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Recommended Items
Runes: STANDARD
1
2
3
Domination
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
VS SQUISHIES
Chilling Smite
Flash
Items
Ability Order
Unseen Threat (PASSIVE)
Kha'Zix Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Graves
Ideal
Strong
Ok
Low
None
Champion Build Guide
PROS/ CONS
PROS
+ High burst and carry potential.
+ Easy to reposition with E


+ Huge slow with evolved W

+ Great mobility
+ Build adaptability can be assassin and bruiser.
+ Easy to clean up fights.
CONS
- Feast or Famine.
- Vulnerable to CC.
- Has no CC (except evolved W

- Bad at teamfights.
- Dependent on passive

SPELLS

It is an essential and can't be replaced for anything else.


Standard for every jungler. Just as


Is paired with the





When getting






RUNES
Domination












Precision






ABILITIES EVOLVING
Usually you want to grab Q
Taste Their Fear at level 6 for 1v1s and burst. Then if you go for W
Void Spike at 11 you take E
Leap at 16 and vice versa.
In most games after getting Q
Taste Their Fear at level 6 you start to snowball. If that is the case i suggest to evolve E
Leap at level 11 to transition the lead. (If that is not the case and you aren't snowballing it is a must to evolve W
Void Spike at level 11). Evolved E
Leap offers reposition, mobility, and a reset on its CD at champion takedowns. And then at level 16 evolve W
Void Spike for utility in team fights and a bit of healing. Also if the target is Isolated (passive
Unseen Threat) hitting them with W
Void Spike also slows them by 90% for 2 seconds instead of 60% that slows without the isolation. Evolving R
Void Assault is also viable for more moliity and stealth to take down isolated targets and play mind games. Also it's very fun having 3 times stealth with R
Void Assault and more stealth from
Duskblade of Draktharr every time you kill and enemy. I mean, fun for you not the enemies...



In most games after getting Q










TIPS & TRICKS
Evolved Q
Taste Their Fear get +50 range.
When fighting and you are in need of more damage, get in a nearby (non warded) bush to activate your passive
Unseen Threat and deal the extra damage while also applying the slow. Also it is a good way to check if a bush is warded. Without the passive activated you get in a bush and if the passive doesn't grant he buff that means it is warded.
Your Q
Taste Their Fear isn't an auto attack so it can't be missed from Jax's E
Counter Strike or Teemo's blind Q
Blinding Dart.
For
Kha'Zix's Double Jump, you need to kill someone or get an assist while you are inside your E
Leap animation. If you cast your Q
Taste Their Fear while you are jumping over your target and you kill them while inside the jump, spam E to the next place you want to jump and you will perform a double jump.
When in R
Void Assault,
Kha'Zix ignores unit collision (he can't be body blocked).
Flashing while E
Leap cancels your jump. So when needed, first
Flash and then E
Leap.
Control wards don't reveal you in your R
Void Assault
When engaging use your R
Void Assault not your E
Leap. Save E
Leap for disengage or for gap close to finish off a target.

When fighting and you are in need of more damage, get in a nearby (non warded) bush to activate your passive

