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Recommended Items
Spells:
Flash
Ignite
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
Introducing Me
Since this is my first guide... I thought i'll start with someone simple.
hence, Master Yi.
I am not a Pro gamer, I just happen to have a lot (roughly 2 years) of experience (1005 wins at normal queue as of Jan. 19, 2013.) that i'd like to share.
the answer is quite simple my friend.
PREFERENCE.
It's all about how you feel best using a champion, sure i can play AD but my forte really lies in using AP champions.
Besides, his fun as an AP CARRY... (^.^)
Jan. 25, 2013 - Guide published.
Jan. 27, 2013 - Added a "Change Log" and "Runes" section.
Jan. 31, 2013 - Added a "Mastery" section.
Feb. 07, 2013 - Added "Summoner Spell" section.
Feb. 09, 2013 - Added

Feb. 20, 2013 - Tweak the Items a bit to better reflect at search.
Feb. 21, 2013 - Adjusted

Feb. 22, 2013 - Revised

Jun. 18, 2013 - Added a guide on how to jungle with AP Yi by Rongyl!!!
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These will give you 27.4 Total Ability Power.


These will give you 9.7 Total Magic Penetration.
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I take flat ability power for raw power it provides for early domination, ability power per level runes will out power you ONLY AFTER LEVEL 6.
and by that time you wouldn't notice 4~10 difference in Ability Power because (hopefully) you already bought something.
Now, I know the 27.4 is not much but don't forget what you'll get from your masteries....



With these runes you currently have:
27.4 AP (Runes) + 7 AP (Masteries) + 5% (Masteries) = 39.4 Ability Power!!!
Also the Magic Penetration... I didn't put that much MPen because people don't usually have that much Mres (Magic resist), unless he/she is a tank and you're not really gonna buy lot of MPen just to charge the enemy tank are you? 9.7 is enough because:

So with 9.7 MPen from runes + 8% from Mastery you'd be doing a lot of damage!!
And normally at level 1~6 people only have 16~25 MRes (Except tank)
and later you'll be buying

NOTE: These are only my reasoning for using this Runes Order, and i personally use them, But if you prefer(or already have) Ability per Level Runes then by all means, use them. This is a guide, not a rule.

My offensive spell will be



And if life gives you melon, you're probably dyslexic. ^^
I did this section on a very tight sched.. if you have question regarding spells pls comment and I'll answer them ASAP.
My reason is because they're made to adapt to the phase of the game, early laning, mid or late game.
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I buy this as my first item because i find this more usefull (most of the time) than a ![]() ![]() |
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Since we're playing AP here, This is the best choice of boots. No Contest. DO NOT RUSH THIS!!! BUY ![]() ![]() |
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You simply can't play an AP ![]() If you're wondering why I bought ![]() the reason is because having this item without large amount of AP is a waste, ![]() ![]() |
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Having bought ![]() ![]() That's where ![]() Yes you have ![]() ![]() |
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A this point of the game, if you haven't win yet, then you'll definitely need this. more magic penetration = more damage. |
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After looking through this shopping list, you'd probably say something like "Why no this?" or "Why didn't you put that?", while there are other items that are really good, this is the simplest build.
YES! the simplest. i assumed that you're reading a guide because you not a pro player,
even if you are, others might not be. I don't want to overwhelm people.
But i will talk about some of those item below....
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![]() BUY AT YOUR OWN RISK. |
![]() ![]() ![]() Nice but not needed. The HP Boost is OK though. |
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![]() This benefits sustain damage and poking type caster the most.(i.e. ![]() ![]() Not a good item since you're playing burst damage type. |
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Ability Explanation
-
Double Strike: Makes your 7th attack hit twice. Not as useful as when playing AD carry but still nice to have.
TIP: Use it likeCaitlyn's
Headshot, after attacking six times use the 7th strike on the enemy champion. You can also use
Alpha Strike to reach your target.
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Alpha Strike (Q): Your main (and only) killing skill. This is your bread and butter, when playing as AD this is only a gap closer and minion cleaner, when playing AP, this serves as a very painful multi-hit, you'd be able to kill a squishy champ in about 1-2 hits of this skill late game.
TIP: Try using this early to harass, use this when there's only 3-4 minions left to make sure you hit the enemy.TIP: Use this on a low health minion, if the targeted minion dies before you hit it you will return you to your starting point. A good strategy to use when you don't want to commit yet. -
Meditate (W): A defensive ability that packs a lot of fun.
With AD Yi this ability is fine as it is, but it's at a whole different level when use with AP, this is an asset of an AP Master Yi. At max rank, you'd be able to heal 700 HP + 2x your Ability Power. Even with just 300 AP you'd still get 800 + 600 HP healed!!! ( I know! awesome isn't it?! )TIP: This can be use to absorb turret damage if you have an ally with you and you want to tower dive an enemy.TIP: In a clash (or even small skirmishes.) if you haveZhonya's Hourglass, use it first before
Meditate because chances are, the enemies will not wait and throw their hard CC on the others, effectively taking out the threat to your
Meditate-ing.
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Wuju Style (E): Very straight forward, grants additional bonus damage passively and double the bonus damage when activated. It's vital to take 1 point at level 4 to maximized your potential but max this LAST.
TIP: DON'T use this right afterAlpha Strike. Wait after your
Lich Bane comes off cooldown before using this to proc
Lich Bane again.
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Highlander (R): Made for AD Yi but makes a nice escape tool for you nonetheless, Plus the passive that, while active, killing an enemy will instantly refresh all your abilities cooldown which is exactly what we need.
TIP: Activate this BEFORE entering a clash. Assisting decreases cooldown by half.TIP: Try last hitting an enemy champion withAlpha Strike while
Highlander is active. Yes that is KILL STEALING but it allows you to jump again due to
Highlander's bonus passive, enabling you to jump again and possibly gain another kill to jump another time. (which will definitely annoy the **** out of your enemies.)
Now, as an AP Carry you will want to be at Mid lane if possible but if there's happen to be another AP Carry(it can happen) in your team then just be a good Master Yi and let him/her take mid.
The reason for mid laning is merely convenience, you can take on any lane. Even bottom lane.
During laning phase, your main goal is NOT TURRET. If you take down their turret too early that will give your enemies the opportunity to gank other lanes more freely seeing as there's nothing more for them to defend anymore, while you still have to guard your own turret.
Also, This is the time of the game for you to level up, earn gold, and denying your enemy to do the same, so, as a general rule, destroying turret too early can be counter-productive.
Here's what you should do...
- Use you

- At this stage your

- Keep harassing enemies with


- You can try to gank other lane but you lack Crowd Control. You can either take



- Continue doing so until you reach level 6 preferably with a

Your objective during this time is turrets. TAKE DOWN THEIR TURRETS!!!!
Remember that, while you might not be as effective a split pusher as AD Master Yi, you can still do so, your

Be aware of your enemies whereabouts if you decided to split push, you either do it smart or don't do it at all.
I personally would advise for you to join clashes and leave the split pushing to other more effective pushers.
If you were beating the cr*p out of your opponent earlier then you're on the offensive.
Keep beating their sorry a**!!!!
I suggest destroy inhibitors on all sides so they won't be able to turn the table on you.
If your team somehow messed up then be defensive.
Take precaution and set up sight wards around your base, Protect your inner turrets, kill ONLY when there's a golden chance but beware of baiting.
Continue doing so until you earned enough to fight back.
Forget

Dying during this period can mean defeat.
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