I like
LeBlanc's modification. I don't consider it a nerf at all. Playing her feels much more smooth and flowy and her combo is much more rewarding (imo) than her old one. I've found that she can't really effectively burst someone down with just Q > R > W. I use her entire skillset to burst someone down, mainly focusing around triggering double-damage from her kit and stuff like that.
My skill priority goes sigil of silence,
Ethereal Chains, and then
Distortion.
LeBlanc's gameplay really makes you choose to play it safe or go for high-risk, high-reward. sigil of silence and
Ethereal Chains both deal more damage than
Distortion IF their secondary damage is ignited, but less upfront than
Distortion if only one hit detonates. I found a new combo that safely detonates all of her damage and should give you the greatest output.
Anyways, this is what I like to do with her combo since her modification:
I feel like this does the most damage because of this:
Ethereal Chains hits first and deals its initial damage. You cast sigil of silence and then
Ethereal Chains has its snare detonated, igniting the double-damage from sigil of silence and silencing the target. You can then fire off
Mimic to duplicate sigil of silence, and then use
Distortion onto the target so that the double-damage from your
Mimic'd sigil of silence ignites, as well as the silence, and by this time, you are able to use sigil of silence or
Ethereal Chains again with proper cooldown reduction.
Plus, her
Distortion and its
Mimic'd version have been turned into very powerful chasing tools rather than pure movement abilities. I like
LeBlanc's high-risk, high-reward gameplay, so I probably won't be
Mimicing
Distortion unless I am chasing. I also don't see when
Ethereal Chains would be ulted, but I suppose that's a discussion for another time.
Anyway, that's my 2 cents on her modification.

My skill priority goes sigil of silence,






Anyways, this is what I like to do with her combo since her modification:
I feel like this does the most damage because of this:






Plus, her






Anyway, that's my 2 cents on her modification.

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Aquilegia wrote:
I like

My skill priority goes sigil of silence,






Anyways, this is what I like to do with her combo since her modification:
I feel like this does the most damage because of this:






Plus, her






Anyway, that's my 2 cents on her modification.
Nothing is sweeter than


I'm still a noob LeBlanc, and i'm getting great ideas from you guys, thanks a lot. 3.9 was released July 10 in EU, BTW.
Let's consider we have 30%CdR. that would put our Sigil in 4.2s
So... Sigil =3s> Chains (triggers Sigil delayed damage) =1.2s> Sigil when CD =0.3s> delayed damage from chains triggering Sigil mark =>Ulti=> Distort
Is hard to get done due to the really small windows and the heavily timing dependance, but if able to be done that would deal:
[Q](310+0.8AP) + [E](280+1AP) + [Q](310+0.8AP) + [R](600+1.3AP) + [W](245+0.6AP)
Total: 1745 + 4,5AP
Let's say Late game, built with an average of 400 AP:
1745 + 1800 = 3545 Damage in a time lapse of around... 5sec I think? Impresive, but pretty hard to perform i think.
Let's consider we have 30%CdR. that would put our Sigil in 4.2s
So... Sigil =3s> Chains (triggers Sigil delayed damage) =1.2s> Sigil when CD =0.3s> delayed damage from chains triggering Sigil mark =>Ulti=> Distort
Is hard to get done due to the really small windows and the heavily timing dependance, but if able to be done that would deal:
[Q](310+0.8AP) + [E](280+1AP) + [Q](310+0.8AP) + [R](600+1.3AP) + [W](245+0.6AP)
Total: 1745 + 4,5AP
Let's say Late game, built with an average of 400 AP:
1745 + 1800 = 3545 Damage in a time lapse of around... 5sec I think? Impresive, but pretty hard to perform i think.
Aquilegia wrote:
Well... since i didn't use



Have to try both but it looks like i'll follow your advice.
It's actually not that hard to do! The only time it gets hard is during teamfights.
Ethereal Chains is hard to land if everyone is bunched together. But it's easy enough in the laning phase and when the enemy team is separated well enough.


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How come i never thought of double sigil'ing?
Stupid brain...
Stupid brain...
Ty MM and Blood for the sigs :3 | Rammus is comming back - heard it here first!

