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Runes:
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Summoners
Challenging Smite
Flash
Items
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Champion Build Guide
About Me
My name is Filipe, know in game as ChefMoustache.
I started playing Nocturne back in pre Season 6 and I instantly loved his playstyle and kit and decided to start maining him.
Season 7 I peaked at Plat 2 100 LP and finished the season with over 520 Nocturne games maintaining a 58% win ratio.
Season 8 I had over 120 games played with Nocturne and a 64% win ratio, peaking at Plat 3 this time.
Season 9 I didn't play much of the game or Nocturne as I had previous Seasons Only peaking at Gold 1 this season.
Season 10 Played a bit more having 20 games with Nocturne and a 69% Win rate Peaking again at Gold 1.
During the Current Season 11 I have a lot more time to play and I have recently been re practising my Nocturne exclusively already having over 35 games and a 58% rate win rate. Currently Gold 3 but expecting plat in the upcoming few weeks. Make sure to come watch the journey at twitch.tv/ch3fmoustache
I started playing Nocturne back in pre Season 6 and I instantly loved his playstyle and kit and decided to start maining him.
Season 7 I peaked at Plat 2 100 LP and finished the season with over 520 Nocturne games maintaining a 58% win ratio.
Season 8 I had over 120 games played with Nocturne and a 64% win ratio, peaking at Plat 3 this time.
Season 9 I didn't play much of the game or Nocturne as I had previous Seasons Only peaking at Gold 1 this season.
Season 10 Played a bit more having 20 games with Nocturne and a 69% Win rate Peaking again at Gold 1.
During the Current Season 11 I have a lot more time to play and I have recently been re practising my Nocturne exclusively already having over 35 games and a 58% rate win rate. Currently Gold 3 but expecting plat in the upcoming few weeks. Make sure to come watch the journey at twitch.tv/ch3fmoustache
Pros / Cons of Playing Nocturne
Pros
Insane Burst Damage
Good Single Target CC (E)
Has a Spellshield (Allows for counterplay)
Good at 1v1s
Good Ganker, especially after level 6
Good early game, Great Mid Game
Cons
Falls off late game (unless you're very ahead)
Struggles vs Team comps with a lot of CC
Easy to counter (Grouping)
Insane Burst Damage
Good Single Target CC (E)
Has a Spellshield (Allows for counterplay)
Good at 1v1s
Good Ganker, especially after level 6
Good early game, Great Mid Game
Cons
Falls off late game (unless you're very ahead)
Struggles vs Team comps with a lot of CC
Easy to counter (Grouping)
Runes Explained
Main Path - PRECISION
KeyStone - LETHAL TEMPO
This is arguably the best keystone on Nocturne as it gives him insane duelling potential and also synergises perfectly with the charge up time on Nocturnes E.
Rune - TRIUMPH
This Rune will allow you to get that much needed heal after a kill and since this build is more focused on you playing a bruiser rather than a assassin per se it just makes nocturne that bit more tankier.
Rune - LEGEND: ALACRITY
Needs little explanation as attack speed is always welcomed in a Nocturne build as it just allows you to pop that juicy passive even more.
Rune - COUP DE GRACE
Nocturne even whilst building bruiser will still be able to 100 to 0 a lot of champs .This rune just allows you to do that even quicker.
Secondary Path - DOMINATION
Rune - ULTIMATE HUNTER
Nocturne is a champ that really relies on his ultimate to get ahead and this rune allows you to get ahead.
Rune - EYEBALL COLLECTION
A little bit of extra damage for killing people you already be killing is never a bad idea.
KeyStone - LETHAL TEMPO
This is arguably the best keystone on Nocturne as it gives him insane duelling potential and also synergises perfectly with the charge up time on Nocturnes E.
Rune - TRIUMPH
This Rune will allow you to get that much needed heal after a kill and since this build is more focused on you playing a bruiser rather than a assassin per se it just makes nocturne that bit more tankier.
Rune - LEGEND: ALACRITY
Needs little explanation as attack speed is always welcomed in a Nocturne build as it just allows you to pop that juicy passive even more.
Rune - COUP DE GRACE
Nocturne even whilst building bruiser will still be able to 100 to 0 a lot of champs .This rune just allows you to do that even quicker.
Secondary Path - DOMINATION
Rune - ULTIMATE HUNTER
Nocturne is a champ that really relies on his ultimate to get ahead and this rune allows you to get ahead.
Rune - EYEBALL COLLECTION
A little bit of extra damage for killing people you already be killing is never a bad idea.
Skill Sequence Explained
DUSKBRINGER (Q)
Nocturnes I'm going to chase you down skill. Seriously though this skill is amazing it not only does a lot of damage but it also gives you extra AD and movement speed while you stand on the Dusk trail. MAX FIRST!
