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Recommended Items
Runes: vs. Forgiving lanes
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order Q>W>E Max
Runic Blade (PASSIVE)
Riven Passive Ability
Threats & Synergies
Fiora
Riven can win this matchup but if the Fiora gets 1 kill, the game may be over for you. She scales much harder than Riven and can still outplay even if you're a kill or two ahead. Rush executioners and combo inconsistently to prevent her from W'ing you. Short trades, Q auto W auto E away. Fiora has to predict your W to stun you, but can read your 3rd Q, so make sure if you're going to 3Q onto her, your E is up to dodge her W or else you'll hard lose the trade. Riven basically loses every fight Fiora hits her W in, stun or not. The auto attack speed slow is too strong. If you can manage to land a 3Q on her, she can't w while knocked up, so combo this with your W immediately.
Zac
Riven is best suited with an engage tank to draw attention and soak pressure, allowing Riven to navigate teamfights easier. Zac is perfect for this, ganking and dives. Riven as a champion actually functions best when there's at least 1 other champion to soak attention/pressure and eat main crowd control spells like Lulu's Polymorph or Malzahar Ult.
Zac
Riven is best suited with an engage tank to draw attention and soak pressure, allowing Riven to navigate teamfights easier. Zac is perfect for this, ganking and dives. Riven as a champion actually functions best when there's at least 1 other champion to soak attention/pressure and eat main crowd control spells like Lulu's Polymorph or Malzahar Ult.
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INTRODUCTION |
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Hi Riven players, welcome to my guide on The Exile, my name is Koady or Rival as I've been known in the community since the earliest seasons of League. I'm followed on Twitter by Revenge, Chase Shaco, Lourlo, Rueven, Built, Midbeast, Sanchovies, Jurrasiq, PantsAreDragon, Dragoon, Yisus, Karasmai, Luminum, Alois, Tenacity, Rime, Forgotten Project, Isles, Benji, Dun, Irelia Carries U, RTO, Synapse, JKSAD, Kidi, Pabu and FaZe Jev. I've been playing League since the end of season 3 and have mained Riven since, peaking Challenger in season 7 and am Master currently. I've also played in the Oceanic Academy series and been coached by CLG Thien, Veigar v2, Maximize (LCO Pro), Pabu (Worlds attendee and Rank 1 OCE) respectively. Within this guide is knowledge from myself and my experience with Riven, as well as things I've learned from watching 1,000+LP Riven players Rueven and Built. This guide will serve as more than a guide to just Riven, but teach you how to get the most value out of the champion and control the lane with Riven's strengths to generate leads through more than just killing your lane opponent. I will also discuss strategies I've learned from fellow Riven one tricks Built (1,250+LP EUW) and Rueven (1,350+LP EUW) through talking to them and discussing itemisation and matchups. If you have any questions, come by my stream at Twitch or ask on my Twitter. Please upvote and leave a comment if you found the guide helpful |
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PROS & CONS OF RIVEN |
Riven is a tremendously rewarding and fun champion and excels at basically all facets of being a bruiser. I probably wouldn't play League if Riven didn't exist. |
Riven can be an extremely unforgiving champion without hours and hours of experience. Luckily, this guide is here to help and you can also learn by asking me questions on my stream! |
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CHAMPION |
Potential:
To get the most out of the champion, you need to be adaptive and reactive to the current game state and build accordingly.
Role:
If your team doesn't win 5v5 teamfights, you're better off building for 1v1 or 2v1 scenarios with splitpushing strengths. This needs to be decided in champ select. Identify you'll be splitting all game and opt for runes like Demolish and Unflinching.
Peel:
If your botlane is winning but you're even in your lane, or behind, build healthily to act as reliable peel for your carries- it isn't your job to kill anything this game, just keep your damage dealers alive to do the killing for you.
