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Recommended Items
Runes: Mythic+Collector build
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Barrier
Flash
Items
Threats & Synergies
Caitlyn
Caitlyn can bully you as you have a very short range before your 4th mark, and on top of that she can trap, slow you and burst you in early laning phase. If you don't have a strong engage support I recommend you ban her as she will not let you scale in lane.
Taric
Taric can set you up with a stun when you jump on the enemy, and you can time his ult with yours to become invincible for a pretty long time
Taric
Taric can set you up with a stun when you jump on the enemy, and you can time his ult with yours to become invincible for a pretty long time
Champion Build Guide
I am an ADC main in the BR server, who mains









Occasionally I play

Kindred is definately an off meta pick and not an ADC you should pick up in any matchup, but she is really strong against squishy bot lanes especially, and she does really well with supports that can keep her alive and set her up for her shenanigans.
The goal of this guide is NOT to teach you all there is about Kindred.
This guide is more directed to players who are already a bit familiar with her and wanting to play her bot lane. I put a section explaining all her abilities but the focus of this content is more to help you navigate Kindred in bot lane rather than teach you how to play her optimally.
ATTENTION: THE "ITEMIZATION" SECTION IS NOT YET UPDATED FOR RECENT ITEM CHANGES. I'LL WAIT UNTIL THE META SETTLES TO FULLY UPDATE IT! PLEASE REFER TO NOTES AT THE BEGINNING OF THE GUIDE FOR TRENDING MID-SEASON BUILDS.
![]() Mark of the Kindred |
Both Lamb and Wolf mark targets to hunt. Lamb marks an enemy champion for death (this mark activates after an 8 second delay), while Wolf periodically marks monsters in the enemy jungle. All champions can see which targets are marked. After 40 seconds of having no active jungle mark, Wolf marks an enemy jungle monster for 3 minutes. Wolf marks jungle monsters based on Kindred's current stacks: 0 Marks: Rift Scuttler 1-3 Marks: Rift Scuttler, Crimson Raptor, Gromp 4-7 Marks: Red Brambleback, Blue Sentinel, Ancient Krug, Greater Murk Wolf 8+ Marks: Rift Herald, Baron Nashor, Elemental Drakes, Elder Dragon If Kindred kills a marked target or assists in their death, they gain a mark. Kindred's basic attacks and Mounting Dread gain 75 range at 4 stacks, plus 25 range every 3 stacks thereafter. Stacks also amplify Kindred's basic abilities: Q - Dance of Arrows: Bonus attack speed increased by an additional 5% per stack. W - Wolf's Frenzy: Current health damage increased by an additional 0.5% per stack. E - Mounting Dread: Missing health damage increased by an additional 0.5% per stack. Targets successfully hunted cannot be targeted again for 240 seconds. Lamb can also change her target after 90 seconds if the target hasn't died in that time. |
![]() Dance of Arrows |
Cooldown: 8 Cost: 35 Range: 340 Lamb dashes in the target direction, gaining 25% (+5% per Mark) bonus attack speed for 4 seconds and fires up to three homing arrows on arrival upon the three nearest targets, dealing 60 / 85 / 110 / 135 / 160 (+0.75 per bonus attack damage) physical damage to each of the targets she hits. Casting Wolf's Frenzy or dashing inside of Wolf's territory will reduce the cooldown of Dance of Arrows to 4 / 3.5 / 3 / 2.5 / 2 seconds. |
![]() Wolf's Frenzy |
Cooldown: 18 / 17 / 16 / 15 / 14 Cost: 40 Range: 500 Passive: Kindred gains stacks of Hunter's Vigor from moving and attacking. When charged, she will heal for up to 49-100 (at levels 1-18) based on her missing health %. Wolf claims an area centered on the target location as his territory for the next 8.5 seconds, separating from Lamb. Wolf attacks enemies within the area (800 unit radius) autonomously, prioritizing Lamb's attack target, ignores unit collision and ignores terrain collision. Wolf's basic attacks deal 25 / 30 / 35 / 40 / 45 (+0.2 per bonus AD) (+1.5% (+1% per Mark) of target's current health) magic damage and scale with 25% of Kindred's bonus attack speed. Wolf deals 50% bonus damage against monsters. Wolf's Frenzy ends immediately if Lamb leaves the area. |
![]() Mounting Dread |
Cooldown: 14 / 13 / 12 / 11 / 10 Cost: 50 Range: 500 Lamb cripples the target unit, slowing them by 50% for 1 second and applying Dread for 4 seconds. Lamb's next two attacks mounts the Dread and refreshes the duration. On the third attack, Lamb signals Wolf to pounce on the target, dealing 80 / 100 / 120 / 140 / 160 (+0.8 per bonus AD) (+ 8% (+0.5% per Mark) of target's missing health) bonus physical damage. Percentage damage is capped at 300 vs. monsters. Jaws of Death: Wolf's' pounce critically strikes targets below 15% health for 50% (+0.5% × bonus critical damage) bonus damage. Threshold increased by 0.5% health per 1% critical strike chance (up to 65% health at 100% crit chance). |
![]() Lamb's Respite |