SHROUD OF DARKNESS (W)
Nocturnes F*** you spell, you got a Jinx rocket coming at you and your low hp no problem just press your W and it blocks the spell. Jokes aside this spell is really broken as you can use the spell shield to block any spell in the game this includes summoner spells too like ignite and if your feeling cheeky you can also block Zeds Ult. MAX LAST!
UNSPEAKABLE HORROR (E)
This spell will tilt your opponents so quickly it's actually sad. But who can blame them point click fear which lasts way too long, I mean 1.25 seconds at Level 1 scaling to 2.5 at max rank pretty OP. MAX SECOND!
PARANOIA (R)
This is Nocturnes ult and why his known as an annoying ***H***, I have made ADCS go from 3/0 early game to ending the game 3/11 all because of this baby. So how do you use this look at an enemy press R on them fly to them and one shot them. LEVEL UP WHEN AVAILABLE
Nocturnes I'm going to chase you down skill. Seriously though this skill is amazing it not only does a lot of damage but it also gives you extra AD and movement speed while you stand on the Dusk trail. MAX FIRST!
SHROUD OF DARKNESS (W)
Nocturnes F*** you spell, you got a Jinx rocket coming at you and your low hp no problem just press your W and it blocks the spell. Jokes aside this spell is really broken as you can use the spell shield to block any spell in the game this includes summoner spells too like ignite and if your feeling cheeky you can also block Zeds Ult. MAX LAST!
UNSPEAKABLE HORROR (E)
This spell will tilt your opponents so quickly it's actually sad. But who can blame them point click fear which lasts way too long, I mean 1.25 seconds at Level 1 scaling to 2.5 at max rank pretty OP. MAX SECOND!
PARANOIA (R)
This is Nocturnes ult and why his known as an annoying ***H***, I have made ADCS go from 3/0 early game to ending the game 3/11 all because of this baby. So how do you use this look at an enemy press R on them fly to them and one shot them. LEVEL UP WHEN AVAILABLE
Jungling Path Explained
Simple but affective jungle pathing that I almost always do
Start bot doesn't matter which side take the buff and the two camps starting with the camp that is further away from top lanes buff.
Link to the Image https://imgur.com/a/8lkjbuM
As shown in this simple diagram my normal jungle path for example on blue bot side I start BLUE buff then I do the GROMP then its the WOLVES after that I do WRAITHS then RED buff, then I will do the TOP side SCUTTLE league and then pathing towards the BOT side SCUTTLE by this point you can either back and buy then start another full jungle clear whilst looking for ganks or do the same path again as the neutral jungle camps will be respawning by the time you finish the BOT side SCUTTLE.
Start bot doesn't matter which side take the buff and the two camps starting with the camp that is further away from top lanes buff.
Link to the Image https://imgur.com/a/8lkjbuM
As shown in this simple diagram my normal jungle path for example on blue bot side I start BLUE buff then I do the GROMP then its the WOLVES after that I do WRAITHS then RED buff, then I will do the TOP side SCUTTLE league and then pathing towards the BOT side SCUTTLE by this point you can either back and buy then start another full jungle clear whilst looking for ganks or do the same path again as the neutral jungle camps will be respawning by the time you finish the BOT side SCUTTLE.
Ganking vs Farming Explained
Ganking is a very important and effective tactic which most junglers use, and good junglers are able to gank efficiently. Now the problem is that a lot of junglers don't know how to gank efficiently.
What I mean by ganking efficiently is that when you gank a lane you should gain something positive for the time and effort you spent going to the lane; this normally includes getting a kill or an assist, burning summoner spells, counter ganking, saving a tower, getting a tower, applying map pressure.
But if you don't get anything positive from the gank then essentially you just wasted time, in which you could have been farming your jungle for gold and experience.
So now that I have talked about what classifies as an effective gank I will give you an overview of when you should attempt a gank and when you're better off farming.
When to Lane Gank?
First of all, I would just like to mention that these conditions are for lane ganking which means ganking in the lane, not tower diving as for tower diving the conditions are different.
If any of these conditions are true you attempt a LANE gank.
If none of these conditions is true then your better off farming your jungle as your probably just going to waste your time attempting a gank.
When to attempt a Tower Dive gank?
This type of ganking is the one that can essentially lose you the game.
I see a lot of junglers going to a lane attempting a tower dive to only have themselves die to the enemy laner along with their laner. This usually results in the enemy laner snowballing and your teammate getting super tilted so make sure that when you do a tower dive gank you are 100% sure you can get the kill.
These should be TRUE before you even consider a tower dive gank
What I mean by ganking efficiently is that when you gank a lane you should gain something positive for the time and effort you spent going to the lane; this normally includes getting a kill or an assist, burning summoner spells, counter ganking, saving a tower, getting a tower, applying map pressure.
