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Recommended Items
Runes: Standard
Sorcery
Resolve
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
3
ADC has Cleanse/Ghost/Barrier/Ignite
Exhaust
Heal
Items
Champion Build Guide
About Me and other Guides
Main account Profile: Navcan
Smurf: Navn
Twitch Stream: twitch.tv/navcan
Tiktok: @navcan
Youtube: navcans
Discord Server: Join Link
Hi there! I've been playing Yuumi occasionally, and since her rework on patch 13.5, I've been spamming her in solo q, and these are the conclusions I've come to! Mostly runes, itemization, and explanations behind my choices. Thank you for reading!
If you're interested in my other guides:
Enchanters:
Lulu -> Support Lulu
Nami -> Support Nami
Karma -> Support Karma
Sona -> Support Sona
Yuumi -> Support Yuumi
Milio -> Support Milio
Soraka -> Support Soraka
Mage/Tank/Utility:
Zyra -> Support Zyra
Ashe -> Support Ashe
Amumu -> Support Amumu
Heimerdinger -> Support Heimerdinger
Lissandra -> Support Lissandra
Off-Meta/Fun stuff
Miss Fortune -> Support Miss Fortune
Veigar -> Support Veigar
Trundle -> Support Trundle
Jarvan IV -> Support Jarvan
Pantheon -> Support Pantheon
Why Yuumi? Pros/Cons
Pros:
- Pairs extremely well with Attack-Speed focused ADC's.
- Can focus on other parts of gameplay without worrying about positioning.
- A vast majority of players absolutely hate playing against her, which can give you the mental edge.
Cons:
- Getting CC-ed outside of laning phase pretty much means you die.
- If your lane partner is not doing well, it will be harder to be impactful in the game.
- You won't have much roaming potential as you have almost zero reason to buy shoes.
- Only really pairs with ADCs, and not mages.
- Pairs extremely well with Attack-Speed focused ADC's.
- Can focus on other parts of gameplay without worrying about positioning.
- A vast majority of players absolutely hate playing against her, which can give you the mental edge.
Cons:
- Getting CC-ed outside of laning phase pretty much means you die.
- If your lane partner is not doing well, it will be harder to be impactful in the game.
- You won't have much roaming potential as you have almost zero reason to buy shoes.
- Only really pairs with ADCs, and not mages.
Itemization
Items
Support Quest Item Choices

- Amazing and it does everything for almost all of yuumi's builds.
Boots/Shoes Choice
- Don't buy them

- 3rd item or later purchase and it will make everything you do better.

- This is a fantastic item to buy if you have


- Works pretty good with

- ONLY a teamfighting item, do not buy in 2v2 situations.

- If you and your lane partner are doing very well, then you can definitely look to pick this up, and make yourself and your partner an absolute machine.
- If your lane partner is not doing well, then finish your other items.

- This will create a LOT of safety for your anchor and allow them to play much more aggressive.
- Particularly on



- If you have a good amount of AP threats on your team then maybe, but in general is not a very good item.

- If your adc is doing well, this is going to be a great buy, as you just increase their damage output by a lot.
- The only reasons why I'd buy






- Pretty nice overall, and it's bonkers if it's paired with


- If your team is missing some AP damage, this can help fill some of that in.
- If your lane partner isn't doing well, grab this as it's unlikely you'll be sitting on your lane partner as often.
- Very nice to pair with



