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Ivern Build Guide by fungling

Jungle AP Ivern Carry (better than normal Ivern for below Masters|Jg/Mid)

Jungle AP Ivern Carry (better than normal Ivern for below Masters|Jg/Mid)

Updated on January 8, 2023
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League of Legends Build Guide Author fungling Build Guide By fungling 6 0 42,468 Views 0 Comments
6 0 42,468 Views 0 Comments League of Legends Build Guide Author fungling Ivern Build Guide By fungling Updated on January 8, 2023
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Runes: Jungle

1 2
Sorcery
Summon Aery
Nimbus Cloak
Transcendence
Waterwalking

Inspiration
Future's Market
Cosmic Insight
Bonus:

+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health

Spells:

1 2
Jungle
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Unleashed Smite

Unleashed Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

AP Ivern Carry (better than normal Ivern for below Masters|Jg/Mid)

By fungling
Why AP?
Here's a pic of a Challenger Ivern one-trick highly approving of AP Ivern:



An Ability Power-oriented build is better than a normal Ivern build for those below Master, as it aids one in the pursuit of carrying unreliable teammates.

While it provides more damage, AP also boosts the size of Ivern's shields, so the playstyle is not too unusual for those who are accustomed to the activity of playing Ivern with an uninspiring display of items such as Moonstone Renewer so typical to the current state of our society.

I firmly believe that a major factor that caused the infamous low playrate of Ivern is his seemingly inherent and inevitable reliance upon allied champions if the player seeks the unlikely possibility of winning. However, unbeknownst to most, this issue is largely fixed if only the summoner were to demand that Ivern bought, with his hard-earned gold, the array of items showcased above.

Between playing jg or mid, jg is more optimal and better for solo carrying. Midd is still a very solid pick if you get autofilled or prefer playing mid.

Also link this in the pre-game chat https://docs.google.com/presentation/d/11IUGP7Cz82tqtjGdYvZRaGuUq5w246A494tyOYQ0kvU/edit#slide=id.p
Path
Start by placing a Stealth Ward in either river bush, then Recall and buy Oracle Lens before Minions spawn. Ask for someone to place another ward in the opposite bush. This way the team will be well aware if an enemies attempts to invade your side of the jungle, and hopefully a teammate can help Ivern to at least scare that enemy away.

Tap Murk Wolf --> Tap Blue Sentinel --> Tap Gromp --> Tap Raptor --> Tap Red Brambleback --> Use blastcone to pick up Blue and Wolves simultaneously* --> Pick up Gromp --> Rootcaller to pick up Raptors --> Pick up Red --> Rootcaller to tap/ Smite Ancient Krug --> Tap/Smite Rift Scuttler.

*Hit blastcone into Wolf camp and while your auto attack projectile is travelling, begin casting Rootcaller at the Blue buff. Pick up Wolves and recast Rootcaller onto Blue to pick it up.

After the first full clear you may improvise your pathing depending on where you want to go. Just focus on ganking pushed up enemy laners and taking drag/herald/baron if the enemy can't contest
Items
Whenever Dark Seal has 10 stacks, upgrade it. You should be able to play very aggressively without dying with Ivern, so always try to be as aggressive as possible to maximize value and speed up your learning process.
Good to counter assassins. You can still control Daisy! in stasis.
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League of Legends Build Guide Author fungling
fungling Ivern Guide
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AP Ivern Carry (better than normal Ivern for below Masters|Jg/Mid)

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