But if you don't get anything positive from the gank then essentially you just wasted time, in which you could have been farming your jungle for gold and experience.
So now that I have talked about what classifies as an effective gank I will give you an overview of when you should attempt a gank and when you're better off farming.
When to Lane Gank?
First of all, I would just like to mention that these conditions are for lane ganking which means ganking in the lane, not tower diving as for tower diving the conditions are different.
If any of these conditions are true you attempt a LANE gank.
-
Enemy Laner is pushed (When they're at least 1/4 of the lane away from their tower)
Enemy Laner doesn't have any escapes (Generally when flash is down)(Do not gank champions with a lot of escapes in their kit unless they are extremely pushed or your laner has a lot of CC because they will just escape an example is Le Blanc with her W or Ahri with ult)
Your Laner has a lot of CC (Making it easy for you to gank)
If none of these conditions is true then your better off farming your jungle as your probably just going to waste your time attempting a gank.
When to attempt a Tower Dive gank?
This type of ganking is the one that can essentially lose you the game.
I see a lot of junglers going to a lane attempting a tower dive to only have themselves die to the enemy laner along with their laner. This usually results in the enemy laner snowballing and your teammate getting super tilted so make sure that when you do a tower dive gank you are 100% sure you can get the kill.
These should be TRUE before you even consider a tower dive gank
-
You have enough damage to kill the enemy laner
Enemy laner doesn't have any escapes
You have enough CC to lock the Enemy Laner
You or your teammate can tank 2/3 tower shots without dying.
Or
If your super fed and can one shot the enemy laner
Team Fighting Explained
Nocturnes job in a Team Fight is to kill the highest priority target whether this is the feed Lucian or the annoying Soraka. That's your job go in with your ult and kill them.
But to do this you must make sure that you don't engage first unless you're really ahead and can one shot that target and live or if your target has used their escape spell (example their dash/ult).
The best case scenario is waiting for the team fight to break out and ulting in, when they have used their CC and peal, spells so you can get an easier kill on your target.
Besides this, you want to get pick on people who are easy kills, especially when they overextend or go to farm a lane solo make sure to punish these players so that your team can have an easier team fight as it will be 4v5 instead of that pesky 5v5.
Just make sure that when you go for a pick you know were the rest of the enemy team is or else the enemy team could very easily kill you for a free kill if you engage on a target with a lot of teammates hiding near by.
But to do this you must make sure that you don't engage first unless you're really ahead and can one shot that target and live or if your target has used their escape spell (example their dash/ult).
The best case scenario is waiting for the team fight to break out and ulting in, when they have used their CC and peal, spells so you can get an easier kill on your target.
Besides this, you want to get pick on people who are easy kills, especially when they overextend or go to farm a lane solo make sure to punish these players so that your team can have an easier team fight as it will be 4v5 instead of that pesky 5v5.
Just make sure that when you go for a pick you know were the rest of the enemy team is or else the enemy team could very easily kill you for a free kill if you engage on a target with a lot of teammates hiding near by.
Tips & Tricks
When ulting to a target press Q and E before you land on them to get more burst than just using your ult alone it also reduces counter play as you do more damage on impact as well as getting the fear off quicker. Note(Don't use the Q and E when your too far away from the target or else you can miss)
If you can avoid using your ult to gank then do so as your ult works well as a gap closer when they flash away.
If you see a skirmish breaking on the other side of the map, use your ult to scare the other team off or to reduce their vision.
If you can avoid using your ult to gank then do so as your ult works well as a gap closer when they flash away.
If you see a skirmish breaking on the other side of the map, use your ult to scare the other team off or to reduce their vision.
One Final Word
So to sum it all up Nocturne is a fun champion to play, which while is simple to play mechanically require a good amount of game knowledge to know when to go in and when not to go in as well as learning which champions you can kill solo and which you shouldn't even try to.
So I hope that this Guide gave you some insight into how to play Nocturne, I will be updating it regularly and adding more content to it especially graphics and videos to give a better illustration of things which I mention in this guide.
If you have any comments feel free to post them down below or pop by my channel and ask them @twitch.tv/ch3fmoustache
So I hope that this Guide gave you some insight into how to play Nocturne, I will be updating it regularly and adding more content to it especially graphics and videos to give a better illustration of things which I mention in this guide.
If you have any comments feel free to post them down below or pop by my channel and ask them @twitch.tv/ch3fmoustache
Change Log & Future Updates
10/03/2021 Guide Created
Future updates
Videos on Jungling routes and Nocturne Combos
Videos to illustrate team fighting with Nocturne
Future updates
Videos on Jungling routes and Nocturne Combos
Videos to illustrate team fighting with Nocturne
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