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Jinx Build Guide by Demonsedge90

ADC 14.24 My Guns Grow Restless.

ADC 14.24 My Guns Grow Restless.

Updated on December 25, 2024
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League of Legends Build Guide Author Demonsedge90 Build Guide By Demonsedge90 68 12 315,827 Views 1 Comments
68 12 315,827 Views 1 Comments League of Legends Build Guide Author Demonsedge90 Jinx Build Guide By Demonsedge90 Updated on December 25, 2024
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Runes: Lethal Tempo

1 2 3
Precision
Lethal Tempo
Presence of Mind
Legend: Bloodline
Coup de Grace

Sorcery
Absolute Focus
Gathering Storm
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health

Spells:

1 2 3 4 5
Shielding
LoL Summoner Spell: Barrier

Barrier

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None
Introduction
Greetings, I am Demonsedge.

As a marksman player in bot lane, I possess extensive knowledge of the champion Jinx and can provide insight into how she functions. I will delve deeper into her team setup and itemization options throughout this guide.

My tips and suggestions can enhance your gameplay with Jinx.

So, without further ado, let's begin with my guide on Jinx - The Loose Cannon.


Jinx - The Loose Cannon
Marksman, Bot
Specialties: Sustained Damage, Ranged
Why choose Jinx?:
- She has an easy-to-learn kit with straightforward combos and mechanics.
- Has excellent trading potential when dueling with the enemy and is very impactful in the lanes and when getting objectives ( turrets/ dragons & baron nashor).
- Has the potential to carry the game, make big plays, and is a great team fight asset.

I always enjoy taking her on the rift when playing league matches, and I hope you will, too.

Pros & Cons
Pros
+ Increased range (with Fishbones, the Rocket Launcher)
+ Global ultimate
+ Strong area of effect damage
+ Fast tower pusher
+ Good objective securing
+ Hyper carry
Cons
- Squishy
- Immobile, no dash
- Weak into burst champions
- Weak laning
- Positioning is important
- Skills shots require preparation

Abilities


Get Excited!

Scoring a takedown with Jinx against an enemy champion, an epic monster, turret, or inhibitor within 3 seconds of damaging them, gain bonus movement speed.

Additionally, Jinx gains a percentage of her total attack speed and is allowed to exceed the attack speed cap for the same duration.

Jinx is a champion with very high damage per second but is vulnerable to crowd control. As the game progresses, Jinx may be able to survive even a one-on-one duel with an enemy champion, as well as take advantage of Get Excited! to achieve multiple takedowns.


Switcheroo!
| Cost: 20 Mana per attack with Fishbones, the Rocket Launcher | Static Cooldown: 0.9 | Cast Time: None | Effect Radius: 250 |

Pow-Pow, the Minigun serves to clean the minions off the lane, as well as in close confrontations with her enemies. She gains additional attack speed with Pow-Pow, the Minigun but has a short attack range. Conversely, Fishbones, the Rocket Launcher provides distance for safe confrontation and extra area of effect damage and applies critical hit modifiers. However, it is slow and uses mana per auto attack, so it is best suited for efficiently poking enemy champions in team fights.

If you prioritize her Switcheroo! first in the early game, Pow-Pow, the Minigun will attack very fast in the mid to late game.


Zap!
| Cost: 40 / 45 / 50 / 55 / 60 Mana | Cooldown: 8 / 7 / 6 / 5 / 4 | Cast Time: 0.6 to 0.4 (based on bonus attack speed) | Target Range: 1,500 - center range / 1,440 - edge range | Width: 120 | Speed: 3,300 |

Zap! is a powerful skill with long-range and decent damage. It is handy when checking for hidden champions in the brush and to slow enemies who are running away or trying to engage you. But, it has a visible trajectory and a short delay before launching, so the enemy can easily dodge. However, in the early or mid-game, her Zap! is the perfect engagement tool if used at the right moment.


Flame Chompers!
| Cost: 90 Mana | Cooldown: 24 / 20.5 / 17 / 13.5 / 10 | Cast Time: None | Target Range: 925 | Collision Radius: 115 | Effect Radius: 225 |

Flame Chompers! or grenade-trap, if you want, serves to root opponents and keep them from moving. It is handy in team fights and self-defence, but it does very low magic damage and has a very long cooldown, so it's the ability with the lowest priority to level up, leaving it for late game.

