x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: Lethal Tempo
1
2
3
Precision
Sorcery
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
1
2
3
4
5
Shielding
Barrier
Flash
Items
Ability Order Standard
Get Excited! (PASSIVE)
Jinx Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Kog'Maw
Alistar
Synergies
Ideal
Strong
Ok
Low
None
Alistar
Table of Contents
Introduction
Greetings, I am Demonsedge.
As a marksman player in bot lane, I possess extensive knowledge of the champion Jinx and can provide insight into how she functions. I will delve deeper into her team setup and itemization options throughout this guide.
My tips and suggestions can enhance your gameplay with Jinx.
So, without further ado, let's begin with my guide on Jinx - The Loose Cannon.
As a marksman player in bot lane, I possess extensive knowledge of the champion Jinx and can provide insight into how she functions. I will delve deeper into her team setup and itemization options throughout this guide.
My tips and suggestions can enhance your gameplay with Jinx.
So, without further ado, let's begin with my guide on Jinx - The Loose Cannon.
|
Why choose Jinx?: - She has an easy-to-learn kit with straightforward combos and mechanics. - Has excellent trading potential when dueling with the enemy and is very impactful in the lanes and when getting objectives ( turrets/ dragons & baron nashor). - Has the potential to carry the game, make big plays, and is a great team fight asset. I always enjoy taking her on the rift when playing league matches, and I hope you will, too. |
Pros & Cons
|
Abilities
Scoring a takedown with Jinx against an enemy champion, an epic monster, turret, or inhibitor within 3 seconds of damaging them, gain bonus movement speed. Additionally, Jinx gains a percentage of her total attack speed and is allowed to exceed the attack speed cap for the same duration. Jinx is a champion with very high damage per second but is vulnerable to crowd control. As the game progresses, Jinx may be able to survive even a one-on-one duel with an enemy champion, as well as take advantage of Get Excited! to achieve multiple takedowns. |
| Cost: 20 Mana per attack with Fishbones, the Rocket Launcher | Static Cooldown: 0.9 | Cast Time: None | Effect Radius: 250 | Pow-Pow, the Minigun serves to clean the minions off the lane, as well as in close confrontations with her enemies. She gains additional attack speed with Pow-Pow, the Minigun but has a short attack range. Conversely, Fishbones, the Rocket Launcher provides distance for safe confrontation and extra area of effect damage and applies critical hit modifiers. However, it is slow and uses mana per auto attack, so it is best suited for efficiently poking enemy champions in team fights. If you prioritize her Switcheroo! first in the early game, Pow-Pow, the Minigun will attack very fast in the mid to late game. |
| Cost: 40 / 45 / 50 / 55 / 60 Mana | Cooldown: 8 / 7 / 6 / 5 / 4 | Cast Time: 0.6 to 0.4 (based on bonus attack speed) | Target Range: 1,500 - center range / 1,440 - edge range | Width: 120 | Speed: 3,300 | Zap! is a powerful skill with long-range and decent damage. It is handy when checking for hidden champions in the brush and to slow enemies who are running away or trying to engage you. But, it has a visible trajectory and a short delay before launching, so the enemy can easily dodge. However, in the early or mid-game, her Zap! is the perfect engagement tool if used at the right moment. |
| Cost: 90 Mana | Cooldown: 24 / 20.5 / 17 / 13.5 / 10 | Cast Time: None | Target Range: 925 | Collision Radius: 115 | Effect Radius: 225 | Flame Chompers! or grenade-trap, if you want, serves to root opponents and keep them from moving. It is handy in team fights and self-defence, but it does very low magic damage and has a very long cooldown, so it's the ability with the lowest priority to level up, leaving it for late game. Jinx can save your skin (or her own) if Flame Chompers! is placed at a closed distance to catch an opponent when being attacked. Once they are rooted, Jinx can move away to counterattack with Pow-Pow, the Minigun or Fishbones, the Rocket Launcher. |
| Cost: 100 Mana | Cooldown: 75 / 65 / 55 | Cast Time: 0.6 | Range: Global | Collision Radius: 115 | Effect Radius: 400 / sight radius of missile 1,000 / radius of reveal from explosion 1,000 | Width: 280 Global | Speed: 400 - initial rocket speed / 1,000 - speed after 1,350 units | While Jinx's Super Mega Death Rocket! doesn't get blocked by and deal damage directly to monsters, the explosion upon hitting a champion does damage surrounding monsters. The damage is increased against monsters missing large portions of health but is limited to 800 damage. With that in mind, Jinx can look to steal objectives such as dragons and baron nashor, but make sure that you hit an enemy champion next to it. More aware enemies will be looking to block Jinx's ult safely, so look for creative angles. It can be better to save your ult for fights against skilled junglers who have their Smite up. |
Combos:
In this section, I will share some of the effective combos for Jinx that are simple to understand and that you can apply while playing summoners rift (draft and ranked) games.
