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Runes: Standard dmg bard
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Heal
Items
Ability Order Standard
Traveler's Call (PASSIVE)
Bard Passive Ability
Threats & Synergies
Caitlyn
Safe and high damage. Your short Q range will make hitting her nearly impossible if she has more than two braincells.
Morgana
Her snare lasts for years and gives you more than enough room to stun someone. Her shield counters your deadliest enemy: CC. If someone is hit by your ultimate, she has all the time in the world to position herself with her own ult (or just hit a Q in a high priority target). Both of you do a pretty strong, anti-dive botlane that should not be underestimated.
Morgana
Her snare lasts for years and gives you more than enough room to stun someone. Her shield counters your deadliest enemy: CC. If someone is hit by your ultimate, she has all the time in the world to position herself with her own ult (or just hit a Q in a high priority target). Both of you do a pretty strong, anti-dive botlane that should not be underestimated.
Champion Build Guide
Before anything, I might warn you - this is not a ranked-oriented guide and I don't recommend anyone using it to climb. This is a guide to a build that I had fun playing around with.
This guide is also very simple, just stating pros, cons, matchups, runes and some items. I am not a pro player or something, but I hope this is helpful!
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Since his release, ![]() Are there better options? Yeah. Surely. But almost none of them are as fun to play as Bard. |
+ Easy way out of mana problems;
+ Easy setup of ganks;
+ Lots of clear wave mid-game;
+ Basically anti-dive;
+ Excellent roaming.
- Early squishy;
- No clear wave early-game;
- Easy to pressure;
- Hardly stacks if pressured.
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