Jinx can save your skin (or her own) if Flame Chompers! is placed at a closed distance to catch an opponent when being attacked. Once they are rooted, Jinx can move away to counterattack with Pow-Pow, the Minigun or Fishbones, the Rocket Launcher.


Super Mega Death Rocket!
| Cost: 100 Mana | Cooldown: 75 / 65 / 55 | Cast Time: 0.6 | Range: Global | Collision Radius: 115 | Effect Radius: 400 / sight radius of missile 1,000 / radius of reveal from explosion 1,000 | Width: 280 Global | Speed: 400 - initial rocket speed / 1,000 - speed after 1,350 units |

While Jinx's Super Mega Death Rocket! doesn't get blocked by and deal damage directly to monsters, the explosion upon hitting a champion does damage surrounding monsters. The damage is increased against monsters missing large portions of health but is limited to 800 damage.

With that in mind, Jinx can look to steal objectives such as dragons and baron nashor, but make sure that you hit an enemy champion next to it. More aware enemies will be looking to block Jinx's ult safely, so look for creative angles. It can be better to save your ult for fights against skilled junglers who have their Smite up.


Combos:

In this section, I will share some of the effective combos for Jinx that are simple to understand and that you can apply while playing summoners rift (draft and ranked) games.

- - - - - - - -

- - - - -

- - - - -


Tips & Tricks:

Playing As Jinx:
- Jinx's first attack after switching to Fishbones, the Rocket Launcher will benefit from the attack speed stacks gained from Pow-Pow, the Minigun.
- With Fishbones, the Rocket Launcher, you'll deal maximum damage to all enemies in the explosion. Use them on minions in the lane to hit nearby enemy champions without drawing minion aggression.
- Jinx can Flash immediately after using Zap! and avoid being locked in the cast time; she can also use Zap! into Super Mega Death Rocket! and Flash.


Playing Against Jinx:
- Jinx's Pow-Pow, the Minigun takes time to ramp up; therefore, if you see her poking with Fishbones, the Rocket Launcher, try to jump on her and burst her down.
- Super Mega Death Rocket! will do less damage the closer you are to her.
- Since Jinx's Flame Chompers! have a long cooldown and are her primary means of protecting herself, though if she misses them, it will be harder for her to disengage from combat.

Game Plan

When playing Jinx, understanding your primary objectives for each game stage ensures you make the right choices to carry your games. Keeping this in mind can make all the difference in your performance. I will outline the things to focus on/consider at each game stage.

- Early game: Your primary focus should be to farm minions, earning as much gold & experience as possible to acquire your core items while also getting ahead in your matchup.

Setting up a freeze (holding the minions just outside your turret) or trading with the enemy can ultimately deny them gold & experience.

Another good tip is to ward often, which helps to avoid overextending into being dived on by the enemy jungle.

- Mid-game: By now, you should be gathering with your team and focusing on fighting to secure objectives such as baron nashor, rift herald or dragon. If there is a chance to grab waves or neutral camps, do so only if you know the enemy's position since getting ambushed while trying to farm can mean certain death for you.

- Late game: If your games reach this stage, you'll want to be with your team at all times since you are vulnerable on your own (unless you have an item advantage on the enemy), Grabbing dragon soul, elder dragon & baron nashor are essential to close out the game if ahead, also make sure to deny your opponent these objectives.


Things to consider:

Before prioritizing early objectives like dragons, one must consider the potential dangers of wandering around the map:
- Do I get any kills or objectives when roaming?
- What outcomes could occur during the roam?
- Do I come out ahead or not?

- If a team fight erupts during your games, always be sure to consider if you will gain anything from it, meaning will you impact the outcome of the battle or objective, or does your team come out on top without you being there?

- When deciding to enter combat with Jinx, you should be mindful of where you are during the fight (positioning) and be aware of where the enemy is when attempting to engage with your abilities.

Summoner Spells



Default

An integral summoner spell for Jinx, taking 100% of the time in all your games. Another reason it's necessary is that if you get caught out and can't quickly escape, you can Flash to safety or dodge a crucial ability from the opponent.

Secondary Options

Barrier is helpful for Jinx, providing added protection from damaging spells/auto attacks. It is also beneficial against foes who use stealth as their form of engagement, where Exhaust would be unable to hit them before damage is applied. Champions that it would be useful against are Shaco, Akali, Xerath, Kha'Zix, Twitch or Lux.