Tips & Tricks:
Playing As Jinx:
- Jinx's first attack after switching to Fishbones, the Rocket Launcher will benefit from the attack speed stacks gained from Pow-Pow, the Minigun.
- With Fishbones, the Rocket Launcher, you'll deal maximum damage to all enemies in the explosion. Use them on minions in the lane to hit nearby enemy champions without drawing minion aggression.
- Jinx can Flash immediately after using Zap! and avoid being locked in the cast time; she can also use Zap! into Super Mega Death Rocket! and Flash.
Playing Against Jinx:
- Jinx's Pow-Pow, the Minigun takes time to ramp up; therefore, if you see her poking with Fishbones, the Rocket Launcher, try to jump on her and burst her down.
- Super Mega Death Rocket! will do less damage the closer you are to her.
- Since Jinx's Flame Chompers! have a long cooldown and are her primary means of protecting herself, though if she misses them, it will be harder for her to disengage from combat.
Game Plan
When playing Jinx, understanding your primary objectives for each game stage ensures you make the right choices to carry your games. Keeping this in mind can make all the difference in your performance. I will outline the things to focus on/consider at each game stage. - Early game: Your primary focus should be to farm minions, earning as much gold & experience as possible to acquire your core items while also getting ahead in your matchup. Setting up a freeze (holding the minions just outside your turret) or trading with the enemy can ultimately deny them gold & experience. Another good tip is to ward often, which helps to avoid overextending into being dived on by the enemy jungle. - Mid-game: By now, you should be gathering with your team and focusing on fighting to secure objectives such as baron nashor, rift herald or dragon. If there is a chance to grab waves or neutral camps, do so only if you know the enemy's position since getting ambushed while trying to farm can mean certain death for you. - Late game: If your games reach this stage, you'll want to be with your team at all times since you are vulnerable on your own (unless you have an item advantage on the enemy), Grabbing dragon soul, elder dragon & baron nashor are essential to close out the game if ahead, also make sure to deny your opponent these objectives. |
Things to consider:
Before prioritizing early objectives like dragons, one must consider the potential dangers of wandering around the map:
- Do I get any kills or objectives when roaming?
- What outcomes could occur during the roam?
- Do I come out ahead or not?
- If a team fight erupts during your games, always be sure to consider if you will gain anything from it, meaning will you impact the outcome of the battle or objective, or does your team come out on top without you being there?
- When deciding to enter combat with Jinx, you should be mindful of where you are during the fight (positioning) and be aware of where the enemy is when attempting to engage with your abilities.
Summoner Spells
Default
Secondary Options
Barrier is helpful for Jinx, providing added protection from damaging spells/auto attacks. It is also beneficial against foes who use stealth as their form of engagement, where Exhaust would be unable to hit them before damage is applied. Champions that it would be useful against are Shaco, Akali, Xerath, Kha'Zix, Twitch or Lux. Note that Pyke's Death from Below and Urgot's Fear Beyond Death execute won't be blocked when activating Barrier in combat with them.
