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Choose Champion Build:
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Jungle Fizzy
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Jungle 2
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
Introduction

Hey Im Kaminaya, this is my first guide on here (first guide I've made for LoL as well). I've been gaming since a rather young age and spent a lot of time doing online gaming (once it actually came out, I do miss them old street fighter parties I had as a kid :P). I've recently played a lot of WoW raiding at a high level and now playing LoL for its high competitive nature and the fact its fun to play. I play on EUW and Im from England, but my punctuation is rather appalling so I apologize for it annoying you if it does sometimes :P
Ive wrote this guide due to the lack of Fizz jungle guide that there seems to be on here, maybe due to it not being a "normal" pick, but its still fun as hell to play and very rewarding if done right.
Hope you enjoy the guide, if I've missed anything important or done something you feel is wrong just comment and ill look into it for you :)
This guide will be getting changed as time goes on, I will try and keep things as up to date as I possibly can. If there is anything specific you would like me to add just let me know and ill get working on it as soon as possible :)
Nice little song to listen to while reading :)


PRO's + One of the most fun champs to play once you get the hang of him. + Strong ganking capability. + Passive ignores minions making ganks much easier. + Stupidly strong burst damage. + Great mobility. + People assume your mid lane so try and counter pick you instead of your mid (ranked/draft only) |
CON's - Squishy. - People will think your troll picking since its not done often. - no sustain damage - Takes a lot of practice to master. - If your team lose a lane, its your fault and your reported :P |


Offensive Tree
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Defence Tree
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Runes














These 2 are very basic summoner spells,






This section is for people who know how to use















This is a rather good passive for a jungler, You take less damage (even from creeps/jungle monsters) which helps with sustain. The other part of this is you ignore minions - yup just like



This is a great gap closer, it also procs on hit effects (like




(Active): Fizz's attacks are empowered by 10 / 15 / 20 / 25 / 30 (+35% of ability power) for the next 5 seconds, dealing additional magic damage on-hit and causing grievous wounds to his opponents.
The passive is really strong and its what makes you a good ganker, even leaving them rather low in health as they get to the safety of their turret can make you get a kill. the dot damage is a % of the targets missing health meaning the lower they are, the more deadly you are. you don't need to refresh the dot if they are running low on HP if you just hit them, Each tick scales off the amount of HP missing at the time of the tick.
The activate is what makes this really strong, it can be used on low health target when there team has a support who can heal them since it reduces healing meaning you still might of just killed them or stopped them healing up enough so one of your team can finish the job easily, it reduces the effects of Health potions as well.
I take



If Fizz does not use Trickster, he will slam the ground below him, dealing 70 / 120 / 170 / 220 / 270 (+75% of ability power) magic damage and slowing nearby enemies by 40 / 45 / 50 / 55 / 60 % for 2 seconds.
Trickster (Active): Fizz hops off from his trident to a nearby location, dealing 70 / 120 / 170 / 220 / 270 (+75% of ability power) magic damage nearby enemies in a smaller area than Playful. This ability will not slow enemies.
This ability is GREAT! not only will it annoy your opponents when they fail skill shots, annoy them more when you hop in/out while smiting to steal Dragon or Baron, but in certain parts of the map it can actually hop completly over walls for either a great escape or a very surprising gank. As you can see by the order above I take



Regardless of position, after 1.5 seconds, a Shark will emerge from the earth to eat the fish, dealing 200 / 325 / 450 (+100% of ability power) magic damage, knocking up and slowing all enemies by 50 / 60 / 70 % in the area for 1.5 seconds.
Its a Gaint shark that pops out of the ground and nom's the enemy whats not to love? :P This Ulti is very useful when trying to get gank, it slows the enemy your chasing, knocks up those around him and does a large chunk of damage. It's a skill shot so aiming can be a bit weird since you have to figure out where and when to use it since it doesn't have unlimited range and you have to guess the placement of your target to ensure it hits them otherwise you just wasted it. It can travel through walls etc so its a rather good ultimate once you get use to it. If it misses but someone walks into the fish it throws out it will still latch onto them and slow/knock up them.
I level






Starter Items
Basicly the same as any other jungler out there, you start with a


First Trip Back
So you've shown them creeps who is boss and maybe gone for a gank or 2 to get an early lead, you have plenty of gold to get yourself some nice shiny items time to buy a


Core items
These are the main items you build while playing fizz as a jungler.