- Having this makes your host much harder to kill, but only if your host is fed.
- Situational, but can be strong in the right moments.
How to use your abilities
TLDR; Hopefully you have a good adc.
Passive -
Feline Friendship
- If you cannot land
Prowling Projectile during laning phase, you will need to detach to auto attack an enemy champion just once, and then re-attach to get your healing. This is so that you can heal your lane partner.
- Once you have
Final Chapter, you have almost zero reason to ever dismount to proc this passive as
Final Chapter has such a huge hit-box.
Q -
Prowling Projectile
- While attached, it becomes almost impossible to land this if your opponents stand directly behind the minion wave as this will usually accelerate too quickly before you can get the angle to hit them.
- If you have a lane partner in which your opponents don't like standing behind minions like
Miss Fortune and her
Double Up or
Xayah and her passive auto attack following through minions, then you will have more opportunities to land
Prowling Projectile.
- Don't always aim to land the empowered
Prowling Projectile. Just landing this at all will give your lane partner the bonus on-hit damage.
- This has extremely strong chasing potential, and it reaches VERY far when fired in almost a straight line.
W -
You and Me!
- This will be the main difference maker between a good Yuumi and a bad Yuumi. Knowing when you have an opportunities to detach, to body block abilities, or soak as much damage as possible before escaping into a host with a sliver of health.
- Keep an eye on all abilities that can inturrupt you and either wait for them to be on cooldown, or bait enemies to try and use them on you while being detached, and then re-attaching before you are hit.
- While detaching, you actually dismount slightly towards your own base, and this small distance can be the difference between blocking an ability successfully, or your team mate getting hit by the splash damage anyways.
- If your lane partner wants to push the wave, you will need to detach to auto-attack the minion wave. In follow-up, if your lane partner recalls in close proximity to you, you can do a handful of things before attaching to their recall. Dropping a ward in a brush or using
Prowling Projectile or getting
World Atlas stacks if you're both close enough to the enemy turret.
- Unless you are trying to maintain the wave state, it's almost always better to be attached to your lane partner as they are very likely your Best Friend and giving them on-hit healing is nice.
E -
Zoomies
- To push a minion wave the fastest, use
Zoomies on your lane partner to give them attack speed, then detach and begin auto-attacking the minion wave.
- This gives mana to your host, and increases based on MISSING mana. So keep an eye on any of your team mates who may need mana to cast a crucial ability, such as
Karthus who may want to use
Requiem on someone across the map but doesn't have enough mana to use it. This is currently the only ability in the game that can give your team mates mana, so it is very unique to
Yuumi.
- If you are walking from base, use this to get back to lane or anywhere faster; assuming you won't immediately be getting into a fight.
R -
Final Chapter
- Using this as an anti-burst ability is very strong, since you grant an over-shield if your Best Friend is full hp, cast
Zoomies during the channel which makes your shield AND procs your passive that gives more healing.
- Highly recommend having Locked Camera turned on during usage of this, because if you need to aim this, but the person you're sitting on is flying across the screen, you can't aim
Final Chapter anymore since you won't be able to move your camera at the same time.
Passive -

- If you cannot land

- Once you have


Q -

- While attached, it becomes almost impossible to land this if your opponents stand directly behind the minion wave as this will usually accelerate too quickly before you can get the angle to hit them.
- If you have a lane partner in which your opponents don't like standing behind minions like




- Don't always aim to land the empowered

- This has extremely strong chasing potential, and it reaches VERY far when fired in almost a straight line.
W -

- This will be the main difference maker between a good Yuumi and a bad Yuumi. Knowing when you have an opportunities to detach, to body block abilities, or soak as much damage as possible before escaping into a host with a sliver of health.
- Keep an eye on all abilities that can inturrupt you and either wait for them to be on cooldown, or bait enemies to try and use them on you while being detached, and then re-attaching before you are hit.
- While detaching, you actually dismount slightly towards your own base, and this small distance can be the difference between blocking an ability successfully, or your team mate getting hit by the splash damage anyways.
- If your lane partner wants to push the wave, you will need to detach to auto-attack the minion wave. In follow-up, if your lane partner recalls in close proximity to you, you can do a handful of things before attaching to their recall. Dropping a ward in a brush or using


- Unless you are trying to maintain the wave state, it's almost always better to be attached to your lane partner as they are very likely your Best Friend and giving them on-hit healing is nice.
E -

- To push a minion wave the fastest, use

- This gives mana to your host, and increases based on MISSING mana. So keep an eye on any of your team mates who may need mana to cast a crucial ability, such as



- If you are walking from base, use this to get back to lane or anywhere faster; assuming you won't immediately be getting into a fight.
R -

- Using this as an anti-burst ability is very strong, since you grant an over-shield if your Best Friend is full hp, cast

- Highly recommend having Locked Camera turned on during usage of this, because if you need to aim this, but the person you're sitting on is flying across the screen, you can't aim

Runes
TLDR; Aery.
Summon Aery
- It's just good. Everything else sucks.
Manaflow Band
- Good rune, nothing else to take.
- Try to line up the cooldown with your
Prowling Projectile
Transcendence
- Pretty good overall, can't go wrong with ability haste, and since you're almost always in lane, you'll likely level up faster than the enemy support since they may try to roam.
Scorch
- Overall a safe rune, just a bit more potent poke.
Gathering Storm
- If you think landing
Prowling Projectile in laning phase will be difficult, then this will do wonders.
Font of Life
- Great rune for lane to help sustain through trades.
Revitalize
- Amazing. Gives everything you want.

- It's just good. Everything else sucks.

- Good rune, nothing else to take.
- Try to line up the cooldown with your


- Pretty good overall, can't go wrong with ability haste, and since you're almost always in lane, you'll likely level up faster than the enemy support since they may try to roam.

- Overall a safe rune, just a bit more potent poke.