Note that Pyke's Death from Below and Urgot's Fear Beyond Death execute won't be blocked when activating Barrier in combat with them.

It's best to take this reliable summoner spell into champions with heavy crowd control abilities such as, Lux's Light Binding, Morgana's Dark Binding/ Soul Shackles, Leona's Shield of Daybreak/ Zenith Blade/ Solar Flare, Renata Glasc's Hostile Takeover, Ashe's Enchanted Crystal Arrow, along with gaining protection from future disabling effects and increased tenacity for a few seconds. Removes Ignite, Exhaust, Smite & grounded effects while being ineffective againstcrowd control effects such as suppression, nearsightedness, stasis or airborne. These can include: Poppy's Keeper's Verdict, Bard's Tempered Fate and Nocturne's Paranoia.

If you are under the effect of damage over time, attack speed reduction, armor shredding, or grievous wound effects, Cleanse will not remove them.

Note that you can only activate this spell after theimmobilizing status has been applied to you, not beforehand.

Excellent for Jinx against champions who could take you down quickly, such as Draven, Katarina, Master Yi or LeBlanc. It is also great to use on targets for whom you want to slow down or reduce their incoming damage (includes bonus damage from Sheen-related items champion abilities).

Grants % movement speed, helping enter or attempt to exit a fight. It is efficient while fighting ranged foes or against champions you'd need assistance with. Excellent when paired with mobility items ( Zeal options) for more chasing potential.

With the ability to avoid colliding with friendly minions, you can dodge a scary situation if you use Ghost to escape combat.

(Note: You can't walk through enemy minions with the active effect of Ghost).

A must-have spell for Jinx, providing early-game sustain and movement speed, which can be helpful to escape skill shots or get you and a teammate out of a jam. The downside is that subsequent Heal spells applied to you cause them to be less effective; therefore, avoid it should your support get it. If you both take it, coordinate them appropriately for the best results.

Vision Control



Stealth Ward

Stealth Ward is your main trinket in all games as Jinx, revealing a target location and granting sight of the enemy. With the maximum allowable Stealth Wards to place being three, you'll gain more vision around crucial regions of the rift. A good choice when side laning/creating deep vision zones in enemy territory or having sightlines on objectives ( baron nashor & dragons).

Farsight Alteration

Farsight Alteration (available at level 9) is picked in 99.5% of games as Jinx when split pushing, getting deep vision on objectives or target locations from a safe distance. Effective when side laning (similar to the Stealth Ward), but unlike Stealth Wards, they are visible to the enemy and fragile, meaning they will die the instant they are spotted.

Oracle Lens

It's great to have Oracle Lens when dealing with stealth champions who plant traps such as Teemo, Shaco, & Nidalee. It's also beneficial against champions who use stealth to engage/disengage, like Twitch, Pyke, Wukong or Shaco.

Control Wards

When removing enemy vision from the map, always consider buying Control Wards. They function similarly to the Oracle Lens trinket, dealing with stealth & camouflaged based champions ( Twitch, Rengar, Evelynn and Senna) that approach them. Just be mindful that Control Wards do not affect champions who possess invisibility in their kits ( Akali, Wukong, Teemo or Kha'Zix), therefore be mindful of their position in combat.

When returning to the fountain, do your best to acquire one or two if you have spare gold.

Stats To Consider
- Attack Speed: The best stat you can acquire when playing as Jinx. Improves dueling and skirmishing efficiency when triggering Lethal Tempo or Get Excited! along with increasing the effectiveness of Pow-Pow, the Minigun and Fishbones, the Rocket Launcher.

- Attack Damage: The next best stat to acquire for Jinx. Any increase will improve your damaging abilities and give you more power in fights.

- Life Steal: An excellent healing stat to have on Jinx. Very efficient when applied through auto attacks &on-hit effects.

- Omni Vamp: Currently, there are no solid choices for us to consider regarding omni vamp. Therefore, we should avoid this for the time being on Jinx.

- Health: Can improve survivability and make it harder for you to perish in combat. However, since a marksman doesn't typically build health through items and runes by default ( tank and bruisers more so), you could skip this option and focus on improving other stats when playing as Jinx.

- Ability Haste: In certain instances, it can be effective on Jinx, but overall, we should avoid itemizing for it as it doesn't improve our dueling potential enough to warrant it.

