x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
Jungle
-
Support
Recommended Items
Runes: AD
1
2
Domination
Inspiration
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
The Pentakill fan
Ignite
Smite
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Lee Sin
Awful matchup, you can't invade, kill or escape him in the whole match. Evade and try to get ahead in the other side of the map. Beware as he can reveal you invisible.
Shaco
I love my clone.
Ideal
Strong
Ok
Low
None
Shaco
I love my clone.
Champion Build Guide
Recent Changes
Patch 14.21
For this patch


1. Introduction
Who am i?
Hello and welcome to my guide! I'm a brazilian

Ranked and Mastery stuff
First of all the main reason that i wanted to create and maintain this guide is to discuss about my favorite champion for the average



I play


Why i like clowning around?
My passion for



2. Pros / Cons
First things First
So, if you are trying to learn


Pros
- Adaptability: The greatest thing about
Shaco in my opinion is how he can adapt to every situation if you are prepared. A lot of items, runes and playstyles can be used in your favor to adapt to the enemy team and the meta.
- Utility: Even though he "is a assassin" (More on that later) our clown has a lot of utility options in 3 of 4 skills. With a smart use of
Jack In The Box you can even peel your teammates.
- Anti-Carry:
Shaco has a great potential to shutdown carries through the match, negating their impact in the game.
- Vision and Map Control: Using his
Jack In The Box wisely you can control choke points around the map and
Hallucinate can be used for face checking bushes.
- High Skill Celling: As
Shaco doesn't have normal assassination tools to work with you need to be creative with his kit but that isn't a big problem as your skills provide you with a lot of tools to create favorable situations.
- Fun: This is quite subjetive but
Shaco can be one of the most fun champions in the game with his outplay and mindgames potential.
Cons
- Heavily Hated: Being a
Shaco main means that everyone in both teams probably despise your whole existence so you have to be prepared for a lot of flame and having him banned in +20% of your games.
Pro tip: Use /muteall or disable the chat in the settings.
- Off-Meta: As stated before
Shaco isn't a meta champion so you have to identify and adapt to meta changes frequently, also don't expect any direct buffs with time you will learn that bugfixes are the real buffs.
- Somewhat High Skill Floor: Leaning how to play
Shaco can be really difficult if you don't get your expectatives low as you will have to deal with a lot of things that other champions don't.
Examples: Learning differentJack In The Box jungle setups, optimizing your
Backstab procs, controlling (and sometimes failing to do so) your
Hallucinate clone and understanding when/how to invade.
- Frustrating when behind in gold:
Shaco has a identity crisis as he at the same time is strong in the early game and weak without his items power spikes. There's some matches that you can't actually do much as
Shaco when behind.
- Doesn't have a clear identity: Even though he is considered a assassin,
Shaco doesn't have a kit focused on assassination and escaping like a
Kha'Zix or
Evelynn for example. He has a lot of utility uses for his skills but his kit is designed to be annoying rather than efficient (This is why the AP playstyle also make sense with him).
3. Team Composition (Synergies / Counters)
Is Shaco Team dependent?
Well, yes and no, to win games efficiently? Absolutely! League is a team game after all. But to contribute for the victory with your own gameplan you don't need to depend on your team at all.
What compositions Shaco is good/bad against?
There's no such thing as a bad composition to go against as


Threats and Synergies
All specific relevant Threats and Synergies are listed in the appropriate section for both Jungle and Support roles, here are some sugested bans:
Lee Sin: Very difficult to play around, he can chase you easily as he can reveal you while invisible and kill you anytime in the match.
Rammus: Very tanky, can lock you down and prevent your engage. You can use the AP build to play against him but his ult
Soaring Slam make him ignore your boxes.
Udyr: Very tanky, high damage and can ignore your boxes.
- Honorable mentions:
Rengar,
Zac and
Skarner for jungle matchups. For support
Morgana,
Karma and
Nami.
4. Ability Explanation
Passive:
Backstab | Deals AD and AP damage | Scales with bonus AD and AP damage
This is one of the main characteristics of



Tip: Always try to use



Q:
Deceive | Deals AD damage | Scales with bonus AD
One of the best utility skills in the game, this is basically a


Tips:
- Always look for hitting the
Backstab after using
Deceive as it's you main burst tool. Also the mini-crit can do more damage if you have
Infinity Edge and if the Auto-Attack that triggers
Backstab is a "true crit" the critical damage will be calculated normally overriding the mini-crit.
- You can use
recall to end the invisibility early to start the cooldown timer.
W:
Jack In The Box | Deals AP damage | Scales with AP damage
This is the main identity of AP

