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Yasuo Build Guide by spicy ricecaker

Middle Clean Sweep! - Yasuo Mid/Top Guide

Middle Clean Sweep! - Yasuo Mid/Top Guide

Updated on August 5, 2024
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League of Legends Build Guide Author spicy ricecaker Build Guide By spicy ricecaker 14,437 Views 0 Comments
14,437 Views 0 Comments League of Legends Build Guide Author spicy ricecaker Yasuo Build Guide By spicy ricecaker Updated on August 5, 2024
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Runes: Super Sustain

1 2 3
Precision
Fleet Footwork
Absorb Life
Legend: Alacrity
Cut Down

Resolve
Second Wind
Overgrowth
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health

Spells:

1 2
Aggressive / Kill Pressure
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Clean Sweep! - Yasuo Mid/Top Guide

By spicy ricecaker
Intro
Hello, I'm SpicyRicecaker, a computer science college student.

I've been playing league since season 6 and have been a Yasuo main since season 7, currently Diamond 1.

My main account: https://na.op.gg/summoner/userName=awesomeisgolden
Why Yasuo?
Yasuo is cancer to play against and cancer to play with, but he's so fun to play!
With Yasuo, you have unlimited mobility in minion waves and dash gimmicks with jungle camps, a sword to swing around (who doesn't like swords?), huge outplay and turn potential, a way to completely ruin another player's champion with your windwall, and opportunities to 1v1 1v2 1v3 1v4 1v5 or even just 1v0 yourself. This champ is designed so well they even made a Yasuo V2.
With a yasuo on the enemy team, you lose. With a yasuo on your team, you lose. It's science. The only way out of this cycle is to join the yasuo cult.
Pros/Cons

Pros:

  • Has the ability to instantly punish mistakes
  • High outplay potential
  • High mobility
  • Great waveclear
  • Strong early game, decent lategame
  • High snowball potential
  • Great team player with knockups

Cons:

  • Very Weak to hard cc
  • Susceptible to jungle ganks
  • Very squishy
  • Loses to most bruisers 1v1 unless very ahead
  • AD midlaner (often leads to AD-heavy compositions)
Abilities

Passive (Way of the Wanderer):


Every unit Yasuo moves by any means, he gains flow. When Yasuo takes damage that would damage his core health at maximum flow, he generates a shield that scales based off his level, and loses all his flow.

Yasuo's passive is what makes him so annoying to lane against. He can go in for a short trade against you and win with the shield advantage, and then just dash back to safety and walk around to charge it back up again. Needless to say, this a great way to utilize the passive while you're playing this champion. I find a useful way to think about this ability is like health regen on steroids. Health is a resource, and if you can trade this passive shield for the opponent's actual hp, then you're creating tons of value for yourself and slowly winning the game.

Note that bone plating currently procs after the shield disappears, making it a very solid option against many melees. Be wary, enemies can take scorch against you and proc both your shield and bone plating with one ability.

Q (Steel Tempest):


Throw out a short, piercing attack in front of you, applying on hit to the first enemy, and get a stack. If you hit this ability again while you have a stack, you charge up a tornado instead, which when thrown knocks up the enemy.

This ability's cooldown and cast time is decreased the more attack speed you have, and can be canceled by enemy crowd control during its cast time. The minimum cooldown goes all the way down to 1.33 seconds!

If you use Q while in the middle of a dash (E), when you end your dash, you'll release an AOE spin attack instead.

A key small detail to note about this ability is that if Yasuo's E ability is used while the cooldown of this ability is less than 0.5 seconds, then the cooldown of this ability is refreshed! That means in actuality, if you time your Es right, the cooldown of this ability is actually 0.83 seconds. How broken is Yasuo!

Another thing to note is that if you use this ability later in your dash, your cooldown will be higher than if you used it while you began dashing. Keep this in mind, especially if you find yourself struggling on the infamous Keyblade and Beyblade combos mentioned later in this guide and many others.

W (Wind Wall):


Throw out a wall from within your player model that passes harmlessly through enemies and terrain, stopping a short distance in front of you, and lasting for 4 seconds. Any enemy projectile that attempts to go through this wall is automaticallly deleted.

This ability is incredibly broken but has a rather long 25 second cooldown, so use it wisely.

E (Sweeping Blade):


Click on an enemy within range to dash through them, dealing a small amount of damage .

This ability only has a 0.5 second cooldown, going all the way down to 0.1 seconds at rank 5! But you can't use it on the same target within 10-6 seconds. This means you can easily dash around on a fresh minion wave, but can't spam it on the same champion within a short amount of time.

A key thing about this ability is that it grants you ghosting for 2 seconds after use. Ghosting makes it so that you can move through enemies freely, as if their model wasn't there at all. This makes it incredbily easy to reposition or kite the enemy after a dash.


R (Last Breath):



Blink to any knocked up enemy, sustaining them in the air for 1 second, then deal some damage to them at the end of that second. Also gain maximum flow.

This ability will always try to place you outside of the turret range.

I think every single one of Yasuo's abilities are incredibly well-designed, but this one synergizes so well with his own knockup and the knockup of other champions. When I first started playing this character I could never react to knockups, and so ended up not using this ability the first 10-20 games I played with this character. So be patient with yourself if you mess up! (What I tell myself when the Malphite gets a 5-man knockup and I don't see it and I get 5-man missing ping spammed)
Combos
These are all the core Yasuo combos I know. WIP!

Airblade (Tornado) - QAAEQR


Airblade - EQAAEQR


Beyblade - EQFAAEQR



Backwards Q - QR


Windwall Unlock - EQW

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League of Legends Build Guide Author spicy ricecaker
spicy ricecaker Yasuo Guide
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Clean Sweep! - Yasuo Mid/Top Guide

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