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Runes: Marksman/Duelist
1
2
3
4
Precision
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
3
Classic
Flash
Smite
Items
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Dr. Mundo
Dr.Mundo doesnt care about you, he will...do nasty things to you at every stage of the game. Do Morello.
Cassiopeia
Your E makes Cassiopeia E stronger for free :D
Ideal
Strong
Ok
Low
None
Cassiopeia
Your E makes Cassiopeia E stronger for free :D
Champion Build Guide
Who am I and why Teemo jungle?
Hello fellow LoL players! My player name is PlayerWhatever, from EUW and I'm a
Teemo main and off-meta picker, troller, who likes to play disgusting champions like
Teemo,
Master Yi,
Jax,
Kayle,
Vi...Everything wich on-hit works! I play Teemo since I started playing LoL, maybe 8 years ago? I remember his shrooms duration being WAY longer then what it is nowadays.
Teemo is just... beatifull.
Why Teemo jungle?
In recent times, Riot decided Teemo jungle would be a thing, so they buffed his E and Q! Your blind has double duration against monsters, which means you rarely get auto-atacks from them. You dont even need pots ^^.
He is a hiper-mega-versatile champion that can play every position and be effective. A good Teemo is always effective, doesn't matter if you are behind or ahead, you can always do something! If you want to spice things up and are bored from the game, try Teemo jungle ;)
Pros:
- Simple skill set to learn
- Outplay potential
- Tons of damage
- Slow and AoE
- Always effective and versatile
- sTEALTH!
- Memes and making the enemy player's tilt
- Cool skins (LITTLE DEVIL TEEMO >:)
Cons:
- Jack of all trades, which means he isn't the best in any of his roles
- No CC
- Telegraphical abilities wich are easy to predict
- No escape: you must use your Shrooms, dodge skills and be smart/tricky
- A Trinket (Oracle Lens)and consumable (Red Ward) counters you ;___;
- Although easy to learn, you must know a lot of the game in order to get the best of this champ (this can be applied to almost all others but to be the Devil himself you must be good at this game)







Why Teemo jungle?
In recent times, Riot decided Teemo jungle would be a thing, so they buffed his E and Q! Your blind has double duration against monsters, which means you rarely get auto-atacks from them. You dont even need pots ^^.
He is a hiper-mega-versatile champion that can play every position and be effective. A good Teemo is always effective, doesn't matter if you are behind or ahead, you can always do something! If you want to spice things up and are bored from the game, try Teemo jungle ;)

Pros:
- Simple skill set to learn
- Outplay potential
- Tons of damage
- Slow and AoE
- Always effective and versatile
- sTEALTH!
- Memes and making the enemy player's tilt
- Cool skins (LITTLE DEVIL TEEMO >:)

Cons:
- Jack of all trades, which means he isn't the best in any of his roles
- No CC
- Telegraphical abilities wich are easy to predict
- No escape: you must use your Shrooms, dodge skills and be smart/tricky
- A Trinket (Oracle Lens)and consumable (Red Ward) counters you ;___;
- Although easy to learn, you must know a lot of the game in order to get the best of this champ (this can be applied to almost all others but to be the Devil himself you must be good at this game)
Strategy
In this guide I have 2 + 0.5 (suited for the "best gold income
2 fantasy) options for Teemo. Lets talk about the main ones:
#1 - Marksman/Duelist
Once you get core, you deal a ton of magic damage from autos. High attack speed combined with sustain from the omnivamp of
Riftmaker and
Challenging Smite makes you... a challenging foe x). You excel in dealing damage with autos, you deal less damage with mushrooms but they're slow and AoE makes them perfect tools to help you stick to your targets.
Red buff helps you a lot aswell. You can 1 vs 1 any standard ranged bot ADC.
#2 - Assassin/Shroomer
With core, your magic damage comes from abilities, mainly
Noxious Trap. Q, E and R deal A LOT of damage! Your shrooms should devastate the enemies and, the more items you get, the better! If you collect a lot of
Dark Harvest stacks, late game you might remove 1/2 to 1/3 of the enemy health bars. Your biggest counter is
Force of Nature - that item reminds me old Adaptive Helmet :(. You can w8 in a bush or somewhere else, put Shrooms nearby and, when the enemy aproaches...BUM! GUERRILA WARFAREEEEEE! You can also defend your base from giant minion waves with 1 or 2 Shrooms. You are squishy and you don't have the insane sustain like the #1.
Either build you chosse is effective and I don't think there is a better build for
Teemo jungle. Or you excel in duels and dealing damage with autos, or you excel in assassination and burning out the enemy patience and HP bars. Assassin/Shroomer build brings more utility to the team then Marksman/Duelist build though. Marksman/Duelist power-spike comes in early/mid game, Assassin/Shroomer in the mid/late game. You are always a carry, keep that in mind.
You can mix the 2 options by editing the runes and items because, like I said earlier,
Teemo is versatile! I advice this though only for experienced players (perhaps those players dont even need to read this guide but whatever xD)
2 fantasy) options for Teemo. Lets talk about the main ones:
#1 - Marksman/Duelist
Once you get core, you deal a ton of magic damage from autos. High attack speed combined with sustain from the omnivamp of



#2 - Assassin/Shroomer
With core, your magic damage comes from abilities, mainly



Either build you chosse is effective and I don't think there is a better build for

You can mix the 2 options by editing the runes and items because, like I said earlier,