Tip: When placed

E:
Two-Shiv Poison | Deals AP damage | Scales with bonus AD and AP
Even though it's



Tip: Don't use this skill in enemies that have more than 30% of their HP as you will get more value out of the passive.
Ultimate:
Hallucinate | Deals AD and AP damage | Scales with total AD and AP
Another great characteristic of



Tips:
- Always control your clone on purpose as his automatic mode can be kinda dumb.
- Use him to tank Epic Monsters so you can
Backstab them.
- You disappear for about 0.5s after casting so you can use it to dodge some skills like
Karthus
Requiem.
- When your clone spawns he copies your current stats so you can have some interesting interactions with
Hail of Blades,
Wither or
Ardent Censer for example.
5. Runes
Which runes i usually take?
I have 4 different setups for

- AD Jungle:
Hail of Blades is the best AD Shaco Keystone as his damage comes from auto-attacks.
Pro tip: You can useHallucinate while
Hail of Blades is active to make your clone have 2.5 Attack Speed for his whole duration.
Sudden Impact gives you more damage when engaging with
Deceive and sometimes when using
Hallucinate too.
Eyeball Collection gets you more damage and snowball potential.
Relentless Hunter helps with your mobility through the map and when used with
Gustwalker Hatchling gives you a ton of movement speed.
Treasure Hunter can be used for a more snowball oriented playstyle.
Magical Footwear is used to save 300g early on to focus on your core build.
Approach Velocity makes more easy to stick to mobile targets as every auto attack slows when
Two-Shiv Poison is off cooldown.
- AP Jungle:
Dark Harvest helps with getting kills and makes you scale pretty well.
Cheap Shot gives you damage without having to commit to a engage using
Deceive.
Eyeball Collection gets you more damage and snowball potential.
Ultimate Hunter help you have
Hallucinate more times per match.
Transcendence gives more AH as is always good for AP
Shaco and the reset after a takedown can make the difference sometimes.
Gathering Storm makes you scale harder during the game even when behind.
- AD Support:
Hail of Blades is the best AD Shaco Keystone as his damage comes from auto-attacks.
Pro tip: You can useHallucinate while
Hail of Blades is active to make your clone have 2.5 Attack Speed for his whole duration.
Sudden Impact gives you more damage when engaging with
Deceive and sometimes when using
Hallucinate too.
Zombie Ward is a lot useful for vision control and OP when combined with
Umbral Glaive.
Relentless Hunter helps with your mobility through the map.
Manaflow Band is a must for laning as
Shaco because you got a lot of mana issues early on.
Transcendence gives more AH and the cooldown reset can be useful sometimes.
- AP Support:
Arcane Comet is a good option because you can use it consistently in lane. Also, a single
Jack In The Box can proc
Arcane Comet two times depending if the enemy don't respect the box.
Dark Harvest can be used but is less consistent.
Manaflow Band is a must for laning as
Shaco because you got a lot of mana issues early on.
Transcendence gives more AH as is always good for AP
Shaco and the reset after a takedown can make the difference sometimes.
Scorch is a great option for poking in lane.
Gathering Storm can be used for scaling too.
Zombie Ward is a lot useful for vision control.
Ultimate Hunter help you have
Hallucinate more times per match.
6. Summoner Spells
Useful spells for the clown:
Great|Situational|Cheesy
Jungle:
Smite is a obvious choice as is a must for playing jungle.
Ignite is he standard for
Shaco as he lacks the damage to solo kill someone in the early game, this is really useful for his firsts ganks or invades.
Flash can also be used as a alternative if you want extra mobility and want more margin for error. I personally recommend using it when learning how to play as
Shaco but have in mind that
Deceive is basically a
Flash with lower cooldown that can make you invisible.
Ghost can be used if you personally feels like the movement speed will be necessary, this spell is great for clearing distances while in
Deceive.
Teleport can be used for cheesy invades and plays, i don't recommend it though.
Support:
Ignite is really useful as you add a lot of kill pressure to lane.
Exhaust is also a great option as you can guarantee that a all-win or a trade will be successful.
Flash the same as mentioned before, more mobility, great for new players.
Teleport can be used for cheesy invades and plays, i don't recommend it though.
Smite used for the cheesy playstyle of being a 24/7 counter jungler rather than a support.
7. Items
What do i build?
This section will also be divided for Jungle and Support roles with their AD and AP variants in buy order. To decide what is best normally i test the damage of a