- Armor/Magic Resistance: Tanks will itemize this when possible, but on Jinx (being a marksman) you should only ever consider itemizing for it when dueling assassins or burst champions, who have the potential to kill you fast. Similar to building health, this isn't mandatory and is only situational.

- Movement Speed: Effective for kiting and escaping fights, though compared to the other stats, we don't spec for it as Jinx.

Which Boots & Why?
Berserker's Greaves > Attack Speed
Berserker's Greaves are the default option in fights as Jinx. They give you plenty of attack speed needed to trade and farm while providing consistent damage against objectives such as turrets/ baron nashor or dragons.
Zephyr > Attack Speed ( Berserker's Greaves upgrade)
Zephyr offers increased attack Speed (scaling nicely with Pow-Pow, the Minigun and Zap!) along withon-hit mobility for improved kiting potential in combat.

Boots of Swiftness > Slow Reduction
Consider them for combat when dealing with teams with slowing effects. These could include Ashe's Frost Shot/ Volley/ Serylda's Grudge/ Rylai's Crystal Scepter, or other movement impairing slowing effects that would leave you vulnerable and make it hard for you to escape combat.

Mercury's Treads > Magic Resistance & Tenacity
If crowd control could impair your survivability and you can't afford to bring Cleanse, I recommend these Boots for tenacity and magic resistance. Potent against teams who are magic damage heavy.

Plated Steelcaps > Basic Attack Damage Reduction
Choosing Plated Steelcaps is an optimal selection against auto-attack-based opponents or when you need extra armor in combat. It is also potent against teams who heavily stack physical damage.

Mercury's Treads, Plated Steelcaps & Boots of Swiftness aren't picked often as Jinx when compared to Berserker's Greaves. However, the other selections can be viable if your matchup has the perfect condition for them (needing extra armor, magic resistance or slow resist).

Itemization
Starter Items
If you are dealing with poke matchups where you must be more patient, take a slower approach, or need the extra health/healing to sustain longer in the early fight and skirmishes, I would consider Doran's Blade.
In games where you can snowball quickly, it's best to go Long Sword. Additionally, you can gain a faster advantage over your opponent when looking to complete your first item faster than your opponents.

Each of these starts can be very efficient but will depend on whom you are facing and what items you need to build for each matchup.


Core Items
While Jinx might not scale with crit like other marksman, Infinity Edge is her best option compartively to the other crit items out there. Once acquired, it's an insane power spike and helpful at amplifying your overall base damage in combat.

Since the damage dealt by Fishbones, the Rocket Launcher can be improved by critical strike modifiers, having Infinity Edge completed early on is potent for Jinx.
Jinx's Switcheroo! has powerful synergy with Runaan's Hurricane. Pow-Pow, the Minigun gains a stack of the attack speed buff for each bolt that hits, and Fishbones, the Rocket Launcher splash damage will stack on all enemies for all three projectiles. An excellent choice for Jinx for creating turret pressure, or just for hitting targets from afar, while also pairing nicely with otheron-hit effects & critical strike chance modifiers.
Yun Tal Wildarrows is an excellent alternative option for Jinx providing attack speed (improving the effectiveness of Get Excited! and Pow-Pow, the Minigun) and stacking critical strike chance (per auto attack). It effectively improves your trading potential with opponents in duels or team fights.


Deals % current health damage, and steals movement speed, making bork and Kraken Slayer great when shredding tanks and certain squishy champions. A very strong option for Jinx if you decide to stackon-hit items.
An excellent sustain option for Jinx as your late game purchase, allowing you to heal during and after combat. With Bloodthirster's high life steal rating, and additional shielding, you'll maintain pressure on the map and pose a significant threat to your opponents.
It provides Jinx with a necessary revive when you want to stay alive longer while carrying in the game. Be mindful that dying in a large crowd means being swarmed after resurrecting; therefore, consider your positioning to avoid this scenario.
Immortal Shieldbow is a solid defensive option Jinx can build for that mix of damage/sustain & durability. Provides a shield, making it excellent when fighting burst or Assassin champions ( Talon, Akali, Fizz or Rengar).
Kraken Slayer is a powerful option for Jinx when taking extended trades with the enemy. Provides additional physical damage every third auto-attack, increasing strength as you strike the same target. It's a solid rush option for improved early-game combat.
Lord Dominik's Regards is a great % armor penetration option to purchase on Jinx that's helpful against champions who are stacking armor or that possess high armor ratings ( Rammus or Malphite).
Upgrades from Quicksilver Sash, and is effective when dealing with crowd control/spell effects (except airborne, Smite, Ignite or Exhaust), while also effective against the following champion abilities: Warwick's Infinite Duress, Skarner's Impale, Urgot's Fear Beyond Death, Malzahar's Nether Grasp, Tahm Kench's Devour, Ambessa's Public Execution or Sett's The Show Stopper, that would impair or displace you during combat.

