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Recommended Items
Runes: First Strike
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Smite
Items
Threats & Synergies
Karthus
Yes we can 1v1 Karthus. But being a close range champion Karthus always does well against us and because he clears so quickly, we can't really punish his 'weak' early game like other AP junglers. Possible ban.
Ahri
Same for all of these. They either have 1 of 2 things or BOTH!
1. Priority: this means you can actually be aggressive for Scuttle Crabs and invades
2. CC: this means you can 100% land your Q's
Ahri
Same for all of these. They either have 1 of 2 things or BOTH! 1. Priority: this means you can actually be aggressive for Scuttle Crabs and invades 2. CC: this means you can 100% land your Q's
Champion Build Guide
I also coach part-time while making videos for GameLeap's YouTube LoL channel. I've coached Rank 1 EUW and helped Kaos (EUW Challenger Talon Jungle) reclaim his throne earlier this season, multiple players from Master/Grandmaster to 1000LP Challenger, hundreds to division and tier climbs...so if you are interested in getting 1500LP coaching check out my patreon: CLICK HERE! OR you can add me on discord to talk about coaching and ask any questions: eagz33#8635
I've made this guide to not only teach you how to


This video is a perfect example...
I hope you enjoy the guide and if you do take something away from it, upvoting it would be much appreciated!

PROS
■ Very fun
■ Scales well
■ Outplay potential
■ 1v9
■ Mobility

CONS
■ Hard to master
■ Vulnerable before Level 6
■ Needs strong lanes to really unleash
■ Reliance on landing

■ Needs items
With so much mechanical capacity...comes a lot to learn. So it will take time and lots of hours in the practice tool to master






Well the first step to playing

WE NEED LEVEL 3 BEFORE WE CAN DO ANYTHING!
Truer words have never been spoken. We need all 3 of our basic abilities to make plays on the map. So how we prepare for the first few levels/camps in the early game is VITAL. This is why in most games I like to start at Red Buff. Red Buff allows us to make plays (invades/contests/ganks) with as much power as possible when we hit Level 3. We can still make those plays with Blue Buff of course, but they won't pack the same punch. I will elaborate on our jungle starts later in the guide, but keep this idea in mind (hitting Level 3 for free!).
So if that's our early game goal...what about our late game goal?
Well this is when we play around







PAGE 1: FIRST STRIKE

This is my favourite rune setup at the moment.























Remember this is just my opinion. Feel free to test rune combinations out in your own games and use whatever you think FEELS BEST!
PAGE 2: DARK HARVEST

This rune page is run by a lot of high elo Korean









For your minor runes ALWAYS take...
■ 1x Attack Speed
■ 1x Adaptive Force
...and take...
■ 1x Armor if the enemy mid and jungle are Attack Damage
■ 1x Magic Resist if the enemy mid and jungle are Magic Damage
■ 1x Health if the enemy mid and jungle are Attack and Magic Damage (mixed)

STARTING ITEMS

I prefer





You can take





FIRST BACK




If you're running the



CORE 1

I love








CORE 2

I only go



LATE GAME ITEMS









FULL BUILD ECLIPSE EXAMPLE

Because of the armor pen from




FULL BUILD PROWLER'S CLAW EXAMPLE

Because




The FIRST STEP to jungling at a high level on

■ Level 1/2 invaders (




■ Level 3 gankers (





■ Level 4 clearers (




Of course, most if not all of these champions can do another's role...like a


vs LEVEL 1/2 INVADERS
I ALWAYS start at my Red Buff against these aggressors (


This is where the





After Red Buff, simply do Krugs and then Raptors.

The other question to consider is: what do I do if they invade my Blue Buff? Well you have two reactions...
REACTION 1

In other words, 'Vertical Jungling'. This is great when you don't have strong laners near your Blue Buff (because you will probably lose the fight). Just make sure you pay attention to the map so you know if the enemy laners are moving towards you. Ping 'On the Way' as you invade so your teammates know.
REACTION 2

You contest the invade. Your laners matter so if you have a




vs LEVEL 3 GANKERS
Because these junglers are on the map quickly and ganking early, it's best to do the same. The great thing about doing Red > Krugs > Raptors is that you are Level 3 (the same as them) and you have Red Buff. This means you are ready to react.
The key against these junglers, and you should do the same against any jungler, is to figure out where they start. If the enemy top laner shows first then they started bot side; if the enemy bot lane show first then they started top side. If you are unsure you can check the mana of their laners because if they are missing mana then they have most likely used an ability to leash. Their potential Level 3 clears are shown below and keep in mind they can do these clears on both Blue Team and Red Team...

vs LEVEL 4 CLEARERS
You have two options against these junglers. You can either full clear like them which is fine because you scale really well. OR, you can take the more red hot approach and start Red Buff again, hit Level 3 off Krugs and Raptors, and be the Level 3 ganker/playmaker. The whole map will be yours because these junglers will be AFK until 3:15. So if you see an opportunity to gank a lane, send it.
You can also invade the enemy full clearer IF you have lane priority. So let's say you know they started at their Blue Buff, you could do something like this...

Any move you make past the 'equator' of the map, you ping your intention...let your teammates KNOW what you are doing.
■ Targetting the side laners
■ Teamfighting around objectives
Executing either of these like a Challenger revolves around one thing:
■ Manipulating enemy vision
This might sound weird but it's a simple concept: 'The Unseen Blade is the Deadliest'. There is nothing scarier than an unseen

Well it's simple...picture the enemy's version of the minimap, and where their wards are most likely placed. Generally, these 'map movements' almost always lead to easy kills (whether it's to kill a side laner or to get a pick before a teamfight)...


KITE YOUR CAMPS
It's not even a

AUTO + E
You can auto attack while using your


WEQ
Use this when you need to slow the enemy champion to land your

WQE
I prefer this combo because your enemy has less time to react to your

WQEW Backwards
Use this to bait your enemies into jumping on you. You can draw out key cooldowns and win fights.
F + WQEW + AA
If the enemy is out of range of your


Q + F
If you have no other cooldowns and have kill threat, you can use this to catch your enemy off-guard.
WWQ + F
If the enemy is super far away, you can use this to quickly kill an enemy on 1HP.
RQE
Please master this combo. You are simply pressing R, then Q, then E. Lots of new




WEQWR
If you chunk an enemy with a simple WEQ combo (or WQE) and you realise you can kill them with R, then W again to your shadow and press R. Waiting a second or two before committing is good because you will be close to having your

WERQWR
If the enemy is too healthy to be killed from a non-R combo, then hitting them with this is your best bet. Simply W and E to slow them so you can then get in range to R. Because you have your W's shadow already there, you can immediately Q and W at the same time. This will land 3

RWQE
If you can get in range of your opponent and start with your R, it's almost guaranteed a kill (especially late game). After pressing R, use your WQE as quickly as possible. They will have little time to react. A good idea is to sometimes wait after pressing R though. If you are trying to kill a


WRQEW
Great for tower diving or going for kills over terrain. Throw your W outside of the tower's range or over the wall/structure, and press R. Then press QEW pretty much at the same time. You will instantly blink back to your W so there is no counterplay, and there is a high chance of you landing your Q and E.
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