Starve:
If you can't kill your matchup, look to impact other lanes, like the botlane by teleporting, or the jungle matchup by using your mobility and damage to steal resources from their topside. Look and create roam windows to gank mid, or add pressure with your jungler. Into a tank matchup, you can even proxy the wave past level 8 or so and repeatedly generate a lead for yourself by taking the jungler's krugs or gromp- just be careful not to starve your own jungler by doing so.
Opening and Spike:
If you've taken flash that game, pay very close attention to who is fed on the enemy team and their summoner spell timers. Group with your team when your flash is up but the enemy carry's is down and look to make a play. This small detail can swing the entire game by securing a shutdown. Expansively, if you're ahead of the game and have an item spike before everyone else, look to fight skirmishes that can be controlled around your item (think
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Begin:
The game begins in champ select, think about the way your champion will function that game and what your role is within the team and start constructing a game plan.
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RUNES |
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SUMMONER SPELLS |
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SEQUENTIAL STRENGTHS: Depending on your role in the game, the champions on your team and the enemy champions, you might want to max something different and think a little deeper about which ability holds more value. For example, vs.
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If your team has a tank jungle (
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If your team is a lacking frontline and you have a damage dealer/assassin jungler(
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ABILITIES |
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Passive - Runic Blade: ![]() ![]() |
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There really isn't any tricks to this ability, other than leashing (see below). We all know your spells make your autos do more damage. Make the most use of this passive by learning the fast combo (video guide by Dekar below). Advanced Leashing: At 1:19, before the buff spawns, juggle your Q (this will be explained in more depth under Broken Wings). At buff spawn, you'll have 3 stacks of your passive to use on the buff while also having your Q back up to use another 3 and the damage of your Q to give your jungler a faster clear. More passive=more damage=faster buff. Not rocket science, but still unknown to a lot of players. |
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Q - Broken Wings: ![]() 1st Use/2nd Use: Deals 15 / 35 / 55 / 75 / 95 (+0.8 per total attack damage) physical damage to a small area in front of her. 3rd Use: Jumps into the air and slams downward, causing a larger impact nova that deals the same damage and knocks nearby enemies up. |
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As a 3 part ability, there're a few techniques to cover here. I won't be covering the fast combo, as this is known to all Riven players. But for reference, here is a video explaining how to do it by Dekar --FAST COMBO-- --THE Q JUGGLE-- I'll mention this multiple times in this guide. When Riven first casts Q, the entire ability begins to go on cooldown. Between casts of Q, Riven has 4 seconds to recast this ability to begin the second and third part of the spell. If you Q, wait 4 seconds, then Q again just as the ability is about to time out, your second part of Q will refresh and you'll have another 4 seconds until you need to cast the 3rd part. Wait another 4 seconds and then Q again. If done correctly, you'll notice your Q is either already up, or on a very low cooldown compared to if all parts of Q were cast quickly or together. The reason this is effective because it baits your opponent into thinking your Q is finished and on a really long cooldown. This can cause them to overcommit to a trade, or chase you down when really the ability is just about to come back up. I can't count how many lanes I've won with this technique alone. Next is the application of this spell into a teamfight. To engage a fight, you should do a Q juggle, and then flash into the fight or onto the ADC. The ADC will either flash away, or use their defensive spell to create distance ( ![]() ![]() ![]() ![]() --Q KITE TECHNIQUE-- This involves using your Q to kite backward while weaving in autos. Most Riven players will just Q away, the skill is using the auto attack input for damage and to create distance. I rarely see Riven players skilled enough to do this. Below is an example of Adrian Riven executing this perfectly. --<<Q KITE EXAMPLE 5:19>>----3Q KNOCKUP-- The next part of ![]() ![]() ![]() ![]() ![]() ![]() ![]() --3Q HOPPING-- Another very well known Riven technique, but not all know exactly just how many hops there are. Below I made a list of all the known Riven hops and their difficulty. Even 3,000,000 Mastery Challenger Riven players can't pull off all the hardest difficulty ones consistently, this requires hours on hours in practice tool to master. ![]() It should also be noted that most of the section in the jungle can be hopped on Fire Elemental and Earth Elemental map, aswell as the middle section of Top and Bot alcoves, middle and sides. |
