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Choose Champion Build:
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Hybrid Bruiser (still the best build even after nerfs)
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Full AP (more of a fun build especially after the nerfs)
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AD Bruiser
Recommended Items
Runes:
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Flash
Scorchclaw Smite
Items
Threats & Synergies
Orianna
Control mages like her are just really good for shyvana. They can set up ganks for her before she has R and can really support her in teamfights.
Ori specificly might be the best at that.
Orianna
Control mages like her are just really good for shyvana. They can set up ganks for her before she has R and can really support her in teamfights. Ori specificly might be the best at that.
Champion Build Guide
Because of that you can play her into almost every draft which makes her a great champion to onetrick.
Once you get over her medium to weak early levels, she has great jungle clear and the ability to solo dragon very early very fast because of her passive

Shyvana deals 20% more damage to Dragons and gains 5 Armor and 5 Magic Resist. The bonus Armor and Magic Resist increases by 5 for every Dragon she or her team kills, stacking infinitely.
This gives her the ability to solo dragon from very early on and provides her with additional survivability for team fights in the late game.
Human Form: Shyvana’s next basic attack strikes twice in quick succession. Both attacks apply on-hit effects, and the second hit deals modified damage. Each basic attack reduces the cooldown of

Dragon Form: This ability becomes a cleave, hitting all enemies in front of Shyvana with both strikes, instead of just a single target.
Usage: Great as an auto-attack reset. In Dragon Form, it adds AoE cleave damage, making her even stronger in team fights.
Human Form: Shyvana deals AoE magic damage to nearby enemies for 3 seconds. She also gains bonus movement speed that decays over the duration, and her auto-attacks deal increased damage. Each auto-attack increases the duration by 1 second, up to a maximum of 4 seconds.
Dragon Form: The area of

Usage: Great tool for jungle and wave clearing. Also a great movement tool for sticking to enemies or escaping them. Because of the movement speed, it's your main tool for ganking before level 6.
Human Form: Shyvana launches a fireball that deals magic damage to the first enemy hit and marks them for 5 seconds. Auto-attacks against marked targets deal bonus magic damage based on the target’s maximum health.
Dragon Form: The fireball explodes on impact, dealing AoE magic damage and leaving a scorched area that continues to damage enemies standing in it.
Usage: Flame Breath is a great poke tool and adds bonus damage against high-health targets like tanks. In Dragon Form, it becomes a powerful zone control ability in team fights and objectives. Often you will use it in combination with your ultimate

Shyvana transforms into a dragon and dashes to a target location, dealing AoE magic damage and knocking back enemies hit. During her dragon form, all her abilities become enhanced, and she gains bonus health, attack range, and improved crowd control effects.
Passive Effect: Shyvana generates Fury by dealing and taking damage. Once her Fury bar reaches 100, she can activate Dragon’s Descent to transform.
Usage: Dragon’s Descent is Shyvana’s primary engage tool, allowing her to dive into team fights or escape dangerous situations. The knockback and bonus health make her much tankier while dealing massive AoE damage. You can use it to dive into the enemy backline, for example, to one-shot them on AP builds, but also as a peeling tool for your carries. It's her primary tool for ganks and tower dives.
If you descided on a general building path, what you build exactly really depends on the enemy team. Althought you can get away with just building the example build from the hybrid buiser build every game, its not ideal.
Experiment and build things that sounds fun.
- never waste time, take your camps when they are up, move around the map with intention!!!
- try to track the enemy jungler, which side does he start on which of his camps are up?
- dont over gank, especially in lower elos every bad thing that happens is junglers fault, dont let your tilted laners get to you you are not their babysitter!
- keep track of the laner states of the lanes you are pathing towards
After that you can try to get the scuttle crab if the enemy jungler is on the other side of the map or you can 1v1 him.
If you start


For example if the enemy top laner is a lot stronger that your top in the early levels, he likely will push in his wave to try to back on wave 3 or 4.
If thats the case you should think about pathing top.
If the enemy jungle is a lot stronger you in the early game, for example when its an

If hes starting top you start bottom and the other way around.
Your two options of full clearing are:







or







To achive that as fast as possible you will full clear almost every game.
Keep in mind that you are very vulnerable to invades early so tell your team to help you guard your jungle before the first minion wave arrives and ward your jungle if you suspect the enemy jungler will invade.
After your full clear you can try to look for ganks but dont forget that you have very bad ganks until you reach level 6, so if the enemy laner isnt overextending or your laner has good gank setup like



As a jungler especially it is important not to waste time so recalling and full clearing again is not a bad choice.
The first

Ony shyvana getting the first drakes is really important because of her passive


Outerwise you just farm and scale.
In most games your adc will move mid to farm and so your supp will be free to roam and help you.
If drake is up and your team has someone with

Playing for drake as shyvana is even more important than on other junglers because of her passive.
At this point your ganks arent that weak anymore so if dragon is not up then you just farm and look for skrimishes, ganks and dives.
Try to get creative with your R

Your main objectives for mid game are to scale and take dragons.
Tradeing dragon for voidgrubs or

Especially if you are behind you can look for splitpushs. If you are running

Dont aram mid but look for teamfights if you think you´ll win.
In that case you can also try to bait on nash(act like you start

If you are the only frontliner you have,stay with your team poke with E and peel(doing stuff so they dont die) your carries. Because you have no real hard CC you have to do it by zoning of enemies with E and jumping onto them with R if they try to catch your carries.
If you arent the only frontliner you have a lot more freedom in your approach.
You can obviously use you R too dive onto the enemy back line if you see a good chance(if they waste important cooldowns, misposition, etc) but also as a tool to flank.
If you fight around dragon you can for exa,ple use it to jump over the dragon pit to get new creative angles onto them.
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