"Carrying"-guide | My reviewservice

"Carrying"-guide | My reviewservice
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I've been playing LeBlanc for a pair of weeks now, and I enjoyed so much how she is able to burst the **** out of almost any champ, so when i saw the changes they've made to her this patch I decided to calculate the damage output with the (in)famous burst combo (Q->R->W) before and after the patch.
If I mess up let me know and i'll check it.
Skill damage before/after patch
=>Q
-Before: First hit: 70/110/150/190/230 + 0.6 AP
Delayed hit: 20/40/60/80/100 + 0.3 AP
Total: 90/150/210/270/330 + 0.9 AP
-After: First hit: 55/80/105/130/155 + 0.4 AP
Delayed hit: 55/80/105/130/155 + 0.4 AP
Total: 110/160/210/260/310 + 0.8 AP
This skill has seen it's damage reduced in a not very big but noticeable amount. However, it's mana cost reduced from 70/75/80/85/90 to 50/60/70/80/90, allowing us to cast it more often, making it's harrass value similar if not even higher than before.
=>W
This skill's damage has not been modified. Now it costs more mana as you upgrade it,(before it would keep costing 80 mana all match long) but it's cd start's counting as you cast it and not after 3 seconds. That's not bad at all since although it is more expensive, it will allow us to run away a bit easier than before, because if you don't trigger the seccond effect, it would be as if it had it's CD reduced by 3 sec.
=>E
This one has neither seen it's damage affected. Now, Slow duration is 0.5 sec shorter (from 2 to 1.5 sec) and it's rooting effect has changed from 1/1.3/1.6/1.9/2.2 to 1.5 regardless of the skill level, but it's CD has been increased to 14/13/12/11/10 seconds from 10. This means that the rooting will trigger faster, longer in low lvls shorter in giher lvls than before, but also will have it's CD Increased in proportion to the rooting time increase. Since this skill is the last one being maxed out, I think the change makes it more useful during most of the game but slightly worse in late late game. Judge yourselves.
=>R
This skill has been totally reworked on the way it damages.
Before, it was the same spell with the damage increased by 10/25/40%
Now, it goes like this:
Q First hit:100/200/300 + 0.65 AP
Delayed hit: 100/200/300 + 0.65 AP
Total:200/400/600 + 1.3 AP
W 150/300/450 + 0.975 AP
R First hit:100/200/300 + 0.65 AP
Delayed hit: 100/200/300 + 0.65 AP
Total:200/400/600 + 1.3 AP
If we calculate how much damage did the R(Q) before, we get it dealt, with both skills maxed out, it turns out it dealt
First: 322 + 0.84 AP
Delayed: 140 + 0.42Ap
Total: 462 + 1.26AP
This means both, base damage and AP scaling, were smaller pre-patch.
Now, let's get to the most important point:
THE BURST COMBO (Q=>R=>W)
This consist on casting Sigil of silence, wich will deal it's first damage, silence the target and leave a mark that will trigger with the next spell we cast on the marked target.
Then, we cast our Ulti, triggering the previous mark, dealing the Ulti's first damage, leaving a new more powerful mark, and silencing again. Then, we would cast our W towards the target, hitting it with the AoE, dealing the damage from the W and triggering the Ulti's mark.
Combo at LVL 6 with Kage's Lucky Pick (25 AP)
Let's see the damage dealt and mana cost of this combo when you just get your ulti.
At this point you probably have your Q at lvl 3 and the rest at lvl 1.
Before:
[Q] (210 + 0.9*25) + [R]( 1.1 * (210 + 0.9 25)) + [W] ( 85 + 0.6*25) = 588,25 Total damage
With a total cost of 260 Mana.
After:
[Q] (210 +0.8*25) + [R](200 + 1.3 *25) + [W] (85 + 0.6*25) = 562.5
With a total cost of 150 Mana.
Now, we deal slightly less damage with the combo at lvl 6, but with a drastically reduced mana cost. I find it a great improvement, wich will allow us to use the combo more often and be more aggressive in lane.
Combo in late game.
Let's see how the total damage from the combo scalated with AP before compared with how does it scale now with our Q, W and R are at max rank.
Before
This function sets the relation between damage output and AP amount pre-patch:
x=AP amount
f(x)= [Q](330 + 0.9x) + [R] (462 + 1.26x) + [W] (245+0.6x)
f(x)= 1037 + 2.76x
After
This one sets the relation after patch.
q(x)= [Q] (310 + 0.8x) + [R] (600+1.3x) + [W] (245 + 0.6x)
q(x)= 1155 + 2.7x
That means, now our whole combo has 118 more base damage, but scales 0.06 less with AP.
I wanted to see how much AP does it take for the new combo to deal less damage than the old one.
Here is the graphic
you can see it takes to aorund 1800 AP for the scaling difference to cover the base difference.
Now, we can happily say LeBlanc is not only not nerfed, but now she deals even more brust damage, with new, (IMHO) nice tweaks that allow her to be more agrresive than before.
I hope you find usefull all this stuff and every constructive feedback will be apreciated.