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Runes: Sion Jungle Runes
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Challenging Smite
Chilling Smite
Items
Ability Order Ability Order
Glory in Death (PASSIVE)
Sion Passive Ability
Threats & Synergies
Vayne
Im someone picks this pre level 6 your are going to have the worst time. Only degenerates pick Vayne top, but then again most Vayne tops aren't even good at kiting.
Leona
Sion works well with Leona due to her heavy AoE stuns. Great Wombo Combo Potential.
Leona
Sion works well with Leona due to her heavy AoE stuns. Great Wombo Combo Potential.
Champion Build Guide
About the Author
Im Rednblue, I am a League of Legends player who plays the game well. I have played


This build is my best one, in terms of win rate in all ranked games, satisfaction, and absolute destruction, like fancy glass cups placed on the wrong desk.

Sion Jokes


Now this Sion Joke is called,
Sion Builds
Starting off with the Hybrid Tank Damage, this




Next one is the last one, The Damage-Tanky build, this one you really just have a lot of shield, you also never die, you do a lot of damage, and you will win every single time, keep in mind that is not true...
This build is good against people that you will not have to worry about, usually this means no Bruiser's with crowd control as those guys hurt. They will cc you, heal your health bar back, and then take forever to kill you as your too tanky but you still die.









Grasp of the



That will finish it up for the

If you can max your ultimates range, you can clear a minion wave the fastest by e'ing the whole thing, w + q and the wave is whipped.
Inting sion is when you just go for the turrets and push the wave as fast as you can to the point where the enemy is shooting you and you don't fight back making them not have fun killing you making them leave you alone. The more deaths the better but also the worst for some people.
In ranked building full tank sion is not very good. It really sucks. You can tank 1 v 5 for 10 seconds but you can't do anything without the damage you could have.
If you haven't realized people can't see you're q charging up when you're not in their vision so you can really turn the tides and surprise the enemy team. So you can really take this to your advantage as usually your q just gets cancel 3/4 times that you charge it up. Since they also can't see the q you can hit it actually instead of them dodging it every time.
Jungle Objective Basics
As a Jungler you are going to be focusing on one of these four Jungle Institute Activities or JIA - Farming - You try to get as much gold and cs as possible as fast as you can by any means Necessary. Dueling - You track down the enemy teams Jungler to fight them and kill them usually resulting in them not getting their powerspikes and you winning the game by any means necessary. Objective Taking - You take Drakes, the rift heralds, Barons you know which objectives to prioritize in any given situation. Ganking - You keep up in level while helping your team snowball and thrive as efficiently as possible, this is hard for a decent amount of people to do as it takes some experience to know how to be efficient.
Drakes
When it comes to prioritizing Drakes sometimes it can be hard if you aren't experienced but this will help you get a good understanding of which drakes to take and which drakes you CAN give up if needed or if there is a better objective available.

The Infernal drake is the one and only drake that is great in any situation no matter the game,Infernal drake gives extra damage that is adaptive so it will change based on your champions damage type. This drake should be a no brainer to take and you should not try to give this up as it is a great powerspike and it will change the course of a game a good deal.


The Mountain Drake is a great drake to have when going against a team with a lot of close range bruiser damage dealers, these types of champions will usually take Conqeuror or something similar. This is a great drake to have when going against a team with champions like these,









The Ocean Drake is a great drake when the enemy team has a strong marksman and/or a longer range mage. What this drake will do is allow you to regenerate health faster from the poke that these types of champions will shoot at you. ultimately allowing you to maintain a good health and be able to Come back and fight without backing. Champions that this is great against are champions that will use








The Cloud Drake is a great Drake to have when you have powerful ultimates on your team. Its really simple, champions that have powerful ultimates would be,




Other Buffs:


Rift Herald is a good Epic Monster for pushing lanes and getting tower plating, I would make sure to get the first one pre-14 when tower plating falls.


Baron Nashor is a great buff for finishing off the losing enemy team by pushing the waves. You usually take this objective after getting an inhibitor allowing you to super power up your super minions for a strong push.
Wrap Up
Vote the build if you feel like it, bad or good, I prefer a positive vote, obviously if you're fine with it.
Thanks for making it to the bottom.
Rednblue
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