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Runes:
Domination
Sorcery
Spells:
Flash
Smite
Items
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Introduction
Hello!
My name is Ryan, and if you are a long time MOBAfire user you might recognize me. I created a Lux Guide back in 2015 (that I sort of abandoned...) that somehow got over 100K views LOL!
Anyway, I enjoy playing a numerous amount of champions, and I have been playing League of Legends since Darius' release back in 2012. Although mechanics are an important part of the game, I am a firm believer that Macro is the name of the game, baby.
Now, you might be asking yourself:
Why the **** would I want to play Nocturne in Season 8? Are you crazy?
To answer your question: yes. I am a little bit crazy. But in order to win games, one-shot people, improve as a player, and most importantly, HAVE FUN, you need to be a little bit crazy, too.
Now, I really like playing Assassins. Whether it be top, mid, or ADC (last time I checked they don't have assassin supports), I have always gravitated to champions that dish out tons of damage while also having the thrill of being relatively squishy. Oh, and before I forget to say this later, if you are trying to improve at League of Legends and climb out of Bronze, Silver, or Gold, LEARN HOW TO PLAY SQUISHY CHAMPIONS. This will teach you the importance of positioning, map awareness, and knowing your limits. If you just play Sejuani or Darius every game you are not going to get any better at all.
That being said, Nocturne is a squishy, burst assassin and should NOT be played as a bruiser/engager. I don't care how many guides or replays you might have seen showing people buy items like Titanic Hydra on Nocturne. This is not how he is meant to be played. Players in high ELO can build such items because they are playing on a different caliber and macro than players like you. Nocturne has a big ****; don't wear pants that are too small for him.

PROS
-Global map presence / VISION DENIAL
-Amazing splitpusher
-Absurd clear speed
-Absurd scaling (with this build)
-Has sustain, an AD/MS/AS steriod, a spell shield, and a fear
-So much fun to play
-Teaches you about MACRO
-Ulting someone usually results in a free kill
CONS
-Not sejuani
-Only has one form of CC
-Ultimate at level 1 has a long cooldown
-Requires a good sense of judgement and enemy abilities
-Mana hungry if you are not conservative with your spells.
-Everybody can get 15+ kills playing Nocturne, but not everybody can get 15+ kills playing Nocturne and win. You will be forced to PLAY THE MAP

-Global map presence / VISION DENIAL
-Amazing splitpusher
-Absurd clear speed
-Absurd scaling (with this build)
-Has sustain, an AD/MS/AS steriod, a spell shield, and a fear
-So much fun to play
-Teaches you about MACRO
-Ulting someone usually results in a free kill
CONS

-Not sejuani
-Only has one form of CC
-Ultimate at level 1 has a long cooldown
-Requires a good sense of judgement and enemy abilities
-Mana hungry if you are not conservative with your spells.
-Everybody can get 15+ kills playing Nocturne, but not everybody can get 15+ kills playing Nocturne and win. You will be forced to PLAY THE MAP





Nocturne's PASSIVE:
Umbra Blades
Primarily used to help you clear your jungle. Every 10 seconds, whenever






Nocturne's Q:
Duskbringer
Your primary ability that has a lot more than meets the eye.

While on the trail, Nocturne gains bonus attack damage AND movespeed. This skill is incredible and you will ALWAYS be maxing it first. I will go over some lesser-known tips and tricks with this ability later on in this guide.

Nocturne's W:
Shroud of Darkness
A spellshield that grants passive attack speed and, upon the shield being broken by enemy abilities and dragon auto-attacks, grants even MORE attack speed for a shirt period of time. I max



Nocturne's E:
Unspeakable Horror
A single-targeted ability that does a small amount of damage and fears an enemy champion once Nocturne has been within range of said champion for a specific amount of time after using this ability. Although



Nocturne's R:
Paranoia
The reason people play




I am now going to share my dirty little secret with you all.

This route is very specific and by-the-book. I will try my best to keep it short.
TL;DR verrion:
Raptors > Krugs > Wolves > Gromp > Scuttle (if it's up) then base (purchase two

Now, you do:
Red > Raptors > Krugs > Blue > Wolves > Gromp. You will now be level 6 and it should be around 6:00-6:10 minutes into the game. Time to gank!
When doing this route...
1) Juggle your

2) When starting raptors, be wary that your

3) Your



4) DO NOT CAST






The single most important thing is farm.

Splitpush whenever you can. Everybody is standing around mid lane doing nothing? I am sure you have seen this a lot. Why waste time playing ARAM in the mid lane when you can be productive with your time and push out a lane? With this build, you can clear a whole wave with a single

The key to using Nocturne's ult is not only to one-shot the enemy ADC that just left his whole team the clear the wave that you just pushed, but also to get around the map. Here is an example of what I mean:
Notice that this is later on in the game, where every decision matter that much more. Knowing that one of these ARAM scenarios is about to occur, I decide to head top lane and push it into the base, forcing somebody on the enemy team to head top to defend it. This allows my teammates to play more aggressive midlane and secure a kill onto




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