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Recommended Items
Runes: General use runes
+10% Attack Speed
+6 Armor
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order General Matchups
Clean Cuts (PASSIVE)
Xayah Passive Ability
Threats & Synergies
Aatrox
Aatrox is very similar to Camille in that the lane is not yours to win, it is Aatrox's to lose. Aatrox can jump right on you and you won't really have much that you can do about it. Post six you can ult his chain to stop the pull but pre-6 you won't have any escape.
Amumu
Xayah synergizes well with any jungler that has a reliable way to lock down enemies so she can set up her snare with just a q and an auto
Amumu
Xayah synergizes well with any jungler that has a reliable way to lock down enemies so she can set up her snare with just a q and an auto
Champion Build Guide


Primary Runes: Resolve
-
Grasp of the Undying
This Rune is the core of the build. It is what allows you to start stacking health from the get go. Even though it has a lowered efficiency on ranged champions, it is still invaluable in improving your survivability into the mid and late game.
-
Demolish
As you are going to be stacking health and have less AD than Xayah would normally be building, this rune is here in order to aid you in getting turret plates early as well as helping you to siege towers in the mid to late game.Font of Life is also a potential option, but your snare will be primarily used for disengage rather than engaging the enemy.
-
Bone Plating
This rune is to assist in the repeated trades that tend to happen in top lane, thoughSecond Wind is also a viable option against certain matchups, such as
Darius,
Gangplank or
Singed
-
Overgrowth
This rune simply stacks nicely with theGrasp of the Undying Keystone Rune, while the other two options,
Revitalize and
Unflinching, don't offer much to Xayah.
Secondary Runes: Precision
-
Triumph
Legend: Alacrity
Legend: Bloodline
These three runes are interchangeable, depending on the matchup. If you feel you need more survivability, takeLegend: Bloodline, more dps, take
Legend: Alacrity, and if you are anticipating situations where you will be fighting multiple enemies at one often (such as frequent ganks from the enemy jungler), take
Triumph.
-
Coup de Grace
This is a handy rune for top lane as most champions you face will be stacking health. The reasonCut Down isn't as usefull here is because you are stacking health as well, meaning they need even more health for you to get full effect.
Last Stand is also viable if you feel you will be able to get a large number of
Grasp of the Undying stacks against your particular lane opponent.
Mini Runes



Attack speed is self explanatory, you want quick trades so you want more attacks in that short span of time. The armor runes can be swapped for


Mythics

This item will be your go-to mythic roughly 90% of the time, unless you need a more defensive option.

This will be your defensive Mythic choice. This will usually only ever be used against your biggest threats, such as



Boots
For boots, you should be prioritizing a more defensive option, but can go offensive if you get a lead.


These will generally be your defensive boot options.
Core Items

This item provides a good deal of the core tats you are looking for (Health and Attack Damage) while simultaneously providing a strong passive for dealing with the beefier opponents you will encounter top lane.

Like



Alternatively, you can purposefully push the wave repeatedly towards the enemy tower, and use the opportunity it provides to get wards deeper into river or at the exits of the enemy jungle for earlier gank warning. If your opponent is really having a difficult time with the wave, you can even get a deep ward in the enemy jungle to keep track of their pathing and position.
You should only push for tower damage if you have either managed to push your lane opponent to recall, or you know that the enemy jungler is not in a position to gank you.
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