Jungle clear/pathing
You dont need pots if you are experienced in kiting jungle monsters and use Q whenever you can.
There are 2 options, second one is more tricky to pull if you dont have pots:
#1
Stealth in Blue bush ->
Blue Sentinel -> Stealth in
Gromp ->
Gromp ->
Murk wolves -> Stealth in
Raptors ->
Raptors ->
Red Brambleback ->
Rift Scuttler ->
krugs
#2
Stealth in Red bush ->
Red Brambleback ->
krugs -> Stealth in
Raptors bush ->
Raptors ->
Murk wolves -> Blue ->
Rift Scuttler -> Stealth in
Gromp ->
Gromp
OR
You can be a cool player and, when the game starts, go running to the enemy blue or red bush and stay there and steal his buff or even kill him! High risk, high reward tactic. Then do the #1 or #2 clears. This is usually what gets a salty player to AFK :D (already happened).
There are 2 options, second one is more tricky to pull if you dont have pots:
#1
Stealth in Blue bush ->









#2
Stealth in Red bush ->








OR
You can be a cool player and, when the game starts, go running to the enemy blue or red bush and stay there and steal his buff or even kill him! High risk, high reward tactic. Then do the #1 or #2 clears. This is usually what gets a salty player to AFK :D (already happened).
Runes
Shards are always
Attack Speed,
Adaptive Force.
Flat Health for mid-late game or
Shield for early game and help you in the jungle.
Lets talk about Marksman/Duelist runes:

Primary runes:
Press the Attack is your main rune, that's why you take it. It increases your burst damage in early stages of the game and the % increase in your damage makes your
Toxic Shot DOT damage hit like a truck!
Triumph makes you able to do risky moves like 1 vs 2 and stay in the fights for longer periods of time. The money increase is good aswell.
Legend: Alacrity it increases your attack speed, good synergy with
Teemo kit and build.
Coup de Grace the less health they have, the more damage you deal. It lets your
Noxious Trap able to execute enemy champions who are running. You can take
Cut Down against tanks and if you think you won't be doing HP items.
Secundary runes:
Conditioning a scaling rune. It's money efficient, worth 650 gold in general (haven't made the maths yet, something like 13 armor and magic resist increase in the mid game in most mathces).
Revitalize I like to think that it is a replacement for
Ravenous Hunter. It wouldn't work if you didn't have omnivamp from
Riftmaker, but you do have + it increases not only its healing but from other heals like
Astral Infusion or
Heal.
Assassin/Shroomer runes:
Primary runes:
Dark Harvest doesn't offer much in the early game. But if you managed to stack it during the game, your mushroom damage will be INSANE if they get below 50% HP. I dont like
Electrocute because you must be nearby in order to proc it. With this rune, you become a better "global mage".
Cheap Shot offers a lot of damage, check it in the end of the match if you don't believe me. Always triggers with
Noxious Trap and damage followed by
Blinding Dart.
Eyeball Collection a scalling rune, it increases your ability power on champion takedowns.
Ultimate Hunter it lowers your
Noxious Trap cooldown and trap generation time, your main ability in this playstyle. In the late game, you usually have a mushroom ready from 10 to 10 seconds :D.
Secundary runes:
Transcendence more cooldown reduction, but in this case for EVERY ability.
Gathering Storm the longer the game gets, the better for your damage. This rune is a must have: free AP?

MAXIMUM ECONOMICS TEEMO runes: Inspired by GROOVEN_FISH
Twitch build "MAXIMUM ECONOMICS TWITCH (CHINESE REAGANOMICS) (AD/AP)"

Primary runes:
First Strike MONEY MAKING RUNE! We love gold!!!! It will always trigger with
Noxious Trap, wich means you will generate MONEY just from placing the mushrooms and EXISTING!
Magical Footwear don't buy
Boots! Get them for free! Dont waste a single penny!
Future's Market we love going shopping, right? Getting those extra
Amplifying Tome's because we dont have money for
Lost Chapter or to finish a legendary item... BUT what If you could enter debt to buy items??? YUP, we can!
Cosmic Insight smite, smite, smite those monsters! You lower your
Smitecooldown generation time, increasing your clear speed and making you getting
Challenging Smite faster!
Secundary runes:
Cheap Shot DAMAGE, DAMAGE! More damage = more money from
First Strike procs.
Treasure Hunter MORE GOLD MAKING RUNES? Yup! Get it, use it! You are a GOBLIN!




Lets talk about Marksman/Duelist runes:

Primary runes:








Secundary runes:






Assassin/Shroomer runes:

Primary runes:








Secundary runes:



MAXIMUM ECONOMICS TEEMO runes: Inspired by GROOVEN_FISH


Primary runes:










Secundary runes:



Items
Marksman/Duelist core items:
Exclusive offensive options for Marksman/Duelist build:
Assassin/Shroomer core items:
Exclusive offensive options for Assassin/Shroomer build:
Offensive items:
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Exclusive offensive options for Marksman/Duelist build:
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Assassin/Shroomer core items:
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altough your main form of damage is burst and comes from ![]() ![]() ![]() ![]() ![]() |
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Exclusive offensive options for Assassin/Shroomer build:
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Offensive items:
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Conclusion

Special thanks to GROOVEN_FISH for his amazing "MAXIMUM ECONOMICS TWITCH (CHINESE REAGANOMICS) (AD/AP)" guide, he served as inspiration for me for a greedy and rich rune set and playstyle ;). Check his

https://www.mobafire.com/league-of-legends/build/maximum-economics-twitch-chinese-reaganomics-ad-ap-608397
Perspectives for this guide in the future: add an image for jungle clear and shroom positioning; add defensive items; add

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