Do to the long active cooldown, careful ability blocking paramount.
Mortal Reminder is a strong % armor penetration option with that applies grievous wounds on your target after damaging them—an excellent selection when against with enemies who possess item or ability healing effects.
An excellent bruiser item option for Jinx, providing a magic shield, along with sustained healing until the end of combat. Building it against champions with heavy dot damage ( Brand, Singed & Teemo) or have strong magic damage output that threaten your survival.
Having Opportunity provides Jinx with additional lethality during duels and skirmishes, along with extra mobility after securing champion takedowns. You'll have solid early-game snowball potential when paired with The Collector.
Phantom Dancer is a strong option for Jinx, pairing nicely with Pow-Pow, the Minigun, granting an on-attack ghosting effect in combat. Helpful by providing more dueling potential in extended trades and skirmishes.
Rapid Firecannon enhances Jinx's attack range and, when combined with Fishbones, the Rocket Launcher, while also addingon-hit magic damage to your next auto attack. It can be very effective when looking to kite around difficult melee champions ( Yasuo, Yone or Mordekaiser).
Having Statikk Shiv on Jinx can give you an advantage in fights against tough opponents such as Nilah, Samira, Draven, or Caitlyn. It lets you poke from a distance and trim down minion waves for easier trading with the enemy.
With the The Collector, you'll have increased gold economy, helping you to reach your item power spikes sooner. It is an excellent purchase for Jinx against squishier foes, and it helps secure takedowns while also improving your dueling potential.

Elixirs
With Elixir of Wrath, you'll have more damage at your disposal while also acquiring physical vamp, healing based on all physical damage you deal to enemy champions. A very efficient sustain option for Jinx to acquire before an important dragon/ baron nashor fight or once you have reached full build.

A powerful setup that has proven effective for Jinx involves combining Rapid Firecannon (increased range), & Statikk Shiv (on-hit magic damage), increasing your burst potential in each fight and skirmish you're a part of.

Runes
The following keystone and rune choices are great for Jinx and will complement her in combat. Always pay attention to the enemy team comp, plus your item builds when selecting your runes to get the most value in each game.


Keystone Runes:

- Press the Attack is an efficient keystone for Jinx and triggers after auto-attacking three times. Upon triggering the effect, your target will take more damage from all your spells and auto attacks. Excellent when paired with crowd control supports such as Leona, Thresh, Rell, Nautilus, or Amumu.

- Lethal Tempo provides strong dueling potential as Jinx, providing added upfront damage, scaling with a portion of your bonus attack speed. An excellent selection when paired with enchanter support champions such as, Sona, Milio, Lulu or Nami. The added attack speed is very effective when paired with Get Excited! and Pow-Pow, the Minigun/ Fishbones, the Rocket Launcher.

- Fleet Footwork on Jinx helps by recovering health before or after combat, upon attacking an enemy champion or minion/ monster. An efficient healing option that builds up throughout the game and gives you time to scale and be a late-game monster. An alternative to consider when versus champions with high poke pressure ( Lux/ Zyra/ Morgana & Soraka) or versus ranged duo lanes.


Domination Runes:

- Using Cheap Shot on Jinx can be very effective during combat, dealing extra true damage after damaging targets hit by crowd control effects (not including airborne and suppression). Excellent when paired with all supports Poppy, Amumu, Leona and Nautilus.

- When looking for a decent sustain option for Jinx, look no further than Taste of Blood, healing you upon damaging an enemy champion. It's a very effective rune option for early lane fights and skirmishes and is effective when getting through the early game.

- Eyeball Collection is a formidable Domination rune for Jinx granting increased attack damage once maxed out, allowing for more damage with autos/abilities.

- With Ultimate Hunter on Jinx, you'll have more opportunities to cast Super Mega Death Rocket! on foes while also having more chances to steal objectives with it, should the need arise.


Inspiration Runes:

- Magical Footwear allows Jinx to delay building Boots to focus on getting your core items sooner. Once added, gain extra movement speed in your current pair of Boots purchased.

