This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: Mid Ahri
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Threats & Synergies
Yasuo
He can wind wall all of your abilities, rendering you useless while he is free to charge into you. Either play around windwall, rush Zhonya's, or play far back.
Introduction
As for your secondary rune, take Sourcery. Transcendence is very helpful on Ahri, as she has very long cooldowns on all of her abilities. Gathering Storm is useful as she performs better later game, and the bonus AP never hurts. Manaflow Band isn't as useful, as you will have more than enough mana after the laning phase, pretty much wasting a valuable rune choice.
Ahri is a pretty good champion during mid game, can easily burst down non-tanks.
She has a pretty basic kit, with only 2 skill shots, and a 3 dash ultimate that can be used either to go in, escape, or both!
Very fun champion (for me anyway), I like the feeling of 1 shotting opponents.
The Q return is true damage, which can be very good at poking in laning phase, Ahri's weakest point.
Cons:
Ahri is very squishy, and can easily be 1 shot herself.
Without her dashes, she is very immobile, and it is pretty hard to team fight without a way out.
If you miss your charm, you won't get the extra 20% damage to them, meaning you probably won't be able to kill them.
Lots of mana consumption during early game.
Very long cooldowns on every ability without CDR.
You must be logged in to comment. Please login or register.