Note: Even though lethality seems like a good idea keep in mind that


- Jungle:
- Starter Items:
Gustwalker Hatchling: The better option currently for the AD build as gives you a lot of mobility through the map, making some pick-offs in the mid-late game possible.
Scorchclaw Pup: The damage option is good on AP build as the slow helps te box to deal more damage and more burn is always good for the AP gameplan.
- AD Burst:
These are builds focused on high DPS and killing squishes.- Lethality:
Opportunity: The currently best first item as it gives you up to 25 lethality for only 2700g and as a bonus helps ou to get alway after getting a kill. If ahead can be replaced with
Voltaic Cyclosword.
Voltaic Cyclosword: This item provides you more burst damage for also a small ammount of 3000g. Even though the slow isn't something that
Shaco needs the burst combined with the Ability Haste makes this a great item.
Berserker's Greaves: The best boots you can use in his build as you lack attack speed. Greatly accelerates your clear.
Infinity Edge: The ultimate power spike as it empowers your
Deceive crit and makes your DPS go very high. Also from this point on this build transitions into crit as lethality falls off.
- Critical Chance:
The Collector: Greatly buffed in 14.20 now is cheap enough to be worth it as it gives all stats that
Shaco wants early on.
Yun Tal Wildarrows: Is your second item as it gives you a lot more damage. If ahead can be replaced with
Infinity Edge.
Berserker's Greaves: As stated before the best option for builds without Attack Speed.
Infinity Edge: Giga power spike for more DPS.
- Situational:
Serpent's Fang: Is a must vs. comps with a lot of shields, especially in the actual
Barrier meta.
Youmuu's Ghostblade: Great option if you prefer mobility, can replace
Voltaic Cyclosword.
Lord Dominik's Regards: Your physical penetration option.
- Lethality:
- AD Bruiser:
This build is intended to work against enemy comps with 3+ tanks or bruisers, making ou deal damage while surviving.- Core Build:
Eclipse: Gives you burst damage that will be relevant through the match while having a shield that helps you to survive.
Stridebreaker: Great item that gives a lot of stats incluiding Attack Speed and HP. Also makes our clear faster because of tiamat and helps to stick to mobile targets.
Ionian Boots of Lucidity: The best boots option to play aggressively as you can get your spells and skills more quickly. You can also use
Boots of Swiftness for more mobility,
Mercury's Treads or
Plated Steelcaps for more resistances.
Trinity Force: Best third item if you are looking for a balance between tankiness and DPS. It has a great synergy with
Deceive.
- Situational:
Blade of the Ruined King: Can replace
Trinity Force if more DPS is needed.
- Core Build:
- AP:
This build is focused in map control usingJack In The Box and
Hallucinate. It focus in getting to around 66 Ability Haste (+/-40% cooldown reduction) as quickly as possible.
- Core Build:
Blackfire Torch: The best first item for AP
Shaco as it gives a lot of Ability Haste and burn damage for clearing the jungle faster.
Cosmic Drive:] Another item that gives a huge ammount of Ability Haste while also giving Movement Speed.
Sorcerer's Shoes: The best boots option to deal damage. You can use other options as
Ionian Boots of Lucidity if the enemies are building MR.
Shadowflame: More damage, magic penetration and adding a execute damage.
- Situational:
Liandry's Torment: Can replace
Shadowflame if he enemies are building MR or have high max HP.
Void Staff: Your magic penetration option.
Morellonomicon: Your anti-heal option.
- Core Build:
- Starter Items:
- Support:
- Support item upgrades:
Bloodsong: The best option for AD
Shaco as it synergizes with
Deceive.
Zaz'Zak's Realmspike: The go-to for AP
Shaco as give you more damage in your pokes.
- AD:
Same idea as the AD jungle build. The main difference is that it's adapted to the low income of the support role.- Core Build:
Ionian Boots of Lucidity: Your rush item as it helps you to spam your spells and skills.
Umbral Glaive: Cheap item that gives you damage and insane vision control.
Opportunity: Another cheap item that gives you a ton of lethality.
Youmuu's Ghostblade: Great mobility item that gives you a decent ammount of damage.
- Situational:
Serpent's Fang: Is a must vs. comps with a lot of shields, especially in the actual
Barrier meta.
Vigilant Wardstone: A good item for when more vision control is needed. Also can be used to counter some champs like
Evelynn,
Akshan and
Twitch.
- Core Build:
- AP:
Same idea as the AP jungle build. The main difference is that it's adapted to the low income of the support role.- Core Build:
Ionian Boots of Lucidity: Your rush item as it helps you to spam your spells and skills.