Once you have purchased them 2 items its time to start building



Next on the to get list is

Situational Items









These items should be avoided at all costs, due to some of the comments (and a tiny bit of testing) i've decided that these items are completely worthless and not even worth the gold they are bought with (even if offered some for free you would still say no or take em and sell em for profit :P)






This section will get extended if while I am testing items for viability, they will only be added if there is litrally no use for them at all, just so you don't try an item and cost your team a game :)


Ok so you know the items, what masteries/runes to take and what your abilities do, now its time to jungle (If you know exactly how to jungle effectively you may want to skip most of this part its more for beginners).
There is a few things you need to know as a jungler, they are:
What is your role as a jungler
Basically the role of a jungler is to kill the jungle monsters for gold/buffs/XP and to help assist your team with killing there lane opponents. This gives your team a stronger advantage due to the fact that top lane is now solo meaning they acquire more xp themselves and gold, also there is someone who can assist lanes without leaving their turret unguarded for enemy's to exploit.
Knowing when to gank
Most people will shout for ganks but you have to evaluate (and very quickly) if you can help a lane or not, If they have over extended themselves you probably ain't going to be much use in the lane, If someone is missing from a lane and they haven't warded (even just having no wards can put you at a risk if the enemy team has a jungler) but this can be countered by you helping with warding and being rather mobile you can check as long as you have a planned escape route (and more than one since you don't know which way they are comming). So evaluate all ganks to ensure you can get in and out without dying since you dont want to feed and make the lane even harder to win.
Colour Coding for below pictures
O - Safe for you to pull off a gank
O - Can pull a gank off but it can be harder, Be careful
O - Unless below 50% health and you have vision (or your ahead enough to take them down fast), dont attempt
O - If your standing here (or near here and the area is warded so you know you ain't in danger) and they are heading toward you, wait till there close to secure and easy kill :) (unless they have stuns and your Laner is off day dreaming about

(linked parts are dependant on which way your target is heading, ie from orange to green easy gank, from green toward orange can make it more difficult or they may have spotted you via wards)






Have thick skin
As I said in the con's "If your team lose a lane, its your fault and your reported", a large section of this game community are aggressive and will demand and shout (also swear/flame and spam /all asking to report you for being a "noob") if they fail as its always the junglers fault. You need to know what your doing and ignore what people are shouting at you. Explain if you can't make a gank or if you are helping a lane more in need/easier to secure a gank, as even if they do report you and people see that you have explain what your doing they wont ban you in the tribunal and ignore the reports.
Asking about wards/placing wards
Press tab when an enemy has shown on map or just been to the shop and back.. this can help you see if they have bought wards meaning all gank efforts are probably going to be pointless. If you have been helping another lane ask you next gank location if its free of wards so you don't get yourself killed. and also on the subject of wards, help your team out and buy them.. If a laner is falling behind and needs items and you have enough gold lying around pick up some wards to help them out. If they are ignoring chat and wont place wards down DON'T ignore the lane as you can cause your team to lose, buy a few wards and cover your own back so you can still help them and ensure the rest of the team has vision of the map. its EVERYONE's job to ward not just your support ALWAYS remember that. Below is a picture of general warding spots, if they are missing and you have gold put them in yourself (jungle buff ones you should be doing yourself anyway :P)

Buff Distribution
Now it normal goes mid laner gets blue once you have mana sustain and ADC gets red but sometimes you pass them on to other people (say your mid laner doesn't use mana and your top is mana hungry). Always ensure you have buffs warded around the spawning time to ensure you can get your team member the correct buff safely without getting ambushed. Also if you are on blue side, let your ADC have the 2 golems if they have over extended in lane, this will allow the lane to get closer to the turret giving you easier ganks and keep your ADC's gold income flowing with the loss in farm.
Invading
Now a fair amount of teams want to invade the enemy to get a few kills and deny them a good start giving your team the upper hand unless you have a strong well organised team don't do it, the amount of times I've had people asking us to invade only to die and give them 2-3 free kills as they were prepared is unbelievable. the best thing to do is stand and guard your jungle and get your team to help till its leash/lane time. you can escape easy if they try to invade so just move onto another part or go steal their buff while they do it its not worth the risk unless you know for certain you can pull it off. This picture explains were your team must stand to guard your jungle from invading, obviously make sure they don't engage but at least gives you some warning if enemy's are incoming

Leashing
This is how the the jungler starts, you get a leash off wolves/blue - wraiths/red getting the kills on all of them but having your team weaken them enough so that you dont lose alot of health. Some teams will only help you with red/blue and not the wolves/wraiths but thats fine as long as they do help with the buff ones you can still carry on. Now to pik the type of leash you get, there is smiteless or normal.
Smitless leash is when your team stay and lower the main red/blue buff target (Ancient Golem / Lizard Elder) to low enough that you dont have to use smite on the first target. this does make your genral jungle route much faster but if you dont have a team with enough burst to do it fast, can make them lose out on creep's meaning less xp and gold.
Normal leash is when they help lower the target to enough health for your smite to kill it this can slow down your jungle since you will have to wait a tiny bit for it to be back up before you take the next buff pack but does mean your team can go to their lanes faster.
Look at what your team has before deciding on a type of leash you want and ask them if its ok first before you just expect it - manners go a long way :P