It's best to take this reliable summoner spell into champions with heavy crowd control abilities such as, Lux's Light Binding, Morgana's Dark Binding/ Soul Shackles, Leona's Shield of Daybreak/ Zenith Blade/ Solar Flare, Renata Glasc's Hostile Takeover, Ashe's Enchanted Crystal Arrow, along with gaining protection from future disabling effects and increased tenacity for a few seconds. Removes Ignite, Exhaust, Smite & grounded effects while being ineffective againstcrowd control effects such as suppression, nearsightedness, stasis or airborne. These can include: Poppy's Keeper's Verdict, Bard's Tempered Fate and Nocturne's Paranoia. If you are under the effect of damage over time, attack speed reduction, armor shredding, or grievous wound effects, Cleanse will not remove them. Note that you can only activate this spell after theimmobilizing status has been applied to you, not beforehand.
Grants % movement speed, helping enter or attempt to exit a fight. It is efficient while fighting ranged foes or against champions you'd need assistance with. Excellent when paired with mobility items ( Zeal options) for more chasing potential. With the ability to avoid colliding with friendly minions, you can dodge a scary situation if you use Ghost to escape combat. (Note: You can't walk through enemy minions with the active effect of Ghost).
A must-have spell for Jinx, providing early-game sustain and movement speed, which can be helpful to escape skill shots or get you and a teammate out of a jam. The downside is that subsequent Heal spells applied to you cause them to be less effective; therefore, avoid it should your support get it. If you both take it, coordinate them appropriately for the best results. |
Vision Control
Stealth Ward
Stealth Ward is your main trinket in all games as Jinx, revealing a target location and granting sight of the enemy. With the maximum allowable Stealth Wards to place being three, you'll gain more vision around crucial regions of the rift. A good choice when side laning/creating deep vision zones in enemy territory or having sightlines on objectives ( baron nashor & dragons).
Farsight Alteration
Farsight Alteration (available at level 9) is picked in 99.5% of games as Jinx when split pushing, getting deep vision on objectives or target locations from a safe distance. Effective when side laning (similar to the Stealth Ward), but unlike Stealth Wards, they are visible to the enemy and fragile, meaning they will die the instant they are spotted.
Oracle Lens
Control Wards
When removing enemy vision from the map, always consider buying Control Wards. They function similarly to the Oracle Lens trinket, dealing with stealth & camouflaged based champions ( Twitch, Rengar, Evelynn and Senna) that approach them. Just be mindful that Control Wards do not affect champions who possess invisibility in their kits ( Akali, Wukong, Teemo or Kha'Zix), therefore be mindful of their position in combat. When returning to the fountain, do your best to acquire one or two if you have spare gold. |
Stats To Consider
|
Which Boots & Why?
Berserker's Greaves > Attack Speed
Berserker's Greaves are the default option in fights as Jinx. They give you plenty of attack speed needed to trade and farm while providing consistent damage against objectives such as turrets/ baron nashor or dragons.
Berserker's Greaves are the default option in fights as Jinx. They give you plenty of attack speed needed to trade and farm while providing consistent damage against objectives such as turrets/ baron nashor or dragons.
Zephyr > Attack Speed ( Berserker's Greaves upgrade)
Zephyr offers increased attack Speed (scaling nicely with Pow-Pow, the Minigun and Zap!) along withon-hit mobility for improved kiting potential in combat.
Zephyr offers increased attack Speed (scaling nicely with Pow-Pow, the Minigun and Zap!) along withon-hit mobility for improved kiting potential in combat.
Boots of Swiftness > Slow Reduction
Consider them for combat when dealing with teams with slowing effects. These could include Ashe's Frost Shot/ Volley/ Serylda's Grudge/ Rylai's Crystal Scepter, or other movement impairing slowing effects that would leave you vulnerable and make it hard for you to escape combat.
Consider them for combat when dealing with teams with slowing effects. These could include Ashe's Frost Shot/ Volley/ Serylda's Grudge/ Rylai's Crystal Scepter, or other movement impairing slowing effects that would leave you vulnerable and make it hard for you to escape combat.
Plated Steelcaps > Basic Attack Damage Reduction
Choosing Plated Steelcaps is an optimal selection against auto-attack-based opponents or when you need extra armor in combat. It is also potent against teams who heavily stack physical damage.
Choosing Plated Steelcaps is an optimal selection against auto-attack-based opponents or when you need extra armor in combat. It is also potent against teams who heavily stack physical damage.