Imperial Mandate: Gives you more conditional damage and Ability Haste.
Hextech Rocketbelt: More Ability Haste, HP and a dash that can be useful for poke and finishing enemies.
Liandry's Torment: A somewhat cheap damage option.
- Situational:
Morellonomicon: Your anti-heal option.
Vigilant Wardstone: A good item for when more vision control is needed. Also can be used to counter some champs like
Evelynn,
Akshan and
Twitch.
- Core Build:
- Support item upgrades:
8. Lane Phase / Early Game
Jungle:
- First Clear: One of
Shaco main strenghts is that he doesn't need or want a leash so your sidelanes can start their pressure since level 1. For our first clear you want to level up
Jack In The Box as is your main tool for farming, is worth mentioning that there's a lot of setups you can make for your first clear so i will mention some of them here starting with the i use the most:
Box Setups: Great|Situational|Cheesy
Raptors >
Krugs >
Red: This setup consists in placing the first two boxes in the
raptors camp starting in 0:50-0:51 and when the skill get off cooldown, next you go to the
krugs camp and place the third box there. When the
raptors spawn you want to focus on
Backstab the bigger one, after leveling up you want to get
Deceive and use it to hop through the wall to
krugs camp placing another box there (This way the
krugs will be feared twice), at last you can kill
red buff for your level 3.
Wolf >
Gromp >
Blue: Alternatively you can also do the same strat on the blue buff side if you are being invaded or want to start in the other side (Its slower but can still be done). Its the same idea: Two boxes on
wolf > One on
gromp > Kill
wolf > Double fear on
gromp > Kill
blue buff.
- Only boxes
raptors > Invade: This is a specific setup for a cheesy invade, you will place the two boxes on
raptors the same way specified earlier but the third box will be placed between the
raptors camp and the exit to the river, next you want to walk to the enemy
blue buff and wait for you level 2 as the small
raptors die to the first two boxes and the bigger to the third. Finally you will be level 2 while he enemy is level 1 still fighting his first camp, you can steal his
blue buff and kill him.
- Level 3-6: Here is the time to put your crazy ideas to work as
Shaco! Normally he gets his level 3 much faster than anyone, you have to make a choice based on the match as you can:
- Gank: The most common way that people plays
Shaco is forcing ganks since level 3 as you have a lot of advantage having one or two levels ahead and
Ignite available.
- Invade: The situational but highly effective choice as you can also kill the enemy jungler using the same advantage mentioned before, beware with some difficult matchups that this will be really tricky. Also you can focus on counter-jungling as you can escape really fast.
- Full Clear: Yes you read that right, i'm talking about full clearing as
Shaco, "but why?" It's simple, sometimes you can't really find a good opportunity to gank or invade so you need a plan for that too. For the full clear a highly recommend getting a second point on
Jack In The Box at level 3.
- Gank: The most common way that people plays
Support:
- Level 1: As
Shaco support you can start your cheesy strategies since the beggining of the match or play for your team:
- Leashing: You can leash for your jungler at the same time you start the laning phase in the lane using a setup of two
Jack In The Box on his
red buff or
blue buff. Use your
recall after the setup as you will be using half of your mana.
- Poking: You can also use
Jack In The Box near the tri-bush to get early
Manaflow Band procs and sometimes enemies will get in lane in half of their HP providing a lot of kill pressure for you level 2. Also you can start with
Two-Shiv Poison but i personally don't recommend.
- Invading: You can also try to cheese the enemy jungler to force him to
Flash away or even kill him using
Deceive. This is a scenario where you can use
Smite as support and even get a jungler item to perma counter-jungle him.
- Leashing: You can leash for your jungler at the same time you start the laning phase in the lane using a setup of two
- Level 2-3: This is where you can force a engage with
Deceive or starting poking with
Two-Shiv Poison. Keep in mind that you can't spam your skills early on as your mana costs are pretty high.
- Level 4-6: Here you can start roaming to help your jungler and midlaner, just don't abandon your carry.
9. Conclusion
Final Considerations:


Thank you a lot for reading this guide if you have something to say about it feel free to comment here, i will try to answer everyone. This is my first guide and the first time i make such a big text using english so i hope it helps someone!
You must be logged in to comment. Please login or register.