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Recommended Items
Runes:
Domination
Precision
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order
Blaze (PASSIVE)
Brand Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Lulu
Lulu is very strong currently. First few levels before first buy will be tough, try to force her to shield herself/allies instead of using it as a damage ability in early laning.
Ideal
Strong
Ok
Low
None
Introduction
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Brand's Advantages are that he provides a stun with
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Brand's Weaknesses are his lack of mobility and being able to land skill shots. Positioning is always key, and don't be surprised if you die a lot, it's the price you pay for dealing a large amount of damage as a support. Missing
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DOMINATION
Dark Harvest provides a lot of damage and also procs off your passive, so even if you die if you have done all of your AoE you can potentially still do a decent amount of damage when dead.
I recommend the following minor runes -
Taste of Blood Will give you much needed sustain during the laning phase.
Deep Ward Stealth Wards and Totem Wards placed in the enemy jungle are considered Deep. All deep wards are granted bonus health and last longer. Great way to get longer lasting vision early, especially if you are already ahead as you will likely be in the enemy's half more often than not.
Treasure Hunter is fantastic at getting your core items a bit quicker, however, will require you to potentially roam to grubs in order to take part in a fight in order to get more activations for gold sooner.
Precision
Presence of Mind as long as you deal damage you will generate mana. Get a takedown on a champion, and you get mana back! Luckily due to
Brand's passive
Blaze you will be damaging enemies a lot throughout the game!
Coup de Grace Allows the potential of executing targets that get low on health. Very good general damage increase rune.
Take double adaptive AP runes for more damage and flat HP for laning phase.
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I recommend the following minor runes -
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Precision
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Take double adaptive AP runes for more damage and flat HP for laning phase.
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Applying 3 stacks of
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3 stacks of
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Skill shot similar to
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Landing this skill shot is the difference between securing a kill and dying, in some cases you want to be patient if your target has a
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You can start
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You can also use
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For more advanced users, you throw out
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You can use
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In a few rare cases, I have used
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World Atlas
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![]() ![]() ![]() Every support player will also be taking World Atlas. If you played in previous seasons of League of Legends it acts as a Spelltheifs and a Relic Shield combined. In two parts: 1) If you attack an enemy champion or turret and have a 'charge' it will consume 1 charge to generate gold for you and towards your 'item quest'. 2) If you kill a minion with a charge you will get a flat amount of gold for killing the minion. The nearest ally will get the full minion gold amount. For example, if you kill a cannon minion, you will get X gold but your ADC will get the full amount, you are not denying your ADC full cannon minion gold. Ideally you want to harrass the enemy to get charges for more golds and quicker 'quest completion' to get to ![]() ![]() ![]() |
Zaz'Zak's Realmspike
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The final Support Quest upgrade item. When you deal ability damage (including your passive) and you will do a slight delayed extra damage circle on the enemy. Quite similar to
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Sorcerer's Shoes
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Finishing
![]() ![]() NOTE: Magic Penetration cannot exceed the amount of magic resist on the enemy. |
Rylai's Crystal Scepter
Liandry's Torment
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Is your best damaging item as Brand, especially fights that last over a longer period of time.
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Blackfire Torch
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The build path is nice as you will have better mana regeneration, however the damage output is not comparable to
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Malignance
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Stormsurge
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Shadowflame
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Morellonomicon
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Zhonya's Hourglass
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Void Staff
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Vigilant Wardstone
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You want to take
Pillar of Flame level 1. This ability will help you poke safely from a distance and help partially push the lane towards level 2. Getting level 2 before your enemy will allow you to get
Sear and enable you land a stun on the enemy. Most of the time however it will be a protective stun, particularly against heavy level 2 engages, such as
Alistar,
Leona and
Thresh.
At level 3 you can start to shine and have access to
Blaze combo.
Conflagration (preferably their ADC), then
Sear into
Pillar of Flame. I would always use
Ignite at this point, hoping to blow
Heal and
Flash at the very least. This will give you lane control and put you in an easier position if the enemy jungler is intending to gank your lane soon.