Mercury's Treads, Plated Steelcaps & Boots of Swiftness aren't picked often as Jinx when compared to Berserker's Greaves. However, the other selections can be viable if your matchup has the perfect condition for them (needing extra armor, magic resistance or slow resist).
Itemization
If you are dealing with poke matchups where you must be more patient, take a slower approach, or need the extra health/healing to sustain longer in the early fight and skirmishes, I would consider Doran's Blade.
In games where you can snowball quickly, it's best to go Long Sword. Additionally, you can gain a faster advantage over your opponent when looking to complete your first item faster than your opponents.
Each of these starts can be very efficient but will depend on whom you are facing and what items you need to build for each matchup.
While Jinx might not scale with crit like other marksman, Infinity Edge is her best option compartively to the other crit items out there. Once acquired, it's an insane power spike and helpful at amplifying your overall base damage in combat.
Since the damage dealt by Fishbones, the Rocket Launcher can be improved by critical strike modifiers, having Infinity Edge completed early on is potent for Jinx.
Since the damage dealt by Fishbones, the Rocket Launcher can be improved by critical strike modifiers, having Infinity Edge completed early on is potent for Jinx.
Jinx's Switcheroo! has powerful synergy with Runaan's Hurricane. Pow-Pow, the Minigun gains a stack of the attack speed buff for each bolt that hits, and Fishbones, the Rocket Launcher splash damage will stack on all enemies for all three projectiles. An excellent choice for Jinx for creating turret pressure, or just for hitting targets from afar, while also pairing nicely with otheron-hit effects & critical strike chance modifiers.
Yun Tal Wildarrows is an excellent alternative option for Jinx providing attack speed (improving the effectiveness of Get Excited! and Pow-Pow, the Minigun) and stacking critical strike chance (per auto attack). It effectively improves your trading potential with opponents in duels or team fights.
Deals % current health damage, and steals movement speed, making bork and Kraken Slayer great when shredding tanks and certain squishy champions. A very strong option for Jinx if you decide to stackon-hit items.
An excellent sustain option for Jinx as your late game purchase, allowing you to heal during and after combat. With Bloodthirster's high life steal rating, and additional shielding, you'll maintain pressure on the map and pose a significant threat to your opponents.
It provides Jinx with a necessary revive when you want to stay alive longer while carrying in the game. Be mindful that dying in a large crowd means being swarmed after resurrecting; therefore, consider your positioning to avoid this scenario.
Kraken Slayer is a powerful option for Jinx when taking extended trades with the enemy. Provides additional physical damage every third auto-attack, increasing strength as you strike the same target. It's a solid rush option for improved early-game combat.
Lord Dominik's Regards is a great % armor penetration option to purchase on Jinx that's helpful against champions who are stacking armor or that possess high armor ratings ( Rammus or Malphite).
Upgrades from Quicksilver Sash, and is effective when dealing with crowd control/spell effects (except airborne, Smite, Ignite or Exhaust), while also effective against the following champion abilities: Warwick's Infinite Duress, Skarner's Impale, Urgot's Fear Beyond Death, Malzahar's Nether Grasp, Tahm Kench's Devour, Ambessa's Public Execution or Sett's The Show Stopper, that would impair or displace you during combat.
Do to the long active cooldown, careful ability blocking paramount.
Do to the long active cooldown, careful ability blocking paramount.
Mortal Reminder is a strong % armor penetration option with that applies grievous wounds on your target after damaging them—an excellent selection when against with enemies who possess item or ability healing effects.
Having Opportunity provides Jinx with additional lethality during duels and skirmishes, along with extra mobility after securing champion takedowns. You'll have solid early-game snowball potential when paired with The Collector.
Phantom Dancer is a strong option for Jinx, pairing nicely with Pow-Pow, the Minigun, granting an on-attack ghosting effect in combat. Helpful by providing more dueling potential in extended trades and skirmishes.
Rapid Firecannon enhances Jinx's attack range and, when combined with Fishbones, the Rocket Launcher, while also addingon-hit magic damage to your next auto attack. It can be very effective when looking to kite around difficult melee champions ( Yasuo, Yone or Mordekaiser).
