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Recommended Items
Spells:
Ignite
Barrier
Items
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
Introduction

This guide is an all-in early game, snowball into late game build. It's essentially a cheese. Here goes.





29/0/1, Shweem? Really? Are you trolling?
Yes, I am. That's the whole point of this build. Get as much damage at level 1 as possible to get a kill as early as possible.
The 1 point in
Improved Recall
is for safety. After your first kill, you could end up dangerously low, so the less time you spend in lane with low hp, the better. One second may not seem like a lot but it's often the difference between getting stunned/damaged by the jungler, or ending up in your base after a quick panic attack
Yes, I am. That's the whole point of this build. Get as much damage at level 1 as possible to get a kill as early as possible.
The 1 point in










15 AP, need I say more? Pretty standard for AP mids anyways.

You can run these, and they'll work fine, but it's riskier than AP quints.
You start with
Seastone Trident. You pretty much NEED to forgo the first few cs to get a hit or 2 on the enemy (they should end up around half health or less). This is good, we want to burn their sustain.
At level 2
Urchin Strike will add a lot of damage and fear to the enemy, don't overdo it or they might back or call for a gank. Only commit if you are 100% sure you'll get the kill
At level 3
Playful / Trickster will give you all the damage you need to secure a kill if you haven't already.
The rest of the skill sequence is standard for
Fizz

At level 2

At level 3

The rest of the skill sequence is standard for

Start
Elixir of Fortitude and use it to either bait your opponent into overcommiting, or saving your butt from a losing fight. Even after the original burst, you'll have increased attack damage, which is where your
Mark of Hybrid Penetration come in, making you chunk way harder.
Coming back into lane with a
Doran's Ring or two at five minutes will let you dominate the lane.
After your first kill(s) rush a
Sheen and
Boots.
Once you build your
Lich Bane and
Mercury's Treads, you should be able to kill anyone as long as they're not a fed bruiser/tank.
The rest of the build is a standard AP assassin build, and you should build situationally after
Rabadon's Deathcap and
Zhonya's Hourglass.


Coming back into lane with a

After your first kill(s) rush a


Once you build your


The rest of the build is a standard AP assassin build, and you should build situationally after


Laning with this build is easy to understand. Be aggressive, make them back off, let the wave push back, rinse, repeat.
Make them hate you at level 1 by forcing a fight or two. Don't disengage until they start to run.
Activate
Seastone Trident and hit em a few times, usually they get really scared at the damage.
Don't be afraid to take damage, just use your
Health Potion during and after the fight. If they decide to go balls deep, use your
Elixir of Fortitude,
Barrier and
Ignite. You WILL win.
They'll either back off or die. You should stay alive.
After the first kill, try to cs and punish them any time they come near the minions.
Probably the most important part of laning like this is to buy and use Sight Wards. You'll either not get ganked and get fed off their mid, get ganked and have them fail the game with
Playful / Trickster and give the other lanes a break from the enemy jungler, or get ganked and get doubles all day.
Make them hate you at level 1 by forcing a fight or two. Don't disengage until they start to run.
Activate

Don't be afraid to take damage, just use your




They'll either back off or die. You should stay alive.
After the first kill, try to cs and punish them any time they come near the minions.
Probably the most important part of laning like this is to buy and use Sight Wards. You'll either not get ganked and get fed off their mid, get ganked and have them fail the game with

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