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Runes:
Sorcery
Resolve
Spells:
Flash
Ignite
Items
Ability Order
Threads of Vibration (PASSIVE)
Skarner Passive Ability
Introduction
I stream on twitch under Lenovotorola, sometimes playing my off meta builds, and other times playing more conventional builds.
I main midlane, though top is my secondary role.
Some of my "crowned achievements" are AP Splitpush Rammus Mid, AP Skarner Mid, Bruiser Skarner Top, and Thicc Jhin Top
Starting dark seal and refillable is very useful, as you'll be taking harass from any ranged laners. If you're against a melee mid, it's very easy to E > Auto > Q and instantly win the trade. Poke with your E whenever you can, though saving it for the stun when you believe you can win a trade with it is essential.
After you're level 6, you're basically immune to tower dives. The threat of your ult + stun totals to them stunned under your turret for around 3 seconds. You can use this to your advantage by baiting your laner to think you'll die to a dive, pop your W shield, and E > Ult > Auto for stun after the ult.
If your laner is ever half health post 6, you can usually E > W > Q > AA > R and pull them into your turret if they're anywhere near it with phase rush + nimbus cloak. If you can for sure pull them into turret, if they have 50%+ health, opt for the E > W > R > Q > A to stun them under the tower.
After you're level 6, you're basically immune to tower dives. The threat of your ult + stun totals to them stunned under your turret for around 3 seconds. You can use this to your advantage by baiting your laner to think you'll die to a dive, pop your W shield, and E > Ult > Auto for stun after the ult.
If your laner is ever half health post 6, you can usually E > W > Q > AA > R and pull them into your turret if they're anywhere near it with phase rush + nimbus cloak. If you can for sure pull them into turret, if they have 50%+ health, opt for the E > W > R > Q > A to stun them under the tower.
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