With the The Collector, you'll have increased gold economy, helping you to reach your item power spikes sooner. It is an excellent purchase for Jinx against squishier foes, and it helps secure takedowns while also improving your dueling potential.
With Elixir of Wrath, you'll have more damage at your disposal while also acquiring physical vamp, healing based on all physical damage you deal to enemy champions. A very efficient sustain option for Jinx to acquire before an important dragon/ baron nashor fight or once you have reached full build.
A powerful setup that has proven effective for Jinx involves combining Rapid Firecannon (increased range), & Statikk Shiv (on-hit magic damage), increasing your burst potential in each fight and skirmish you're a part of.
Runes
The following keystone and rune choices are great for Jinx and will complement her in combat. Always pay attention to the enemy team comp, plus your item builds when selecting your runes to get the most value in each game.
Keystone Runes:
- Press the Attack is an efficient keystone for Jinx and triggers after auto-attacking three times. Upon triggering the effect, your target will take more damage from all your spells and auto attacks. Excellent when paired with crowd control supports such as Leona, Thresh, Rell, Nautilus, or Amumu. - Lethal Tempo provides strong dueling potential as Jinx, providing added upfront damage, scaling with a portion of your bonus attack speed. An excellent selection when paired with enchanter support champions such as, Sona, Milio, Lulu or Nami. The added attack speed is very effective when paired with Get Excited! and Pow-Pow, the Minigun/ Fishbones, the Rocket Launcher. - Fleet Footwork on Jinx helps by recovering health before or after combat, upon attacking an enemy champion or minion/ monster. An efficient healing option that builds up throughout the game and gives you time to scale and be a late-game monster. An alternative to consider when versus champions with high poke pressure ( Lux/ Zyra/ Morgana & Soraka) or versus ranged duo lanes. |
Domination Runes:
- Using Cheap Shot on Jinx can be very effective during combat, dealing extra true damage after damaging targets hit by crowd control effects (not including airborne and suppression). Excellent when paired with all supports Poppy, Amumu, Leona and Nautilus. - When looking for a decent sustain option for Jinx, look no further than Taste of Blood, healing you upon damaging an enemy champion. It's a very effective rune option for early lane fights and skirmishes and is effective when getting through the early game. - Eyeball Collection is a formidable Domination rune for Jinx granting increased attack damage once maxed out, allowing for more damage with autos/abilities. - With Ultimate Hunter on Jinx, you'll have more opportunities to cast Super Mega Death Rocket! on foes while also having more chances to steal objectives with it, should the need arise. |
Inspiration Runes:
- Magical Footwear allows Jinx to delay building Boots to focus on getting your core items sooner. Once added, gain extra movement speed in your current pair of Boots purchased. - Cash Back is effective by accelerating your core item purchases faster. Assists Jinx in reaching your power spikes much sooner, gaining more potency in team fights. - Biscuit Delivery is helpful when you need additional sustain after trades and skirmishes while giving you more max health per biscuit (max 3). It is an excellent option to consider when up against poke/burst champs, giving you a chance to recover some health before re-entering combat./columns]
Precision Runes:
Resolve Runes:
Sorcery Runes:
|
Rune Shards
When deciding on what rune shards (whether offensive or defensive) to pick for Jinx in each of your games, you have to factor in a few things.
|
Always pay attention to the team compositions you are fighting when mixing and matching the rune shards listed above with your Boots and items. It's a sure way to improve your overall survivability in games.
Summary
There are many ways to build Jinx, but hopefully, I've made it easier for you to understand what abilities/items and runes work well together and how to make the most of her kit.
I hope you enjoyed the guide and will refer it to your friends and fellow gamers looking for tips and tricks.
Don't hesitate to contact me in the discussion section with any questions or thoughts. I'll be happy to discuss things with you and see how I can make sense of anything you need answers for to the best of my ability.
I hope you enjoyed the guide and will refer it to your friends and fellow gamers looking for tips and tricks.
Don't hesitate to contact me in the discussion section with any questions or thoughts. I'll be happy to discuss things with you and see how I can make sense of anything you need answers for to the best of my ability.
To view my other marksman guides click on one of the following links below:
You must be logged in to comment. Please login or register.