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Karthus Build Guide by LuvEmoGirls

ADC 13.13 Rank 1 Karthus guide to getting Masters EUW LuvEmoGirls

ADC 13.13 Rank 1 Karthus guide to getting Masters EUW LuvEmoGirls

Updated on July 9, 2023
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League of Legends Build Guide Author LuvEmoGirls Build Guide By LuvEmoGirls 2,640 Views 0 Comments
2,640 Views 0 Comments League of Legends Build Guide Author LuvEmoGirls Karthus Build Guide By LuvEmoGirls Updated on July 9, 2023
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Runes: BOTLANE runes

1 2 3
Domination
Dark Harvest
Cheap Shot
Eyeball Collection
Ultimate Hunter

Precision
Presence of Mind
Last Stand
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

LoL Summoner Spell: Exhaust

Exhaust

LoL Summoner Spell: Flash

Flash

Ability Order 99.99% in all games

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

13.13 Rank 1 Karthus guide to getting Masters EUW LuvEmoGirls

By LuvEmoGirls
who am i?
Danish Royalty, Rank 1 at everything. Niche no name micro celebrity LuvEmoGirls aka Albus.

I mostly just meme, stream and do whatever I want, but I also care about League and improving (which I am still trying to do) You might have seen me absolutely no where, but you can see me here :3 https://www.twitch.tv/luvemogirls

Feel free to ask me questions, not everything could be included in the guide, and some stuff depends too much on something random/out of my control
Early game
I would usually ask my support if they can play Nautilus, and mostly people in Platinum and below do oblige.

For matchups, if your supp has CC (like Nautilus, Thresh, Rell and Rakan)
You would want to play aggresivly, but not by pushing into enemy tower constantly, but by either zoning enemy from farm by positioning aggresivly, or farming with your auto attacks and poking with Q.

Do not mindlessly push into enemy tower, if enemy has Sona and Ezreal, they can just safely sit under tower and you are making them have a perfect lane, also your Nautilus can't really do anything. If Sona and Ezreal are closer to your tower, then you can chase them down with Nautilus Q, your W + your exhaust. You are also safer from enemy jungler, and your jungler can possibly gank you aswell.

If you have a enchanter support (Like Lux, Nami, Lulu and Senna)
The space they create is a bit differently, than Nautilus hooking them, and you have to position a bit more defensivly, you can't commit as much (depends on your HP compared to enemies) At some point they will try to poke either enemy supp or adc, you need to walk up and try to look for an angle to use Q, fall back when your supp does

Keep in mind, that not all CC/Engage champs are the same, Nautilus has an easier time to all in and commit, meanwhile Blitzcrank can only Hook/Knockup and then he can't do much more than that, so don't get too tunnel vissioned on the all in.
Hitting Q's
Hitting Q's, when enemy is stunned is ofcourse easiest, but what about, when they are not?

Do not spam Q, from max range. It is too easily dodgeable, and really predictable.

A lot of people in D4 and below, dodge left-right left-right (thank you Elosanta)
Some people will dodge with smaller movement, and not as big/wide dodges, so try to aim your Q right on top of them, when they do this pattern.

A lot of people will dodge the opposite way of safety (tower or whatever) near a wall, this is not always an issue. Depending on their HP and your ability to win the fight, you can just keep zoning them away from tower with your Q, and kill them with auto attacks/E.

If you are bad at hitting Q's like me, do not force 1v1's and 2v2's without guaranteed ability to land Q's (CC or enemy needing to stand still to attack)
Power spikes
Play for gold and EXP. Your first and second item are 2 seperate big power spikes, your lvl 11 is another one. You want to hit theese as fast, consistently and easily as possible. Some matchups you are gonna fist, and hit theese easily, some you are forced to just focus on farming and maybe taking raptors (don't int your jungler by taking everything.)

The only consistent factor in all your games, are gonna be your ability to farm in losing/winning matchups. If your CS is 6 per second its not always bad, because you were fighting/gaining kills. On the other hand, if you see yourself with both bad KDA, and bad farm, you have a problem. Its impossible to get 10 cs/m every game, but getting farm is a lot easier than getting kills consistently. So don't tunnel vision on trying to hit enemy with your Q.
Macro
First of all, look at minimap A LOT. You are playing Karthus, you have a lot of free time. You can glance at minimap after clicking Q and no nearby threats are there. I do not care what you have to do, put a youtube video on reminding you to look at minimap, just do it.

Second of all, place wards. Especially, Control Wards. This is less important for ADC's than mid and support, but the difference between doing it and not doing it, is gonna benefit you more than not.

It is easier to track enemy jungler, if you have vision on them. Simple, right?
You do not need to know where he is exactly, but you can have an idea of where he is and is not, by process of elimination. There are patterns in the game, that you will learn by playing/watching League.

Pls do try to play for your jungler, this does not mean losing waves for him, but it means that if he wants to invade/do dragon, and if you are able to, do try to get priority in your lane, by crashing it and go to help him/set up vision or position aggresivly so enemy botlane can't rotate.

Your ult.
Do not ult for one kill, especially not before dragon spawns, it has 2 minute cooldown, and later on its still around 1 minute and 30 seconds. Look at scoreboard when you have down time, or enemy laner just got into your vision to see if he got items. Notice what objectives are up, and what items enemy has. Karthus's strentgh, is that no matter what, especially at objective fights, his ult will deal dmg no matter what they do (almost) Dealing 300 dmg to 5 people 100% guaranteed, is gonna make you win more than lose.

When to go mid, is usually depending on if you got bot tower, or if enemy did, but it can also depend on what your team and enemy team's macro is currently. Going mid can be the safer option, even though you were winning 2 minutes prior, because now the fed Zed (MID) is in your lane, and enemy Varus (ADC) is safely farming mid.
Mentality
Improving at League, and playing to achieve a new rank are two different things.
Experimenting, playing around your limits, trying to push them, is ofcourse gonna impact your rank in a negative way, because it is out of your comfort zone. You need to get comfortable at one specific thing, instead of trying to do 10 things at the same time.

I don't need to say this, but when I climb I usually never type in chat, other than my power spikes (lvl 11, my ult cooldown or a big item) Doesn't matter what rank you are, people will never type anything usefull, that you can't realise yourself by looking at minimap, so if people bother you just mute, deafen or remove chat. Do not ego others, do not FF winnable games and most of all, do not think too much about mistakes, only the next objective or win condition.

Some games you are gonna be carried, some games you are gonna be the carry, and other games your entire team is good or bad. It happens. Only thing you can do is to be as consistent as possible, so you are not the main deciding factor of your loss streak.
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League of Legends Build Guide Author LuvEmoGirls
LuvEmoGirls Karthus Guide
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13.13 Rank 1 Karthus guide to getting Masters EUW LuvEmoGirls

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