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However, I have seen people max Q and make good use of it. Ultimately, its a playstyle difference.
Good comment on matchup information, this is definitely something I look into adding to the guide in the future.
Thanks for the feedback!
I don't like how you max your w first. I think it's more viable to max your q first because of the mana drain on you. Even at low levels you can spam your q and then follow up with other abilities when they're slowed. Good guide overall though and i like the formatting. Maybe more pictures or bolded things to break it up though? Also you don't really explain match ups. Plus 1
well, in my opinion:
Talisman of Ascension gives you more mana regen that you can possibly use, so its not cost-effective, for the active escape,
you are a support poke, so why do you max
Also, 2-second hard slow is much better and helps in hitting the rest of your skillset, hence proccing
9/0/21 masteries are better for supports than 13/0/21 due to
Regarding runes: there's no reason to pick gold/5 quints anymore. Stick with AP or armor. Also, you should run full flat HP seals for more durability, you're going to blow up against 1 combo from
'
Glyphs, I'd recommend magic resistance for magic -based enemy teams, and AP for dominant matchups. Magic penetration marks are better for
The coding is solid and easy to look at.
Talisman of Ascension gives you more mana regen that you can possibly use, so its not cost-effective, for the active escape,
you are a support poke, so why do you max