Cooldown: 180 / 150 / 120 Cost: 100 Range: 500 Lamb blesses the ground under herself for 4 seconds, creating an area in which no living things, ally or enemy, can die. Upon reaching 10% of their maximum health, units become immune to further damage or healing. When the blessing ends, all living things inside the area heal for 250 / 325 / 400. |
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Pros+Never Picked/Banned in low elo +Great scaling +Snowballer +High damage +Melts objectives +Works with many supports +Independent +Can Terrorize other lanes and jungle +High mobility and self peel +Game-changing ultimate |
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Cons-Hard to play well -Very low auto range -Vulnerable to CC -Vulnerable to burst -Feast or Famine tendencies -Many bad matchups -Lacks AoE damage -Other ADCs can do your job better if you are behind |
People associate infinitely scaling champions with late game strength, and while that can partially apply to Kindred that's not exactly how it goes for her. The truth is that getting marks is hard and if you don't get fed it is unlikely you will go past 6 marks.
Kindred is actually a snowballer. If you get a lead early you roll so fast no one can catch up to you. If you don't you will have to rely on trying to get marks and farming to get strong, and that is much harder when you are behind. Don't pick up Kindred thinking that you have to play passive and scale because that's not really extracting the full potential of the champion.
In bot lane Kindred has many bad matchups so you will need to play her well and have good support synergy. The good news is that it is easy to get a lead if you meet these two requirements and play off your strengths in trades and following up jungler ganks. If you can play with your jungler to impact the map and make picks you will win more often!
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Overall the best rune for Kindred, really easy to use and goes well with your early game playstyle. It's a rune for short burst trades and it increases your damage after the first three autos, which sets you up for better damage on ![]() |
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Conqueror is a rune you see often for Kindred but it is harder to use if you don't know what you are doing with her. Conqueror gives you increasing AD and scales really well into the late game, much better than ![]() |
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Niche keystone, only good if you will be autoing the enemy a lot. Good for extended trades vs short trades, better late game rather than early game. What this rune can help you with is compensating for your lack of range a bit, it works really well if you are running the enemy down or kiting a lot. |
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Fleet can be picked if you feel like you are going to get bullied in lane and will need the extra sustain. The movement speed is also nice but when it comes to synergy with Kindred the other runes are still better. |
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This rune is great if you have a support that wants to have short burst trades like ![]() ![]() ![]() |
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![]() ![]() ![]() However, ![]() ![]() |
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Take ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Go ![]() ![]() ![]() ![]() |
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I always take ![]() ![]() ![]() |
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Kindred can actually use all runes in this section very well. I usually go for ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Resolve runes are usually the way to go if you want more survivability. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Revitalize is the other best rune you can get in the resolve tree. It will increase your shield and healing, thus it works really well with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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I take inspiration sometimes when I expect to have bad laning and I need the gold efficiency to get my items. Free boots means you have to spend minus 300 gold. If enemy has engage support then I advise you to take ![]() |
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Take ![]() |
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You can take ![]() ![]() ![]() ![]() ![]() |
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Among the other options in this sections is the most useful ![]() ![]() |
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Celerity is nice if you are going to get items that will give you movement speed, like ![]() ![]() ![]() ![]() You can also take ![]() |
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Take ![]() |
ATTENTION: THIS SECTION IS NOT YET UPDATED FOR RECENT ITEM CHANGES. I'LL WAIT UNTIL THE META SETTLES TO FULLY UPDATE IT! PLEASE REFER TO NOTES AT THE BEGINNING OF THE GUIDE FOR EXPERIMENTAL MID-SEASON BUILDS.
