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Runes: Preseason 12 Lane Focus
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Heal
Items
Ability Order AD-Lethality-AS
Attack Damage
Attack Speed
Lethality
Threats & Synergies
Camille
Heavy dive that's difficult to peel. Enough damage to 1shot you before your team can lock her down.
Thresh
Thresh is the Big Daddy. Aphelios Purple Q is perfect setup for Thresh Q. Thresh also allows you to farm in dangerous spots with his lantern to pull you back to safety. While any peeling support is good with Aphelios, Thresh is just so versatile he HAS to get the number 1 spot.
Thresh
Thresh is the Big Daddy. Aphelios Purple Q is perfect setup for Thresh Q. Thresh also allows you to farm in dangerous spots with his lantern to pull you back to safety. While any peeling support is good with Aphelios, Thresh is just so versatile he HAS to get the number 1 spot.
Champion Build Guide
Every gun starts with 50 "moonlight" or ammo. Every Auto Attack(AA) costs one moonlight, and every time you use Q it will cost 10 moonlight of the respective gun. You can still use Q if you have less than 10 moonlight available for that gun, this (and AA'ing with one moonlight left) will consume the gun and automatically swap to the next gun in rotation.
Green-Extends AA range to 650 (same as Caitlyn, Greater than all other ADC's without augments from abilities or RFC)
Green Q- Fires a long range missile (can be blocked by minions) that does dmg on impact and marks the target hit for a few seconds (Marked target can be AA'd once with offhand weapon at long range)
Red- AA's have some free lifesteal (Red AA's go through Yasuo windwall)
Red Q- Acts like a channel, speeds you up and deals consectutive strikes with Red and offhand gun (good to reposition with, also a good way to stack White chakrams)
Purple- Slower missile speed, fires purple blobs that slow enemies hit, marks enemies hit to prep for Purple Q
Purple Q- Roots marked targets for 1 second
Blue- Does minor damage to every target it passes through, explodes into an aoe blast after reaching it's destination dealing massive aoe dmg behind the target. (Blue AA's also deal increased dmg to primary target)
Blue Q- Aphelios fires in a cone in front of him dealing dmg and then shooting all enemies hit with his secondary gun (stacks White chakrams, heals off Red, applies Purple proc, applies Green Q effect)
White- Throws chakrams at target, attack speed is based off how quickly the chakrams return to Aphelios (melee range=very fast attacks) attacks deal bonus damage based off how many chakrams Aphelios has (stack with Blue Q, Red Q, White-Green combo, and White Ult)
White Q- Places a turret that attacks nearest target (prioritizes champions) with offhand gun. Usually used with Green offhand to apply Green Q effect and stack chakrams on aaing marked targets.
Red- White: For melee range all-in: Red Q into White AA's. Can place a turret during all-in for a few AA's extra lifesteal.
White- Green: For placing turrets and AA'ing with Green for longer range (turrets proc Green Q effect)(AA'ing marked targets stacks chakrams)
Green- Purple: For long range picks with Green Q into Purple Q. Can use Purple Q to set up guaranteed Green Q and/or Ult
Purple- Blue: Good for self peel (Purple AA's and Q) and big teamfight dmg (Blue AA's and Ult). Can use Purple Q to set up guaranteed Blue Q and/or Ult
Blue- Red: Just a transition, best to burn Blue
NOTE: Can Blue Q to get a decent chunk of health off of a minion wave
Red- Purple- Green: Last bar of Red, with Green offhand, and Purple coming up. Use Red Q to proc Green Q effect, then your primary weapon will automatically switch to Purple, AA the marked target while Green Q effect is active, then press Q to setup a swap into Green Q.
Green- Purple- Blue: Last bar of Green, with Purple offhand, and Blue coming up. Use Green Q, your primary weapon will automatically switch to Blue, AA the marked target and swap to Purple to Q root, immediately swap back to Blue to Ult-AA-Q.
Purple- Blue- Red- White: Last bar of Purple, with last bar of Blue offhand, and White coming up. AA and Q, your primary weapon will automatically switch to White, swap to Blue and Q (can Ult before the Q), your primary weapon will automatically switch to Red, use Red Q and swap to White to AA (you can Ult here for extra chakrams).
Red- White- Green: Last bar of Red, with White offhand, and Green coming up. Use Red Q, your primary weapon will automatically switch to Green. Swap to White to Q, then swap back to Green to AA
White- Purple- Green: Last bar of White, with Green offhand, and Purple coming up. Use White Q to set down a turret, your primary weapon will automatically switch to Purple, AA the marked target and use Q, then swap to Green to Q rooted target.
All ults deal physical damage on impact prior to their effects
Red: Heals you for each enemy hit
White: Gives you chakram stacks for each enemy hit
Green: Procs Green Q effect on each enemy hit (you can AA enemies hit once with offhand gun at long range)
Purple: Procs Purple slow effect with option to Purple Q to root each enemy hit
Blue: Explodes in an AOE damage blast for each enemy hit (enemies can be hit by each other's explosion, big deathball damage)
Look for that fabled LVL 2 powerspike and immediately hit ctrl-q to level your AD, then go in with Red Q and exit trade with Green AA's and Green Q.
Once Red is gone you can look for kills with Green Q into Purple Q to set up or follow up on your support or JG ganks.
With the changes to Lethal Tempo, it's become much harder to gain priority at LVL 1 into most matchups. Contest the push the best that you can, but do not feel too bad if you have to back off to avoid being LVL all-in'd. You can still put out decent poke damage in even lane states. Just be careful and don't take too much damage by trading into a pulling wave.
Start with 10 or less ammo on Blue, with White as secondary weapon. Blue Q as many targets (minions count) as possible.
Gun will swap to Red automatically, us Red Q right away, switch to White and get close to AA with 500 trillion chakrams and big big damage.
NOTE: If you are LVL 6 with this combo, you can use White Ult before AA'ing to get even more chakrams and damage.
It's acceptable to help out your team with objectives or sieges, but know that you are not yet the 1v9 God of this game. You have to position carefully and deal what damage you can while protecting your own life. Experience is the best teacher in this area.
Depending on team compositions you can be instrumental in finding mid game picks with your Purple Ult or Green-Q Purple-Q combo.
AGAIN it is very important that you consciously THINK about where you should go, how hard you should commit, and whether or not you are the win condition. Sure, you will eventually be a win condition, but it may be more beneficial to assist your 10/0 Jax in winning that fight over second dragon than going to top lane to grab a few waves and a tower.
Depending on team compositions, different gun combos are better here. At this point Red-White is usually pretty useless other than for ripping through objectives, as many champions can stick to and kill you before your Q channel finishes.
In most cases you'll want to fight around Green-White or Blue-Purple at this stage. Green-White can be massively useful if you can place a turret or 2 before a fight breaks out, and kite the enemies into the turrets to deal massive damage. Blue-Purple provides you with absolutely massive AOE damage and a bit of self-peel/disruption in team fights with Purple Q and AA slows.
NOTE: Your neutral objective clear speed is extremely fast with a Red-White into Green-White swap combo.
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