Feel free to use
Conflagration to on an enemy minion that has a
Blaze debuff to help harassment if your mana allows it.
Level 4 and 5 will give you nice damage output on
Pillar of Flame but be aware of your mana and make sure you always have around 200 mana to be able to use all 3 of your spells (300 mana including
Pyroclasm). Try not to misuse
Sear too much. When it's on cool down you and your ADC are vulnerable as you will have no CC, so bear that in mind before throwing it out. Also don't be afraid to use mana on the support, even if it's a tanky one, as your 3 combo is usually easier to land on those types of target and will still do decent damage due to how
Blaze works.
Try and use
Pyroclasm as a gank deterrent (when you are 2v3) or as an opportunity when you stun combo someone and their partner / minions are nearby. Should get a kill or at the very least burn a few summoners.
On your first buy try and get at least a
Amplifying Tome and a
Control Ward (maybe also a couple of
Health Potion and
Boots when possible).
If you do destroy your bot tower first, try and pick up grubs/herald for your team as the tower pushing power of herald is immense. If used in a lane with no enemy champions, expect to kill the Tier 1 tower and quite possibly a Tier 2.
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At level 3 you can start to shine and have access to
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Feel free to use
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Level 4 and 5 will give you nice damage output on
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Try and use
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On your first buy try and get at least a
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If you do destroy your bot tower first, try and pick up grubs/herald for your team as the tower pushing power of herald is immense. If used in a lane with no enemy champions, expect to kill the Tier 1 tower and quite possibly a Tier 2.
If you are winning Bot lane, encourage your Jungler to do Drake. Have a
Control Ward ready for it and once you have the enemy low on HP, start sprinting for Drake, even if it's a Cloud Drake, it could prove useful later on in the game. Infernal Dragon will hurt, so make sure your Jungler has a decent amount of health before he tanks it.
Do your best to keep brushes warded, but most importantly keep a ward in the mid lane, just in front of the Tier 1 tower; this in my opinion, one of the most important wards (apart from Baron).
Don't be afraid to sacrifice yourself for your team to get kills, you can deal a lot of damage, but you are also the support. You dying for one or more kills (as long as the one isn't their support) will always be worth it! You die for their Jungle? Great! You team can do Drake / Baron. You die for their mid laner? Great! Your team can now push down a tower.
Brand has low mobility and is squishy, you will die. A lot. However you will always be bringing someone down with you and if you get all four of your spells off, you have done your job.
In teamfights still try and support your ADC, focus on stunning assassins or tanks coming in to take out your ADC. If your ADC is behind, by a lot, then it could be better to assist your next fed person, protecting them, ensuring they are also doing a lot of damage and protect the ADC later in the game when he has more items.
Against teams cowering behind towers, if split pushing is not working, focus on pulling them out with Baron and Drakes. Do one combo on the Baron,
Sear or
Conflagration first so your
Pillar of Flame does more damage, then save your spells for the engage to come. If you can stun the jungler, great, do so, otherwise hurling spells into the middle of their team and trying for multiple
Blaze procs will do wonders and cause panic too.
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Do your best to keep brushes warded, but most importantly keep a ward in the mid lane, just in front of the Tier 1 tower; this in my opinion, one of the most important wards (apart from Baron).
Don't be afraid to sacrifice yourself for your team to get kills, you can deal a lot of damage, but you are also the support. You dying for one or more kills (as long as the one isn't their support) will always be worth it! You die for their Jungle? Great! You team can do Drake / Baron. You die for their mid laner? Great! Your team can now push down a tower.
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In teamfights still try and support your ADC, focus on stunning assassins or tanks coming in to take out your ADC. If your ADC is behind, by a lot, then it could be better to assist your next fed person, protecting them, ensuring they are also doing a lot of damage and protect the ADC later in the game when he has more items.
Against teams cowering behind towers, if split pushing is not working, focus on pulling them out with Baron and Drakes. Do one combo on the Baron,
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This guide has been updated for Season 2024.
Thanks for reading my
Brand guide, I hope you give it a try in ranked and I wish you the best of luck! For more guides and fun videos please visit my stream or my Youtube Channel
Thanks for reading my
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