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Recommended Items
Runes: Option Uno
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Heal
Items
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Threats & Synergies
Sivir
Spellshield is a problem when applied properly. Outscales you massively.
Thresh
Engage and peel, what's not to like.
Thresh
Engage and peel, what's not to like.
Champion Build Guide
NOTICE: ALL MY GUIDES WILL NOT RECEIVE UPDATES UNTILL FURTHER NOTICE.
At time of writing (patch 11.6 release) the game is so horribly broken and unbalanced there is no point in writing (or reading) a guide, especially for an off-meta pick. Games are a coinflip right now (at least in silver/gold elo), skill does not matter as roughly 8 out of 10 games are decided by "who has the most broken champs". Of the remaining 2 games, at most 1 is decided by the best player in the match....and the other(s) are decided by the worst feeder. Maybe some sense will return to Rito and I'll get to update these sometime, untill then so long...


Welcome to the fifth, and special, installment of "quick and dirty off meta supports" (check out the rest of the series here). This one is special since I got bored with writing off-meta support guides and decided to do one on a ![]() ![]() |
So what are we gonna talk about? We'll have a short discussion about the mindset behind this build (and whether you should hear me out or not) and then we'll go through some Ahri specific gameplay. That's it, quick & dirty.
GL;HF and see you on the Rift :)
-DutchWolf
PS. If you just want to know the build and start playing (or, you know, if you got autofilled and panic picked), scroll back up. Got most of the items, abilities, etc. explained in the notes. Give that a read and you should be good to go.


Okay, so quick extended intro here. If you've read my other guides, you'll know I'm a Gold



With that out of the way:






First question: what does an ADC do? No, the answer is not an ADC AD Carries (although that is what we'd like to achieve). When you boil it down to basics, the ADC provides sustained auto-attack based medium-high physical damage. That is to say, throughout a fight you chip away the enemies heatlh at a steady rate. You don't blow people up like an assassin or chunk away portions of HP every now and then like a mage, you just pour out a stream of continues damage. Question two: what do you need to do that. Range first of all, since you can't do sustained damage when everyone is in your face (ask

Now, I did say this was aimed at ADC mains so you might wonder why I went so deep into the existential merit of an ADC...since you'd assume most ADC main know this already. However, I want to have that crystal clear on everyones mind when we discuss the Ahri ADC mindset. Which we will do now.
So









So like I said, we're gonna skip all the where to cs, how to trade, etc stuff and just focus on how to make Ahri a proper ADC. For this purpose I'll briefly discuss building, and then move on to some gameplay tips.
Itemization
What I've laid out in the cheat sheet might not be the optimal build for this, it is just wat I've found to work for me.





There ARE more paths you could go with this is suppose,


Gameplay
Breaking this series tradition, I'll briefly go over the kit:
After hitting 9 spell effects your next hits give you a heal. Useful in lane, so keep track of that |
Magic damage on the way out, true on the way back. Primary tool to aid in cs'ing and decent damage early game (which is why we max it first). |
Completely useless on Ahri ADC, save for the move speed boost. Do activate it when you fight, because 20 extra damage is better than 0 extra damage. |
Does two things. First and foremost, this is your little sliver of CC that will help keep you alive / rake in them kills. In addition it amplifies your other abilities' damage output from completely insignificant to mostly insignificant. |
Not only one of the most fun ults in the game, but also your lifeline. With ult-up, Ahri ADC is almost uncatchable and capable of chasing down almost everyone. With ult-cd, it really comes down to you and your positioning. You get 3 charges to be spend within 10 seconds. As a dash this will go thru terrain, but you are still targetable. |
That's it, those are the tools you have to work with. You've got range, a get-out-of-jail-free card and a tiny bit of CC to set up your plays. That's the rusty knife you've got to carve a masterpiece out of a mountain made of pure granite. That really is all you've got to keep you alive and pouring out DPS. How are you going to do that? That's up to you. Good luck.
I'm serious, I'm not going to tell you anything else...for two reasons. First of all "what you should do" is very situational with this kit, but that's not really why I refuse to dive deeper. The actual reason is that it would spoil the fun. Your fun I mean, I'm having fun either way. In all seriousness, what makes


If you are reading this: thanks for going all the way through, please leave a like if you liked or a comment if you have any suggestions. I hope it has been obvious that I'm being half-serious in this guide. Let me put it this way: you can play this and have some great games, but I don't know if it's the best way, it's just my way. Whatever you take away from this don't let it be that


That all being said, it's time to head out to the Rift and have fun,
Thanks for reading,
-DutchWolf
PS. If you are looking for more off-meta stuff check out my other guides here.

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