominate champion select.
Supporting the Supports
Summoner Swap
Picking for Early Strength
Embracing and adapting to meta changes is crucial for success at a world-class level of play, but the teams that are able to innovate and counter traditional meta picks can be even more successful. Edward Gaming (EDG) and World Elite (WE) have been exceptionally successful in week 2 of the Worlds 2017 group stage by adapting their champion selections.
The typical meta setup is 2 frontline champions in top and jungle, a heal/shield support with
Non-stop Fighting
In order to execute this strategy, teams would need to take advantage of their opponents' tendency to play patient, slow games by forcing as many fights as possible. Drafting champions with mobility and crowd control like
Note that if the enemy team is able to slow down the pace of the game, they would eventually outscale with superior late-game carries like
Below are two games where EDG and WE executed this early pressure strategy, using
For a broader overview of