Mythic
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Immortal Shielbow is my favorite mythic for Kindred ADC. It is beginner-friendly, you get more playmaking potential and you get your damage from snowballing and natural scaling, unlike most ADCs. Shieldbow makes it so you can use your R more sparingly and if you pair it with ![]() ![]() ![]() |
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Galeforce adds to your mobility and burst, especially when paired with ![]() ![]() ![]() ![]() ![]() |
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Kraken Slayer is your full damage focus, hypercarry item on Kindred. Always good as a standard however it does mean you have to play Kindred better because you will get not survivability or utility from it. It's the ideal mythic if your team needs stronger AD damage and if the enemy is building Armor/HP. The best second items for Kraken Slayer in my opinion are ![]() ![]() ![]() ![]() |
Boots
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Plated Steelcaps are great on Kindred as they add to your survivability and it works really well against marksmen. Kindred gets a lot of stats from her passive and from levels so ![]() ![]() ![]() ![]() |
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Mercury's Treads are good if the enemy has a lot of AP damage, but the main reason you actually take this item is if the enemy has hard CC. CC is one of Kindred's worse counters because it stops you from kiting/dodging and thus makes you vulnerable. These boots are not much but they can make a difference. I really don't recommend them if you have ![]() ![]() |
Second Item
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You go The Collector has always been a strong item on Kindred. You are a natural snowballer and to add to that synergy your ![]() ![]() |
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Phantom Dancer is good if you have ![]() ![]() |
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Rapid Firecannon is a situational second item that you usually want to pair with ![]() ![]() ![]() ![]() ![]() |
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Blade of the Ruined King is a situational 2nd item that you should take if enemy has tanky support and top/jungler. Kindred has always been able to use BotRK well and it is a great legendary in place of ![]() ![]() |
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Wit's End is a good situational item that can be taken if enemy has significant AP damage or if you are into mage botlane. The on-hit and MS you get from it are very valuable to you. Best paired with ![]() |
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Stormrazor is not the most gold-efficient item but Kindred uses it well and it is really good if you are snowballing lane. this item is more expensive but it gives you stick potential to run squishies down as well as the utility slow to kite immobile tanks/bruisers. Works with both ![]() ![]() |
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Runaan's Hurricane is again very situational for Kindred, usually when you take this as your 2nd is because enemy is constantly teaming up and you need the AoE autos to compensate for your lack of AoE damage in teamfights. This item is more focused on your late game. Works best with ![]() |
3rd Item?
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Infinity Edge is a huge item spike for you. Obviously, if you got ![]() ![]() |
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Lord Dominik's Regards is your 3rd item only if you had to go ![]() ![]() |
4th-5th item and situationals
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Guardian Angel is great if you are the carry and dying could mean you lose the game. You have to use it well though, considering you have your ![]() ![]() ![]() |
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If enemy team has heavy AP damage, especially burst AP champions, Maw of Malmortius is your best friend. Pair it with ![]() ![]() |
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Only buy Mercurial Scimitar if enemy has a ![]() ![]() |
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Stormrazor is okay to puchase late game if enemy has a lot of mobility/stick potential and the other previous items are not better for your situation. |
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Flash is a no-brainer, good for both aggression and protection. You can flash to proc ![]() ![]() ![]() |
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Barrier is my favorite second summoner for Kindred ADC because it makes you deceivingly harder to kill. It is a greedy choice (you give no safety to your support) but it works really well with Kindred because you can bait trades with the enemy and survive. You can use ![]() ![]() ![]() ![]() ![]() |
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Heal is a decent summoner, it's good if you and your support will be trading a lot and in case you have an engage support it gives them a bit of safety (though you also have ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Cleanse is good for Kindred because CC often equals to death. You need your mobility and to be able to use abilities you can't be stunned. You also can't chase if you are CC'ed. Using your ![]() ![]() ![]() ![]() |
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Exhaust is a must-have against assassins and high burst/DPS ADCs like ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Ignite is something I have seen some people use. I personally don't take it, I prefer the safety from the other summoners, but if you are into a very aggresive/snowbally lane with your support you can take ignite to guaranntee kills. However, your snowbally supports will usually take ![]() ![]() ![]() |
In the bot lane, you want to play around opportunities and good trades. Kindred has a deceivingly high damage early on when compared to other marksmen in the bot lane because she was desined to be a jungler... Early trades against a Kindred usually go in her favor, unless you are against one of the ADCS listed under the Extreme/High Threat list like




Plus, if the enemy had a good trade but they lack sustain, Kindred can soon recover with her W passive - when she moves she gains stacks, and at a 100 stacks she heals the next attack she deals. So if you keep moving and autoing minions you will regain health, and with a support like Nami trades will more quickly turn in your favor.