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W - Ki Burst: ![]() |
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Other than the stun this ability provides, I think people overlook using it's ability to cancel auto attacks the most. The timing of this ability can reset the animation so you only take 1 auto of damage in 1.75 auto attack's time, which is extremely strong in early trades. It can also be used to cancel ![]() ![]() ![]() ![]() ![]() ![]() ![]() Max this ability second for more damage. This can also be animation cancelled with your ![]() |
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E - Valor: ![]() |
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Timing, again, is very important with this ability. Predict when enemies use abilites and effectively block the damage or dodge it(think ![]() ![]() ![]() ![]() |
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Ultimate - Blade of the Exile: ![]() |
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The greatest strength of this spell alone is it's range increase offering an additional 75 range on Riven's basic attacks. It also increases the range of her abilities too. Use this to further gapclose onto ranged enemies, they rarely expect the activation when coupled with the animation cancel of ![]() ![]() ![]() Wind Slash: The most important part to note with this ability is that it is cast in a cone shape, this means enemies directly on top of you are deceptively hard to hit. Try to create space away from them with ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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--ABILITY CONCLUSION--
I never watched any guides on how to animation cancel with Riven, I just put in the time and now my fingers automatically know the patterns of when to cast what. Animation cancelling Riven's abilities is not essential to playing the champion, it just helps. Concern yourself with learning limits, matchups and macro before focussing on something as minor as animation cancelling. Below is a video from Spyroflex demonstrating Riven's cancels. Note:
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STARTING ITEMS:
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FIRST BASE EXPLAINED:
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There isn't actually that much depth in this part, it's very common sense. I take
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I take
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Only rush
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BUILDING |
Goredrinker![]() |
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Build into heavy AP topside or heavy disable like ![]() ![]() | These are great for an early spike but are a detriment to late game survival. Only build if you can survive without the resistances and tenacity. |
Build into heavy AD comps and high pressure champions like ![]() ![]() |
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I don't mind ![]() ![]() ![]() |
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Why not crit Riven?
As I've mentioned above, greedy itemisation choices are punished heavily in higher elos. Crit can work in lower elo, but even still most crit items give attack speed which Riven doesn't need and not much AD/things to offer outside of crit chance. Just because you went 10-1 building crit in Silver 4 doesn't mean it's good. There's a reason General Sniper/Adrian/Viper don't build crit Riven.
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TRADING |
TRADE ZONES
These two zones, as shown below, are where you want to aim to have the wave 90% of the time, toward your tower, not in the long lane. These zones not only protect you from ganks, as your tower is right there, they also accentuate ![]() These zones are especially effective vs. champions that excel in long trades like ![]() ![]() ![]() ![]() ![]() ![]() |
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WHEN TO TRADE
This isn’t a hard one. When junglers aren’t involved, trade when you see fit (enemy used a key cooldown, they’re overextended into a big wave etc). Don’t trade at all when you know you’re at dive threat. Even if you make enemy laner 30% and you’re at 50%, it’s a bad trade because the 100% Rek’sai is going to lead the dive anyway, costing you the wave, experience, and giving plate gold. All because you took a trade that you shouldn’t have. If these mistakes happen, try to learn from them as to not repeat it. |
LEVEL 1
This might need a bit of experience to learn which matchups ![]() ![]() ![]() ![]() If it's a hard lane or a ranged champion, you can consider taking Valor to mitigate poke. |
LEVEL 2
I usually take ![]() ![]() |
LEVEL 3