For the more experienced jungler there is more things you can do than just a few ganks to help a lane. In this section of the guide I will explain a few more things so you can become a pro fizz (or jungler with any champion to some extent).
Counter Ganking
Aslong as you have been warding properly (not just you but your entire team) you can see where the enemy are going, this helps with people roaming and the enemy jungler. Being able to see there locations means you can counter them when they are trying to gank one of your lanes. this can turn a kill for the enemy into an even fight either forcing them to back off or one of them getting agressive and if you take advantage can score you a kill (only go in if they mess up enough for you to capitalise safely otherwise just defend your lane and team mates).
Counter Jungling
Due to [fizz]]'s higher mobility (especially once you get



Killing the Last Jungle Monster
Many people don't realize that if you don't kill the entire jungle camp, the camp will not respawn. For example if you kill the

Smite Stealing
If the enemy team is going for



On the plus side you CAN get in and out other ways to secure these which isnt so hard,




Tower Diving
pay attention to your surroundings, check lanes were your team seem to be strugling or falling behind (this can be done by simply clicking the location on the mini map and pressing space to center it to you after) if your lanes have been trading blows a lot and someone on the opposing team is low health (like 40% or lower) you may have a chance to tower dive. I do not recommend tower diving at low levels as the tower can pretty much destroy you, i also wouldn't advise tower diving if you need



Lane control
First rule of jungling in solo que - EVERYONE will want you to gank their lane constantly, its annoying as hell but its just part of the job :P You should be ganking frequently to make sure the other team feels uncomfortable, but if a lane has been pushed their opponents tower let them know that you cant be get in their safely as there really is nothing you can do. Go to a different lane (if every lane is like this and you've warded go counter jungle while you have free time safely). On the other hand if your teammate is pushed to your tower and the opponent is sitting in the middle of the lane out of position, it's time to KILL :3
Oracle's Elixir
Ever get that game where your team just doesn't buy


You use the


Now i can guarantee that wont work 100% of the time (more likely around the 40% mark) but you get the idea, using something like that to trick the enemy will give you a major advantage in ganking an as long as you explain your plan you can ensure lanes are not pushed for it to work successfully. If your team has warded up properly you can control the game with plays like this, either getting your team kills or even just scaring the enemy to give your laners the advantage also it removes their vision of the surrounding area so they have to play very defensively during this time meaning your lanes have a much easier time farming creeps during this time (or even set their support up for an easy kill if they step out of place to re-ward). also REMEMBER if your against a fast jungler they may do the same thing so make sure your team play smartly at all times and never let their guard down.


Ok so now its time for the jungle route, Depending on which side you start (And how confident you are in your abilites) the normal rule is

Blue Side - Wraiths, Lizards , Wolves, Ancient Golems. This is done as its much easier to start on your supports side since they can stay a tiny bit longer and the ADC can run to lane quicker when leashing giving your team a good upper hand and putting you in a good position to gank mid/top when you have finished your general route. If you dont feel that the mana you have is enough you can take wolves/blue first but makes ganking top impossible for the start meaning you have to make sure they can survive without a gank for a little while.
Purple Side - Wolves, Ancient Golems, Wraiths, Lizards. As fizz, this is your only route doing it this way. Blue is on support side meaning good CD reduction and your in perfect position to help your top/mid laners out at the end of your general route (since they are the solo lanes you normally, if possible want to help one of them first).
Jungle Monster Spawn Times
This section will give you an idea on when each Monster will spawn in the jungle, you do have to kill the ENTIRE camp otherwise they will not spawn. This can give you the upper hand if counter-jungling since if you just kill the main monster in the camp not only will you steal xp and gold, they wont respawn keeping your enemy jungler further behind. but please do not try this unless you are capable in your own skills or the enemy jungler is in a lane failing at a gank and you are near a camp of there's on the other side of the map.
Anywho time for the timers :P
Jungle Monster
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Inital Spawn Time
1:40
1:40 1:40 1:55 1:55 2:30 15:00 |
Respawn Timer
0:50
1:00 1:00 5:00 5:00 6:00 7:00 |


Thank you very much for reading my guide,


i want to give a special thanks to jhoijhoi for making an awesome guide on how to make guides and for the awesome line dividers :), you can find it Here if you are thinking of making your own for any champion :)
I hope you enjoyed reading it as much as I had making it.
Peace :P
Kaminaya

19/04/2013 - Moved a few things around, added Very Situational Items in instead of just having them in all one place.
19/04/2013 - Removed Very situational Items before Sirell and BlackIceT double team gank me for being special :P added more summoner spells.
19/04/2013 - sperated some of the catagories for easier reading, used spoiler box's to hide pictures. Added jungle spawn times, Avoid items section added, added advanced jungle section, removed placeholder pictures for ones of better quality, added champion spotlight for people new with fizz.
19/04/2013 - Removed Very situational Items before Sirell and BlackIceT double team gank me for being special :P added more summoner spells.
19/04/2013 - sperated some of the catagories for easier reading, used spoiler box's to hide pictures. Added jungle spawn times, Avoid items section added, added advanced jungle section, removed placeholder pictures for ones of better quality, added champion spotlight for people new with fizz.
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