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Runes:
Sorcery
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order
Granite Shield (PASSIVE)
Malphite Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Singed
Veigar
Ideal
Strong
Ok
Low
None
Veigar
Champion Build Guide
Abilities

Cooldown: 10 seconds
Innate: Malphite is shielded by a layer of rock which absorbs damage up to [+10% max]. If Malphite has not been hit for 10 seconds, this effect recharges.

Cost: 70 / 75 / 80 / 85 / 90 Mana Cooldown: 8 seconds Range: 625
Active: Deals magic damage and steals Movement Speed from the target for 3 seconds. Magic Damage: 70 / 120 / 170 / 220 / 270 (+60%)
Movement Speed Stolen: 20 / 25 / 30 / 35 / 40%

Cost: 25 Mana Cooldown: 12 seconds Area of Effect: 200
Passive: Malphite's armor is increased. This effect is tripled while Granite Shield.png Granite Shield is active.
Active: Malphite's basic attacks create aftershocks for the next 5 seconds, dealing physical damage in a cone. His first attack after activating Thunderclap deals increased physical damage to his target. Bonus Armor: 10 / 15 / 20 / 25 / 30%
Aftershock Damage: 10 / 20 / 30 / 40 / 50 (+10% Armor) (+20%)
First Strike Damage: 30 / 45 / 60 / 75 / 90 (+15% Armor) (+20%)

Cost: 50 / 55 / 60 / 65 / 70 Mana Cooldown: 7 seconds Area of Effect: 400
Active: Malphite slams the ground dealing magic damage to surrounding enemies, reducing their Attack Speed for 3 seconds.
This ability gains damage equal to some of Malphite's armor.
Magic Damage: 60 / 95 / 130 / 165 / 200 (+40% total Armor) (+60%)
Attack Speed Reduction: 30 / 35 / 40 / 45 / 50%

Cost: 100 Mana Cooldown: 130 / 105 / 80 seconds Range: 1000 Area of Effect: 325
Active: Malphite charges to target area. Upon his arrival he deals magic damage to nearby enemies and knocks them into the air for 1.5 seconds. Magic Damage: 200 / 300 / 400 (+80%)
Early game
Let's start off with early game. During early levels, you are going to struggle with your mana, since you don't have sufficient mana sustain yet. For that purpose, you need to choose whether you want to poke since level one or not. If you are able to farm with autoattacks, always try to poke down your opponent, while if you know, that you are going to get punished for every single cs, try to rather save your abilities to last hit otherwise unreachable minions.
Mid game
After you reach 2 items, you are mostly strong enough to do whatever you want in lane, unless you are facing some counterpick or unless you are incredibly behind compared to your opponent.
If you are behind, try to go for some picks with your Unstoppable Force and if you don't have it, keep farming on your side-lane to scale up. You can even do it generally, if your team does well, but you should always look around the map to use your Unstoppable Force.
Late game
Late game as Malphite is mostly really difficult. Yes, you are strong with your Unstoppable Force, but with great powers, comes great responsibility. In late game, any lost teamfight might mean, that you lose game. For that reason, it's crucial to understand when to engage and when not to engage, it's simply double-edged blade.
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