- Cash Back is effective by accelerating your core item purchases faster. Assists Jinx in reaching your power spikes much sooner, gaining more potency in team fights.

- Biscuit Delivery is helpful when you need additional sustain after trades and skirmishes while giving you more max health per biscuit (max 3). It is an excellent option to consider when up against poke/burst champs, giving you a chance to recover some health before re-entering combat./columns]


Precision Runes:

- Triumph is useful for Jinx, restoring health and providing additional gold. An excellent option for Jinx when seeking extra sustain and income after securing takedowns.

- Presence of Mind provides mana per second when damaging champions. After scoring a takedown, you'll gain a portion of your maximum mana, ensuring you can cast your abilities during a new fight or skirmish.

- With Legend: Alacrity on Jinx, you'll deal more damage with your auto attacks, allowing for more pressure in fights. It helps reduce the cast time animation on Zap!.

- The life steal from Legend: Bloodline is low early on but builds up nicely into the late game. It is helpful for Jinx when against poke lanes or for early healing—an excellent option in duels and skirmishes/team fights.

- Coup de Grace for Jinx, increasing our damage to low health targets. The damage amplification can be very impactful when we seek to secure kills and dish out damage during team fights and skirmishes.

- With Cut Down, damage is increased against your target(s) until they get below 60% max health. It's a solid run option early on that scales well into late-game skirmishes and team fights.


Resolve Runes:

- Conditioning is a good durability rune choice for Jinx, increasing your armor and magic resist. It is helpful when fighting Assassin champions such as Akali, Kha'Zix, Rengar, Master Yi or other champions that make it hard for you to survive fights.

- Bone Plating is a solid defensive option for Jinx, providing damage reduction to any follow-up damage you incur. It's useful when team fighting as Jinx against teams consisting of assassins or other burst-related champions.

- Overgrowth Jinx offers an additional source of durability during fights and trades. With every monster or minion killed, her maximum health increases; with the ability to gain more percentage maximum health as you absorb minions.

- Revitalize for Jinx, increases the total value of healing & shielding gained in combat from buffs ( mountain dragon soul), from runes ( Legend: Bloodline), from life steal ( Doran's Blade, Blade of the Ruined King or Bloodthirster) & omni vamp).


Sorcery Runes:

- Manaflow Band increases your maximum mana pool, along with providing regeneration of your missing maximum mana. A good rune option since it will prevent you from having to back multiple times for mana, allowing you to poke the enemy with Fishbones, the Rocket Launcher continuously.

- Absolute Focus increases Jinx's all-around pressure in fights and duels, which is excellent when looking for more aggressive trades. Ensure you have sustained healing from Bloodthirster, Blade of the Ruined King, Immortal Shieldbow or other healing sources to keep the bonus active.

- Gathering Storm is effective by increasing your overall damage (autos and abilities) against targets and scales indefinitely. A staple rune choice when playing as Jinx.

Rune Shards


When deciding on what rune shards (whether offensive or defensive) to pick for Jinx in each of your games, you have to factor in a few things.

Offensive Shards

• Do I need extra attack speed? The best shard to have in any matchup with Jinx.

• Do I need additional attack damage? For Jinx, we always take one adaptive damage shard.

• Do I require any ability haste? We don't select it; therefore, it's best to skip it.


Defensive Shards

• Do you need more movement speed? It's a viable option because she is an immobile champion, though we'll usually skip this option as Jinx.

• Do you need tenacity & slow resist? An excellent choice when dueling champions with dangerousimmobilizing effects that will inhibit your ability to apply pressure on the map.

• Do I require more health? We rarely select this option as Jinx. Both scaling health and flat health shards are good options for Jinx, viable when going against mixed-damage team comps.


Always pay attention to the team compositions you are fighting when mixing and matching the rune shards listed above with your Boots and items. It's a sure way to improve your overall survivability in games.

Summary
There are many ways to build Jinx, but hopefully, I've made it easier for you to understand what abilities/items and runes work well together and how to make the most of her kit.

I hope you enjoyed the guide and will refer it to your friends and fellow gamers looking for tips and tricks.

Don't hesitate to contact me in the discussion section with any questions or thoughts. I'll be happy to discuss things with you and see how I can make sense of anything you need answers for to the best of my ability.


To view my other marksman guides click on one of the following links below:

Download the Porofessor App for Windows

League of Legends Champions:

Teamfight Tactics Guide