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After reading it i was confident to try out tristana (in ranked ofc) and i was able to dominate! I won the game and went on to win another game and due to my high mmr i skipped a div!
Many Thanks for getting me out of Silver 5 <3
~Rivington (OCE)
A few things:
1. Kog'maw has the highest range late game with Bio-arcane Barrage, just barely, but he does; Tristana just has to settle for second place on that one.
2. Heal ALSO gives a 30% speed boost to you and all nearby allies, and removes all anti-healing effects (*cough* ignite *cough). For me right now heal is a much better pick than ignite or barrier (unless your support is running heal). Ignite honestly seems like a bad pick now on most champs because it's countered by heal, which you see in every game, and it just plain doesn't scale well into late game (it's also countered pretty hard by health potions, believe it or not). Taking into account baits, chasing, and dueling, heal has gotten me more kills than ignite this season by far. For some reason, Rito made it out scale barrier too with only a 30 second cool difference (so it's basically a full team barrier/speed boost now, but the barrier lasts until you lose a good chunk of health).
3. Weapon Expertise doesn't exist anymore.
4. Rocket Jump has a cooldown reset if you get a kill or assist. (Might be a good thing to add, as it can help you pick up kills if you jump on someone then jump away.)
Trist is a really fun adc, her damage is a bit lower/higher (well actually kind of a lot lower/higher depending on how tanky the enemy champ is) than Kog'maw's ('Cause he shreds and eats tanks alive, but his damage on squishies is just a bit lower than trist's. True story, it involves a fed tank Nasus dying in three hits.), but her mobility is wonderful, her range is constant (unlike Kog who has a small downtime on BaB late game), and she has better cs ability. Love late game carries.
Your starting items chapter,
Probably should mention trinkets too. Also, you should probably make that support and