Your Q



For



When in R


Flashing while E



Control wards don't reveal you in your R

When engaging use your R



JUNGLE TIPS
When the enemy jungler reveals himself, and there is no objective on the map to get or any play to happen, you can counter-jungle the opposite quadrant. Or when they die you can sneak steal his buffs and make him really frustrated. Also, you can leave one small
Murk wolf or one small
Raptor or from the 2 original
Krugs the small one to prevent the camp from respawning. This way you mess up his camp sequence and leave him behind as far as gold and exp are concerned. When the enemy jungler goes to that camp he will have to kill the small monster for little exp and gold and wait until the camp respawns again to take full advantage. If you can do this in his red buff quadrant, he will have 2 camps stalled and his buff missing, and he will be quite upset.
Always check for enemies who shove waves into your tower when your laners are missing (dead or recalling). These minions are wasted and why not take advantage of some free gold and exp.
Do not force ganks except if you really need to (for example, placing a rift and getting the gold from the plates). You mainly want to powerfarm but do not think ganks of a way to mess up your clear and disdain them. You maybe get a kill or if not, you will get exp for sure and some gold that you will tax from the lane minions. Usually if you do not get the kill get some minions but if you do get the kill it would be better to not touch any of them (unless your laner asks to) to prevent them from tilting.
If you get ahead of the enemy jungler you can start counter-jungling even without them revealing themselves. You will have level advantage and thus stronger smite to steal away camps. Or you can just 1v1 them in their own jungle and make them go AFK after. But be very careful about lane priority since getting collapsed and shut down can be detrimental. So do not get cocky.
A very helpful way to look at lanes is to unbind the option “Select Ally 1”, “Select Ally 2” etc. from the F-keys (F1, F2, F3, F4) and bind them in easier to press keys to be able take glances at your laners and gather info about the lane state, if it is gankable, etc.
When counter jungling try to place some form of vision deep into the jungle to be able to keep track of the enemy jungler, while protecting your team and giving you the opportunity to spot him and make some sort of play around the map either is an objective, a dive or even a simple gank.



Always check for enemies who shove waves into your tower when your laners are missing (dead or recalling). These minions are wasted and why not take advantage of some free gold and exp.
Do not force ganks except if you really need to (for example, placing a rift and getting the gold from the plates). You mainly want to powerfarm but do not think ganks of a way to mess up your clear and disdain them. You maybe get a kill or if not, you will get exp for sure and some gold that you will tax from the lane minions. Usually if you do not get the kill get some minions but if you do get the kill it would be better to not touch any of them (unless your laner asks to) to prevent them from tilting.
If you get ahead of the enemy jungler you can start counter-jungling even without them revealing themselves. You will have level advantage and thus stronger smite to steal away camps. Or you can just 1v1 them in their own jungle and make them go AFK after. But be very careful about lane priority since getting collapsed and shut down can be detrimental. So do not get cocky.
A very helpful way to look at lanes is to unbind the option “Select Ally 1”, “Select Ally 2” etc. from the F-keys (F1, F2, F3, F4) and bind them in easier to press keys to be able take glances at your laners and gather info about the lane state, if it is gankable, etc.
When counter jungling try to place some form of vision deep into the jungle to be able to keep track of the enemy jungler, while protecting your team and giving you the opportunity to spot him and make some sort of play around the map either is an objective, a dive or even a simple gank.
GANKING
PRE LvL 6:
Aim for lanes that your teamate has CC. Flank and start with auto attack for passive
Unseen Threat slow. Then Q
Taste Their Fear and orbwalk (auto attack, move beside enemy champion, auto attack, move beside enemy champion etc). When the enemy uses any dash/blink finish of with W
Void Spike or use E
Leap and finish of with Q, W and auto attack. If needed you can engage with E
Leap but you risk the enemy getting away. Can be used in situation when enemy is very low and will die by a single combo, E
Leap -> Q
Taste Their Fear ->
Smite for
Electrocute or
Dark Harvest.
POST LvL 6:
Aim for lanes that your teammate has CC. Flank and open up with auto attack for the slow, then Q
Taste Their Fear and R
Void Assault to prevent bursting you down and also resseting passive
Unseen Threat. Use both R
Void Assault charges. Then W
Void Spike for healing, damage and slow if it is evolved. Save E
Leap for when the enemy flashes or uses a dash or anything to gain distance and finish off with Q
Taste Their Fear and auto attack. If a rare occasion occurs when the enemy has NO escape, open up with E
Leap to surprise and get on top of them and it's the same for the rest.
Aim for lanes that your teamate has CC. Flank and start with auto attack for passive










POST LvL 6:
Aim for lanes that your teammate has CC. Flank and open up with auto attack for the slow, then Q








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