- If you think landing


- Great rune for lane to help sustain through trades.

- Amazing. Gives everything you want.
Early/Mid/Late game
Laning Phase/Early Game
There are two parts to this: If you lane vs an all-in and lane vs ranged
Vs Ranged
- Start with


- Because



- Keep an eye on when your enemies try to trade with your lane partner and use

Vs Melee
- Start with


- Look for an area in which you can place the

- Until your enemy cannot inturrupt




- Its usually too risky to try and get

In General:
- Keep track of how many non-offensive summoner spells you and your opponents have in your lane. Mostly






- Keep your recall timings with your lane partner as much as you can as they are essentially your transportation vehicle and you will very rarely ever roam to an objective. If you have a really good purchase to make or you're sitting on a lot of gold, you can try to convince your lane partner by pinging your gold or item you can buy.
Mid/Late Game
- Your lane partner is very likely your Best Friend, and unless you sit on someone else for 10 minutes, this will not change.
- To ward; look for opportunities to go on your Jungler as they are much more likely to be in positions that you want to ward or maybe even fight an enemy. These opportunities include when you're usually around mid-lane and your jungler is crossing over from their bot side to top side jungle, or they're looking to go into the river and/or enemy jungle.
- If your Best Friend is under no threat from your enemies, then you can look to sit on someone that's in the front lines, as you can use

- If your Best Friend has multiple threats, then keep sitting on them and be ready to react with


WARDING GUIDE + ITEM CHANGES
HOW TO WARD IN SEASON 14 PART ONE!
HOW TO WARD IN SEASON 14 PART TWO!
SEASON 14 SUPPORT ITEM CHANGES
14.8 TIER LIST
Grading Explanation below the lists! Check the RANK too!
- Yuumi is completely reliant on her lane partner doing well, and that lane partner must be a hyper carry, or she just can't really function at all.


Tier List Grading Points
- Winrates
- Champion Difficulty (more relevant in Emerald and below)
- Counter-play (more relevant in Emerald and below)
- Flex pick for draft (more relevant in diamond+)
- Early game (more relevant in diamond+)
- Late game/scaling (more relevant in Emerald and below)
- Anything in the (_Letter_+) row, means it's better the higher in elo you go. Anything in (_Letter_-) row, means it's better the lower in elo you go.
Overall Points:
- Games last longer the lower in elo you go. Therefore, mage supports tend to do much better since you can buy your items, and you basically become another carry threat. This leads to enchanters/engage being weaker in lower level play since you would rely on your teammtes more often.
- Champions that are fundamentally easier to execute on will have higher win rates. Since it is more unlikely players are pilot-ing their champion runes/builds/kit efficiently, the easier the champion, the more likely to maximize their kits. This is especially apparent in Platinum and below.
- I would recommend playing any of the champs in S+, S, or A. However you can climb on almost anything, provided you always look to maximize your champion kit, mechanics, and impact on the game. Winning is the result of improving.
- Yuumi is completely reliant on her lane partner doing well, and that lane partner must be a hyper carry, or she just can't really function at all.
14.8 Emerald and Below

14.8 Diamond+

Tier List Grading Points
- Winrates
- Champion Difficulty (more relevant in Emerald and below)
- Counter-play (more relevant in Emerald and below)
- Flex pick for draft (more relevant in diamond+)
- Early game (more relevant in diamond+)
- Late game/scaling (more relevant in Emerald and below)
- Anything in the (_Letter_+) row, means it's better the higher in elo you go. Anything in (_Letter_-) row, means it's better the lower in elo you go.
Overall Points:
- Games last longer the lower in elo you go. Therefore, mage supports tend to do much better since you can buy your items, and you basically become another carry threat. This leads to enchanters/engage being weaker in lower level play since you would rely on your teammtes more often.
- Champions that are fundamentally easier to execute on will have higher win rates. Since it is more unlikely players are pilot-ing their champion runes/builds/kit efficiently, the easier the champion, the more likely to maximize their kits. This is especially apparent in Platinum and below.
- I would recommend playing any of the champs in S+, S, or A. However you can climb on almost anything, provided you always look to maximize your champion kit, mechanics, and impact on the game. Winning is the result of improving.
Want to know more?
If you have any questions, leave a comment below! I'll be editing this as I go and be sure to let you know once I have more updates. Or if you'd like to ask me a question directly, you can go to my twitch stream! twitch.tv/navcan
There's also my tiktok
And my youtube!
Cheers and thank you for reading! Good luck on the rift
There's also my tiktok
And my youtube!
Cheers and thank you for reading! Good luck on the rift
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