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Recommended Items
Runes: Runes
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Smite
Items
Ability Order Skill order
Threats & Synergies
Zac
Horrible. He can counter gank you so easy with his slingshot. He has high Crowd Control and alot of sustain meaning you are oging to have a tough time. Try and track him in the jungle and play the opposite side of the map.
Champion Build Guide



I hope you enjoy this guide as it is my first guide ever !
I have based my Mobafire design layout around Vapora Dark's design so it may add some resemblance to what you have seen before and therefore easier to navigate.
The reason I started to write this guide is because most of the guides for Elise on here simply are not optimal in terms of itemisation and rune pages.
If you have any questions please dont hesitate to message me and I hope you enjoy the guide !
+ Great early game ganks + Great outplay potential + ![]() + ![]() + When ahead easy to dominate the map for your team + Snowball's through the early game well |
- Struggles to be of major value late game - Quite squishy - Struggles against heavy CC and burst - Has no level 6 powerspike - Not the best in teamfights late game - Once behind struggles to catch up |
For your stat boosters I would go ![]() ![]() ![]() ![]() ![]() |
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Spider Queen (Passive) |
Description: HUMAN: When Elise's abilities hits a target she gains one dormant Spiderling, up to 2 / 3 / 4 / 5. SPIDER: Elise's basic attacks deal 10 / 20 / 30 / 40 (+ 30% AP) bonus magic damage and heal her for 4 / 6 / 8 / 10 (+ 10% AP) on-hit. Tips: Whenever you cast a spell in ![]() ![]() It is also important to note that the spiderlings are a great barrier between you and the jungle camps you are farming so use them to absorb most of the damage from the camps. Elise also benefits from AP scaling on her auto attacks which support her in the late game. |
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Neurotoxin (Human Form) (Q) |
Description: ACTIVE: Elise fires poison at the target enemy unit, dealing magic damage, capped against monsters. Magic Damage: 40 / 75 / 110 / 145 / 180 (+ 4% (+ 3% per 100 AP) of target's current health) Tips: This ability is most efficiently used at the start of your combo as it deals current maximum HP damage. It is usually wise to hit your ![]() ![]() ![]() |
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Venomous Bite (Spider Form) (Q) |
Description: ACTIVE: Elise dashes to the target enemy and bites them, dealing magic damage, capped against monsters. MAGIC DAMAGE: 60 / 100 / 140 / 180 / 220 (+ 8% (+ 3% per 100 AP) of target's missing health) Tips: This ability has many uses however its primary use is an execute. Once you have lowered the enemies HP with your combo this ability should do much more damage and should be enough to kill them. It is also a great gap closer as you lunge to the enemy. NOTE that your spiderlings and the ![]() |
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Volatile Spiderling (Human Form) (W) |
Description: ACTIVE: Elise summons a venom-gorged spider for 3 seconds, which moves in the target direction. The spider explodes upon contact with an enemy unit or at the end of its lifespan, dealing magic damage to nearby enemies. If the spider does not hit an enemy before reaching the target location, it re-targets and chases down a nearby enemy, prioritizing champions. The spider gains bonus movement speed, based on its proximity to its target. MAGIC DAMAGE: 60 / 110 / 160 / 210 / 260 (+ 80% AP) Tips: ![]() ![]() ![]() |
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Rappel (Spider Form) (E) |
Description: ACTIVE: Elise and her Spiderlings lift up into the air, becoming untargetable for up to 2 seconds and revealing the area for the duration. Upon landing, Elise's on-hit bonus magic damage and healing from her native Spider Queen are increased for 5 seconds. If cast directly on an enemy, Elise automatically descends upon them after 1 second. While in the air, Elise can also use Rappel to select a target to descend upon. SPIDER EFFECTS INCREASE: 40 / 55 / 70 / 85 / 100% Tips:Again another vital part of her kit is ![]() ![]() ![]() ![]() |
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![]() The slow helps you chase down enemies and the instant true damage provides a nice execute when you are chasing someone down. The Skirmishers blade is also viable but not as efficient on Elise, it provides a burn effect onto the smited enemy and you do increased damage to the target whilst also receiving less damage from the same target. |
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![]() If you are behind and the enemy team has a clear high damage source you should go ![]() ![]() ![]() ![]() |
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as

lets say your bot lane is






Always tell yourself at the start of the game "who should i gank and why".
Usually teammates with "point and click" stuns like



Another way to decide which way to path is the jungle matchup. For example you might be against a



Once you have decided where you want to path the first thing you want to do in solo que is the "WARD TRICK" ( NOTE FOR THIS EXAMPLE I WILL BE RED SIDE BUT IT CAN BE APPLIED AT BOTH SIDES):
When you leave the Nexus get a


Try and get into that push to place your trinket at 0:50 seconds then go to the river and recall safely.
Then immediately replace your



The most viable pathing for







If possible try and get both scuttles as this will instantly put you extremely ahead of the enemy jungler.
Try to avoid ganking pre level 3 as without your


Before you get




After the 4 minute mark you should be looking at having made 2-3 ganks and about 20 cs. At this point I usually back to spend my gold and prepare for






Once drake is off the board you should priorities ganks heavily and pressing your laners advantages. If the enemy jungler is behind invade and put pressure on him.
Before we start to transition to the mid game we should be prioritizing getting the

Fortunately



Once you have secured the objective and picked up the Eye Of Herald, look to gank your winning lane as soon as possible or gank the lane with a turret that has only 4 or less plates remaining. If the gank is successful destroy the plates and ONLY use the Eye Of Herald when the tower has 2 plates left or close to 2 plates as

Level 3 invade against Kayn:
Description: In this game





At this point in the game you should have the first

The second

Most of this part of the game revolves around you trying to win 3v3/2v2 fights and also trying to get picks in the enemy jungle.
If you are behind at this point in the game pick your fights wisely and try to be with your teammates who are ahead.
Its also important to not fall too far behind in CS as




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