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Recommended Items
Runes: Trust
1
2
3
Precision
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Best Runes
Flash
Teleport
Items
Ability Order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Fiora
Perma Ban.
Ideal
Strong
Ok
Low
None
Champion Build Guide
Introduction
Hey guys! I have been playing Mordekaiser top and middle since 2018, I figured i would try and help yall out because there is a glaring lack of season 14 guides (I know its been out for like 3 days D:)
Why This Build
I imagine some of y'all are new to Mordekaiser and some are just wondering what to build in the new patch, dont worry, I got y'all! So lets start off with talking about the (predicted) meta. They buffed lethality a ton and gave mages a ton more burst potential. Therefore Mage & Assassin meta right? Kind of... They also made two insane magic resistance options for us Top Laners. Namely a MR Sunfire and a Better Galio W. They also made Liandry's objectively worse than rift maker unless they only build health D;. That means we can build insane resistances against all of those squishy burst mages, steal their ap, and still win the teamfights. Orrr, we take advantage of Morde's new adaptive ap from the start and build some of the insane burst magic items. With a nashors we 1v1 anyone as long as we can right click them, no need to try landing skill shots on the super speedy/dashy champions. Once we build a magic pen item or two and the new magic crit item, not only do we win the 1v1 against their tank, steal their armor and mr, we then wipe the team. I've had 2 quadra kills from literal 1v5's ( ~20-30 mins in ) from this Nashor's Tooth build from the first 5 games with it.
How to Play
We start Harrassing with Q as soon as we enter lane if we can do it safely. Morde has one of the strongest level 1-3s in the game. If you can land E and Q and have W built-up from minions no one in the game beats you at level 3. Make sure you harrass them, dont be too passive since it is now much harder for jungle to gank you, as long as you have a ward they wont be able to jump you. Once you hit 6 you can kill whoever you are laning against, if nothing else try and E R under your turret. Dont be afraid to tower dive, an R Q does a ton of damage they dont expect. You melt turrets with nashors and berserkers, and if you are snowballing but need to end it early build hullbreaker, it now takes 5 hits for passive to trigger but you will attack more than fast enough. You can also be silly and buy terminus to increase all of your damage and all of your resistances.
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