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yea,maybe the enemy team sucks
but I really appreciate the efforts you put in the guide
Honestly,I didn't follow the guide entirely
but I guess I would still win the game even I followed it entirely
keep it up :)
I should just mention that not a single game in World Championships AFAIK was won/lost because of an improved recall time.
However, many deaths were avoided by 100> hp.
The only game ever that could've been saved was Fnatic vs SK which was the origin of the XPEKE joke.
However, many deaths were avoided by 100> hp.
or simply had a lower recall time,theydefinitely couldmight have made it.ftfy
I can tell, every game a death is being avoided by 100 hp, while not every game 1 second on a recall saves anything.
I am going to stop arguing with you. You can take our advice or leave it. I am diamond cause I know stuff about this game, the rest is up to you.
-Kassadin revives and tp's to a minion at tops inner turret
-kass takes the inner turret, then inhib, then he pushes for the nexus turrets, takes both
-aatrox backs, starts to fight him, kass riftwalks over the nexus, still hitting it
-kass has about 500 hp left
-aatrox gets a good jump on kass and everyone on the enemy team recalls to base right then AND
VICTORY
If the enemy team would've reacted faster, or simply had a lower recall time, they definitely could have made it.
I've also personally been in games where improved recall has worked beneficially for my team.
Essentially an ashe was splitting the nexus, and my buddy had noticed and he had immediatly started recalling. If he would have gotten there a second later, the nexus would have been destroyed (it litterally had about 100 hp left on it )
1 second reduction on recall just isn't worth as much as you make it to be. One second is not going to save an inhibitor, nexus or even a turret in any standard game.
It is up to you whether to remain ignorant or not. My downvote is here to stay.
You can build hp items in game.
You can't build an item that would give you a similar effect as phasewalker would.
Also i know you can't calculate that. That's a reason why i wouldn't bring it, because i can't calculate that i'll have 100 hp left after every team fight.
You really aren't proving any point here. You're helping mine.
you said that I'm naive for thinking i can calculate the ammount of hp i'd need to survive a team fight. That extra 100 may not help you at all througout a game.
But the phasewalk is always going to help you in some way, whether it be getting back to base faster to stop an invade on your nexus, or getting to base fast so you can get back to lane fast so you minimize EXP waste.
If i was going to go in with the intent of coming out with 100 hp EACH time, than yeah i could find it slightly usable. But i don't. I plan on running around the fight to the carry, Shadow dancing to a minion, and leaving with minimal hp gone.
It's a personal option. I made the masteries with what i like, and it works for me. They may not work for you. This whole build may not work for you. Thats fine, go find another build then. Using this build I usually do pretty well. Season 4 masteries JUST came out, and no one has tried everything yet. It's likely ill add on juggernaut instead of having phasewalker. If i like it i'll keep it. If not, then i'll take back phase walker.
You say that you've seen people live with the extra 100hp? I've seen people live because of the 5 second back time given by the phase walker.
Also, typical AP rune page. It works decently. The extra MR and armour is good and works somewhat well with enchanted armour.
Wow you really are naive, aren't you?
You cannot calculate how much HP you'll be having at the end of a fight, unless you're #1 challenger in korea (faker senpai). You are not, so you want that extra safety.
A little bit of hp will safe you more regularly than 1s reduction on a recall. How about you recall in safe places? The amount of times you'll be able to sneak a recall within that one second is very small, while surviving on 3% hp isn't. This is not about personal preference, this is about being ignorant.
Also, runes should be flat mr glyphs and magic/hybrid pen marks. Possibly scaling ap glyphs, but no alternatives.
But hey, surviving that extra hit might be all you need to move out of range or R to a minion and escape/spellvamp.
But I sure as hell wouldn't be wishing I had
What a very specific situation you illustrated. Happens to me in every single game. Maybe I should take
Man you can take whatever you want. If it happens every game maybe you should take it because it may help you and your team, especially if you're good and getting kills so you don't give someone a shutdown bonus.
Also, in light of the obvious sarcasm, I never take juggernaut, and i'm always dying to a carry who hits a 300 on me with 250 hp. Maybe if i had juggernaut i'd have lived.
Oh wait i wouldn't because attack speed.