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Recommended Items
Runes: Dine N Dash
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
New Destiny (PASSIVE)
Graves Passive Ability
Threats & Synergies
Xerath
This is just the worst possible matchup. Want to have literally 0 fun ever? play against a decent xerath player. You cant even get close enough to kill him let alone use your shots effectively. It's insanely unfun.
Yuumi
She's the classic carry parasite that leeches off the best player for 30 minutes in order to feel impactful. She'll be useful in the late game when you need to put the team on your back.
Yuumi
She's the classic carry parasite that leeches off the best player for 30 minutes in order to feel impactful. She'll be useful in the late game when you need to put the team on your back.
Champion Build Guide
No Mana Problems: Generally, one issue of early graves is his mana costs. His Q costs 80 mana and his W costs 70, meaning playing aggressive drains your mana pretty fast. With Tear into Manamune you'll be able to play aggressive and worry less about your mana running out.
Cheap Build: This build is pretty cheap for what we're trying to achieve, allowing you to speed through the build if you can get a lead.
Early Matchups: One issue with Graves in Mid/Top lane is that his early damage isn't as potent because of the lack of immediate crit and lethality. Meaning there are plenty of matchups where you can struggle to pull a win in trades and skirmishes.
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Dark Harvest is one of the best keystones on Graves as the bonus damage from the rune is a nice touch and actually getting the stacks is incredibly easy mid and late game so you can be at 20+ consistently. -
Sudden Impact is another amazing rune on graves as his E has a low mana cost and has a cooldown reduction whenever you hit enemies with your autos, meaning you can refresh sudden impact constantly in fights. -
Eyeball is the only viable option on this branch and also the best option for graves as any AD gain is solid. -
Ultimate Hunter is incredible on graves as his Ultimate is already on a decent cooldown, and with Ult Hunter becomes an incredibly short Ultimate cooldown, which is peak on graves because of how good the damage and range are on it. -
Perfect Timing is just a free stopwatch. It's good for early trades as most of the time you're going to be getting kills by wasting time and kiting your enemy until you can afford to go all in. -
Biscuits will help you keep healthy and recover mana while you stack tear. It'll pair with Refillables and make it easier to stay in lane.

We're going to go The Collector first to get crit as soon as possible and still get some lethality until we can afford Duskblade. It's one of his core items as the lethality/crit mix is extremely efficient on him and the execute passive is perfect for his early and mid game. This item is a no brainer.

Duskblade used to be Graves' top mythic but with the rise of Shieldbow meta and crit becoming more valuable on him, Duskblade has been tossed to the side, but even so, I prefer Duskblade for the damage and invisibility passive as Graves can enter a fight, blow someone up in 2 shots, vanish into the void, and repeat the process until everyone is dead. It's also fairly cheap for a mythic and for the stats it gives.

Muramana is going to be our mana item to avoid getting **** on early because Graves hemhorrhages mana early and having no mana with graves just feels terrible because your auto damage is pretty weak up until mid game. It also gives a bunch of AD which is always helpful on champions like Graves and Talon who can abuse it more than others.

Lord Dominik's Regards adds some more crit to the build, gives armor penetration, and adds a passive which makes killing armored up bruisers and full build tanks easier to avoid getting rolled because the 40 minute mundo man has as much armor as malphite against a full AD team, and heals like he has 3 yuumi's strapped to his chest. And once you get far enough into the game, you can replace boots with Mortal Reminder and the pairing of Mortal Reminder and Lord Dominik's makes it incredibly hard for tanks to take shots for long.

Mortal Reminder is going to be our item to replace boots once you're full build, and a single teamfight can decide the entire game. It's best for comps with lots of tanks(Shen, Thresh, Mundo, Varus, Pyke, for example) or high healing comps that dont need to be tanky to facetank a million shots and live.
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