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Recommended Items
Runes: Standard PTA
Precision
Inspiration
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Spells:
1
2
Standard
Flash
Heal
Items
Ability Order Standard
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Draven
Braum
Ideal
Strong
Ok
Low
None
Braum
Champion Build Guide
Introduction
Hello everyone, I'm MisterFirstBlood from EUW, and today I'm going to show you how to play
Ezreal.
Ezreal is a highly versatile AD Carry with exceptional mobility and poke potential. His unique skill set allows him to excel in both the laning phase and team fights. With precise skill shots and a built-in escape mechanism,
Ezreal can deal significant damage while staying safe from enemy threats. Mastering his abilities will enable you to outplay your opponents and carry your team to victory. Get ready to become the Prodigal Explorer!



Runes
In my opinion,
Press the Attack is the best rune for
Ezreal. PTA offers a lot of burst damage, and you can apply it quickly by using
Mystic Shot immediately after auto-attacking to reset your animation, followed by another attack after
Mystic Shot. Once
Press the Attack is applied, your
Essence Flux and
Arcane Shift combo deals a ton of damage, allowing you to win trades in such scenarios.
Conqueror is also a solid option. While it takes a bit longer to become efficient, it offers better teamfighting and a bit more healing. If you don't focus on the same target all the time, this rune might be a stronger option than PTA, but it's totally up to you








Itemization





Your ultimate goal while laning is to finish


The next best options, in my opinion, are









Abilities
P:
Rising Spell Force
Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.
Q:
Mystic Shot
Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.
W:
Essence Flux
Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.
E:
Arcane Shift
Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.
R:
Trueshot Barrage
Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).

Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.
Q:

Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.
W:

Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.
E:

Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.
R:

Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).
Ability Tips & Tricks + Spell Order
Q:
Mystic Shot
- When your ultimate is on cooldown, use
Mystic Shot as often as possible to reduce its cooldown. Remember, you can also hit jungle monsters with it.
- After recalling and buying a tear, use your
Mystic Shot to stack it while moving back to your lane.
- Since this is your main damage tool, you should always max it out first.
W:
Essence Flux
- You can mark towers with
Essence Flux, and combined with any Sheen-like items, you can push towers quickly.
- If a marked target is within your E range and you activate E, it will guarantee a hit on the marked enemy, dealing significant damage.
- Don't underestimate Ezreal's push power with Sheen and
Essence Flux.
- Try to trigger your mark to receive some mana back.
- Mobility abilities are typically prioritized second for ADCs, so you should maximize
Essence Flux last.
E:
Arcane Shift
- Don't use
Arcane Shift solely for escaping. Feel free to dodge skill shots or reposition yourself to land a better
Mystic Shot. Additionally, use
Essence Flux before
Arcane Shift to guarantee hitting enemies with it.
- If there are no minions near your enemy,
Arcane Shift can obviously hit them too.
- You can dodge many spells with
Arcane Shift because it moves you instantly, much like Flash.
- You can never have too much mobility, so after finishing your main damage tool (Q) at level 9, you should invest points in this ability second.
R:
Trueshot Barrage
- You can snipe enemies with
Trueshot Barrage when you know their location. Upgrade your trinket to a blue one at level 9. There's no need to avoid jungle monsters on the way to your target because the damage to champions isn't reduced anymore.
- Don't use your ultimate for waveclear; it's far too powerful to use against champions.
- If a squishy target doesn't have vision and is running straight in your direction while hiding in a brush, you can quickly execute a combination of
Trueshot Barrage,
Arcane Shift,
Essence Flux,
Mystic Shot, and an auto-attack to delete your enemy.
General
- You can kite very well with
Serylda's Grudge. Since
Mystic Shot triggers hit effects, you can increase Serylda's slow with red buff. If an enemy is close, escape over walls with
Arcane Shift.
- Auto-attack before and after hitting a
Mystic Shot. Even if you miss your
Mystic Shot, you can trigger Serylda's passive and Kleptomancy by auto-attacking the enemy.

- When your ultimate is on cooldown, use

- After recalling and buying a tear, use your

- Since this is your main damage tool, you should always max it out first.
W:

- You can mark towers with

- If a marked target is within your E range and you activate E, it will guarantee a hit on the marked enemy, dealing significant damage.
- Don't underestimate Ezreal's push power with Sheen and

- Try to trigger your mark to receive some mana back.
- Mobility abilities are typically prioritized second for ADCs, so you should maximize

E:

- Don't use




- If there are no minions near your enemy,

- You can dodge many spells with

- You can never have too much mobility, so after finishing your main damage tool (Q) at level 9, you should invest points in this ability second.
R:

- You can snipe enemies with

- Don't use your ultimate for waveclear; it's far too powerful to use against champions.
- If a squishy target doesn't have vision and is running straight in your direction while hiding in a brush, you can quickly execute a combination of




General
- You can kite very well with



- Auto-attack before and after hitting a


Pros / Cons
++ High Range
+ Low Cooldowns
+ Utility
+ Escape
+ Cheap Item Build (Tear, Triforce)
+ Strong Midgame
+ Snowball When Ahead
*****
- Not the very best early game compared to champions like Draven.
- 3 out of your 4 spells are skillshots. If you have a bad day, you won't deal a lot of damage.
- Weak against healers like
Sona.
- Not as useful as other ADCs when behind.
+ Low Cooldowns
+ Utility
+ Escape
+ Cheap Item Build (Tear, Triforce)
+ Strong Midgame
+ Snowball When Ahead
*****
- Not the very best early game compared to champions like Draven.
- 3 out of your 4 spells are skillshots. If you have a bad day, you won't deal a lot of damage.
- Weak against healers like

- Not as useful as other ADCs when behind.
Ezreal is good against
- Everything squishy/clunky
- Champions without mobility tools like
Kog'Maw and
Vel'Koz
- Tanks without gap closers and low-ranged champs due to his kiting potential
- Junglers in the early game. If the bot lane is warded, it's hard to gank an Ezreal. Champs like
Lee Sin or
Kha'Zix have to focus on other lanes.
- Champions without mobility tools like


- Tanks without gap closers and low-ranged champs due to his kiting potential
- Junglers in the early game. If the bot lane is warded, it's hard to gank an Ezreal. Champs like


Ezreal is bad against
- Healers like
Sona because they can outsustain your poke.
- Hypercarry late-game champions, as
Ezreal isn't really a 1v1 champion later in the game.
- Hard CC like
Vi and
Malphite ultimates, which can go through
Ezreal's
Arcane Shift.
- Point-and-click spells that can delete
Ezreal, such as
Syndra's and
Veigar's ultimates, or
Pantheon's W.
-
Kai'Sa seems strong against him too, since both don't have waveclear, but her damage is slightly higher than
Ezreal's.

- Hypercarry late-game champions, as

- Hard CC like




- Point-and-click spells that can delete




-


Ezreal is good with
Summary and other guides

When ahead,

However,

Playing

Moreover,


So, if you're looking for a champion that combines safety, skill expression, and fun,

If you enjoyed my guide, I would appreciate a vote. Also, if you want to see more of my content, check out my other ADC guides.
Here are links to my other guides:
Caitlyn
Ezreal
Jinx
Xayah
Miss Fortune
Draven
Ashe
Jhin
Kalista
Kog'Maw
Lucian
Sivir
Tristana
Twitch
Varus
Vayne
Kaisa
Zeri
Samira
Aphelios
Senna
Nilah
Smolder
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