But remember that Kindred is still fairly squishy and vulnerable to CC, she suffers against strong laners and especially poke lanes until she starts scaling. Because of that she works best with supports that can provide her with some sort of peel, while also setting her up for kills.








Trading
To win trades in lane you ideally want to be avoiding important enemy abilities - like a


Because Kindred is so good at chasing and that is a core way she gets kills, supports that speed you up or slow enemies down synergize really well with her. I found that many people will trade and not expect the damage Kindred does. When they do, they run away often too late and you can catch up to them.
Kindred is really good at trades so I like playing her aggressively. However, if you are not very familiar with her yet you can get away with farming and playing more safe - yet remember, you need to fight to get your marks. Playing passively the whole game will not work out.
Mid-Late game
Kindred is a snowballer. When she gets a lead she is really strong, so whenever you get a lead in bot lane (especially marks) you want to keep playing aggressive and chunking the enemy laner until you get tower and start terrorizing the rest of the map. Roam mid, go top, get picks on lonely squishy targets, bully the enemy jungler. You kind of start playing as a jungler instead of an ADC.
This is also why I favor Shieldbow over Galeforce. Kindred can be crazy and go for risky plays with her ult, when your ult is down you can still have your shieldbow to back you up. As long as you don't go too deep you can get out.
As a Kindred adc you do still have to keep farming and play relatively safe, but you can play more aggressive then other marksmen if you are ahead, so do it. In the mid game you can act as a bit of an assassin if you play your cards right.
But if you are behind you want to just keep farming as best as you can and you will have to rotate with your team to get your marks. Basically, when you see your marked target in a good position to die, you can join your team. If you die it might still be worth it. Otherwise, keep farming and getting your items.
In the late game you want to play the usual backline carry. I advise you to not go for assassinations as often as you would in the mid game because the stakes are higher and the enemy could be just around the corner to protect their teammates.


After getting your marks on the enemy bot lane your next mark should be on the enemy jungler, and by the time you get that (if ever) the bot lane should be ready to get marked again.
If you have lane prio you and your support can roam with your jungler to get mark on Scuttle and Gromp. You don't need to take the camps, just giving an assist is enough for you to get your mark.
Tier 1 - you have 0 marks : Mark will always spawn on Scuttle. Which one is random, but after one has been taken down it will always spawn on the one that's alive.
Tier 2 - You have 1-3 marks : mark will spawn on Scuttle, Gromp OR Raptors only, whichever is alive.
Tier 3 - you have 4-7 marks : mark will spawn on Red buff, Blue buff, Krugs OR Wolves only - whichver is alive.
Tier 4 - you have 8+ marks : mark will spawn on Baron, Herald OR Drake only - whichever is alive
As Kindred ADC your main focus will be to get marks on champions as that is the easiest, but as the game goes on and laning phase ends, you should focus on tracking and getting your marks with your jungler, especially if you didn't get any early on. For laning phase, try to push the wave and rotate with your jungler for bot scuttle if your mark spanws there. Remember you don't have to (and shouldn't!) steal your jungler's camp even if it is scuttle.
To get your mark on Raptors, Wolf and Krugs you need to only kill/assist on taking down the biggest monster, the small ones won't count for your mark.
If you have any suggestions or feedback, feel free to let me know. I will keep updating this guide and maybe I will keep adding things to it.
Last updated: patch 13.11
Last changes: Updated for current patch. Made changes to build section at the top of the guide with experimental/trending mid-season builds. The "Itemization" section is NOT yet updated.
Planned updates: Keeping the guide updated. I'll fully update the itemization section once I feel the meta is more settled (ie when Riot stops nerfing/buffing ADC items every patch)
Good Luck & Have Fun playing Kindred ADC!
My other Guides!!!
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Complete Zeri Guide to Zap Your Way to Victory |
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My Unbeatable Crit Sivir Guide |
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