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MOBAFire Blog Feed

A funnel for all the blogs on MOBAFire. Clicking an article will take you to the members personal blog page to read the entire blog post.

What needs to be changed in League

This game is probably in one of its more balanced states, given it's past. But there's no reason to simply ignore glaring issues that plague the game. There are always a few champions/items/archetypes that need examination, no exception here. The end of summer split LCS is a good point to stop and examine whats strong and weak within the game, after 12 weeks or so of lcs.

Thresh - if this isn't the most obvious head case then I don't know what is. The fact that a champion this blatantly broken was released should get the entire live design team fired. He's certainly no Xin Zhao release week strong, but he's comprable to that of

LoL Maths~ Clarifying some Misconceptions (Answer to...

Hey what's up MOBAFire community! In this post I won't really be answering to someone's question. What a selfish guy I am :P. I'll try to clarify some misconceptions and weird stuff.

*Disclaimer*: You may already know some of the info below. This is a long blog, if you don't want to read it all, skip to the conclusions :P.

Misconception #1:

Armor and Magic Resist have diminishing returns

Answer: Wrong. Only the damage multiplier number has diminishing returns. But that number alone has no meaning at all. What's the point of reducing damage if we don't even think of what effect damage has on you? When you take damage it reduces your Health. You HAVE TO take in consideration HP to see how efficient Resistances are. Each point of Resistance makes all of your Health points more resistant. When you put HP and resistances together to see how tanky you are, you can easily see that Resistances do not have any diminishing returns at all.

The formula is:

Effective HP = HP + 1% per point o

LoL Maths~ Kog'Maw builds (Answer to Satella)

The first LoL Math question! Coming from Satella:



Satella wrote:

Given the following available items, calculate the build which would yield the highest expected autoattack DPS value for the AD carry Kog'Maw when attacking a hypothetical target with 4000 HP and 200 armor/100 MR. Assume Bio-Arcane Barrage is permanently on, no other buffs/debuffs are applied to the ADC by other champions, and that

Throatslasher's S3 *DIAMOND* -SOLO QUEUE- Tier List...

Jungle:
Tier 1: Hecarim, Nautilus
Tier 2: Xin Zhao, Jarvan IV, Nasus, Volibear(v)
Tier 3: Vi, Udyr, Nocturne(v), Lee Sin(v), Elise(v), Amumu(v), Zac(v),
Tier 4: Kha'Zix, Shen, Fiddlesticks(v), Dr. Mundo(v), Shaco(v), Kayle(v), Cho'gath(v), Pantheon(v), Trundle(v), Taric(v), Rammus(v), Olaf(v), Skaner(v), Warwick(v), Jax(v), Maokai(v), Zed(vv)
Tier 5: Sejuani(v), Rengar(v), Master Yi(v), Shyvanna(v), Malphite(v)
**JUNGLE TIER LIST COMPLETELY REVAMPED. ADDED TIER 5 TO SHOW A GREATER DISPARITY BETWEEN TIERS 1 2 AND 3. TIER 3 JUNGLERS ARE STILL SUPER VIABLE, BUT NOT QUITE AS GOOD AS TIER 2, AND TIER 1 IS JUST LEAPS AND BOUNDS AHEAD OF TIER 3, BUT THEY ALSO OUTCLASS TIER 2 SLIGHTLY.**

Top:
Renekton Tier: Renekton(^)
Tier 1: Rumble, Nidalee, Shen, Elise, Jayce(^), Riven(^)
Tier 2: Lee Sin, Jax, Kayle, Yorick, Xin Zhao, Nasus, Teemo, Singed, Vladimir, Zed, Irelia, Kennen(KOREA BUILD), Cho'gath
Tier 3: Katarina, Malphite, Darius, Kha'zix, Wukong, Fizz, Tryndamere(AP), Olaf(v)
Tier 4: Volibear…

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