This is where you have access to your entire trade pattern. Riven can't really 100-0 many champions plainly at level 6, it's safer to just chip them down with ![]() ![]() ![]() If Riven is engaged on, for example ![]() ![]() ![]() ![]() ![]() ![]() |
LEVEL 6
Here, you may have access to a CDR item, which usually means you can Q juggle. (See ability sequence section for the explanation on this). Start with a Q juggle and look to all-in with ![]() |
HOW TO 2V1
2v1ing effectively is about being as efficient with spell usage as possible. If you see an enemy champion come into your lane and you know you probably can’t escape, look to go at least 1 for 1 or best case scenario, double kill. Firstly, identify your first kill target. This is decided by a lot of factors, usually, when a jungler ganks they’re a level or two behind you and maybe missing some HP due to their clear. Unless it’s a tank, you can probably 1 shot an under-leveled ![]() ![]() ![]() ![]() The first step to preventing, surviving, or even getting kills off an enemy gank is your wave setup. If your wave is going to be pushing to the enemy tower, you should be slow pushing it and last hitting only. This does a few things: the more minions on your side, the more damage enemy champions will take by fighting you in the wave. The wave also provides cover from spells like ![]() ![]() ![]() ![]() Upon getting ganked, head into the wave and position yourself to protect yourself from enemy spells. Next, look to use ![]() ![]() ![]() ![]() Another thing you can try is to isolate one champion at a time by either heading into a brush or directly at the jungler, this gives you time to fight 1 on 1 before the enemy laner reaches you. This can even scare off the gank by getting the jungler low before the enemy laner is even past the stacked wave you’ve created. Sometimes you’re going to die to ganks. Every time this happens, use it as an opportunity to learn how to protect yourself better. Did you ward? Mismanage your wave? What was the cause of death? It may even be worth watching a 2v1 scenario in replay to see if you could’ve played the gank any better or more efficiently. |
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TEAMFIGHTING |
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Understanding how your champion operates in team fights prevents you from overcommitting to the wrong team fight objective and potentially losing the game off it. If you're fed, but enemy ADC is 0-3, it's not worth you using ult, ![]() ![]() Based on your comp, it may be better just to play peel every fight. Some fights don't call for dive. If you have a ![]() ![]() As a rule of thumb, you shouldn't really look to group or even 5v5 if you don't have flash. Alternatively, if the target on the enemy team you're looking to kill has just used ![]() ![]() |
SPLITPUSHING |
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Inside champ select, and further laning phase you should be building a gameplan behind whether you're going to split later in the game or not. Decisions that are influenced by this game plan include build order/path, ![]() ![]() ![]() ![]() As a hypermobile champion that can 2v1 quite exceptionally, ![]() Furthermore, your team could still have a good 5v5, but be really far behind in gold. If you're ahead, you can threaten whoever is matching you by looking to dive them and continue pressuring the sidelane. Even if you can't but you draw enemy jungle to assist their toplaner, your team can engage a 4v3 across the map. Just be careful not to die for nothing, or else you're alleviating the pressure for no reason. Force the enemy to play on the back foot and follow you. You're being proactive, they're being reactive. This forces mistakes as they're thinking one step behind you. The ![]() ![]() ![]() ![]() ![]() ![]() |
SKINS |
Skin advantage is placebo, use whatever feels nicest to you. (I use Dawnbringer, it feels the smoothest to me. Favourite looking is Championship Riven 2012 which I am lucky enough to own). The only pay to win feature is Prestige Valiant Sword Riven's Ult animation can look like you're not ulted, which could be deceiving.
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Rueven - EUW - 1,350LP Rank 3 Peak. Rueven is a very well rounded Riven player, good farm, good solokill percentage, good teamfighting and good macro. The best all rounder in my opinion.
Built - EUW - 1,250LP Rank 9 Peak. Built is the highest ranked EUW Riven at the moment and the best Riven in the world mechanically. I've never seen him lose lane and his teamfighting is the best.
Viper - NA - Rank 1 Peak. The best all round toplaner, has a deep champion pool which assists in his ability to pilot Riven. Extremely consistent.
Adrian Riven - NA - Rank 1 Peak. One of the OG solokill kings. Amazing mechanics but doesn't farm that much.
General Sniper - NA - Rank 1 Peak. Insane talent, Viper's brother. Not much to say. Kid's a freak.
Ripped - EUW - Challenger Peak. Ripped has a very calculated and reserved but deliberate playstyle, very refreshing to watch.
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