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Choose Champion Build:
-
Ahri The Ninetails Fox (destro
-
-
Crystal Scar
-
Twisted Treeline
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Introduction

We just hit over 5,000 views, and I'd like to thank everyone for giving feedback and helping me make this into the best
Ahri guide out there, up voting helps a lot!

Also here's a link to a few amount of my games over the past few months http://imgur.com/a/6jXEU
This is my first League of Legends Guide, I'm a VERY experienced
Ahri player with over 300 matches won as her I hope I may help others have success with one of the most fun champions in the game. I also hope to regularly update the guide and keep up with the constant changes being made to the game. In this guide I will explain the items, abilities, their uses, and great strategies that will
Garentee victory. Hopefully by the end of this guide you can have your enemies being S
Ahri for queueing up huehuehue. (no more puns sry)
♥Great sustain with ![]() ♥Insane ganks ♥Can secure a win on other lanes even if you fall behind ♥Extremely powerful assassin ♥Can easily burst any adc in teamfights ♥Extremely slippery ♥If she falls off she can still get other lanes fed ♥ ![]() ♥ Has some of the most original character design in the game ♥ Can hyper carry when mastered ♥ ![]() |
♣Easily ganked unless you have ![]() ♣Skill shot reliant ♣Hard to master ♣Low kill potential without ![]() ![]() ♣Easily killed if ![]() ♣Very reliant on ![]() |
Runes






Ability power quints are very helpful. With almost no drawbacks. You get the extra 14.85 Ability Power. You can never go wrong with ability power on


You need the magic resist glyph for the survivability in laning phase. If you lack the magic resist you'll be at a big disadvantage. On the other hand if you're foe lacks the magic resist glyphs you'll be at a huge advantage.

The seals of armor will give you the armor you need to survive in mid and late game. You'll probably be one of the people your enemies will focus in a fight so it's always nice to have these in your arsenal.

Penetration is always nice to have, if your enemies are stacking MR then penetration will raise your damage against them. If they have almost no MR then you'll be doing true damage. You can't go wrong with it.
Ahri Has a very satisfying kit of abilities and has overall a huge amount of scaling if you can hit people with all your abilites.
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♥ ![]() ![]() |
Laning Phase
First of all sight ward For goodness sake BUY WARDS! Sight ward's are some of the most helpful items in the game, knowing where your enemy is can help you out a lot more than you think, be aware of your minimap and the enemy junglers routs/jungle buffs if you plan to invade. For the first 1-3 levels you don't want to waste your mana on your expensive












Mid-game / Dragon stage
Gank gank gank.





Late Game
If for some reason you don't have dozens of kills at this point, you need to keep in position, don't get caught out, and try to pick the enemy adc. If you're really far ahead a good idea would be to buy a










Ahri Has a very flexible move set and can be combo'd in numerous ways.
If your opponent doesn't have creeps blocking them, also used as an engagement in team fights.





Used when engaging on a target that is alone, or you need to get in range to use









sight ward
sight wards are extremely useful. Just buy them, they make a huge difference on the tide of battle. Just the fact that they let you know every step your enemies take makes them worth the minuscule 75 gold they cost. Just don't overward.
On a normal basis I will buy a
Crystalline Flask with either 3 potions or a sight ward. I buy it around 80% of my games due to the fact that it lets you be spam happy and take damage without to much of a penalty, just don't use it as a crutch or excuse for taking free damage, or wasting mana.
Deathfire Grasp Is an essential item, in most situations you'll want to rush it as a first item. It significantly raises your kill potential and leaves little margin for error with the 20% bonus damage you do to your foes.
**Note it's very necessary to get this item around 11-14 minute mark so you can start ganking and snowballing your bot lane**
Rabadon's Deathcap Is for
Ahri like most ap assassin's a must have, with its 120 ap and the additional 30% ap it has some great synergy with
Deathfire Grasp Granting you 50% increased magic damage which can devastate anyone.
Rabadon's Deathcap is generally for if your ahead, if you're not then a
Zhonya's Hourglass would be a better option. But since you are going to be ahead because you're reading this guide you should probably buy
Rabadon's Deathcap as the next item after
Sorcerer's Shoes.
Sorcerer's Shoes is a very standard pick for almost any ap caster, you should generaly only sway from this item for
Mercury's Treads if you're agaisnt someone such as
Veigar or
LeBlanc
Zhonya's Hourglass is one of the best ap items in the game, there are very few scenarios in which you wouldn't want to buy it. Between its extremely powerful active and its staggering 120 ap and 50 armor you'll be hitting like a truck with this item. You're behind? Ult into a teamfight and use zhonya's to bait and absorb enemy ults. You're ahead? Ult into a 4v1 take veryone to a quarter health and zhonya's to wait for cooldowns. Then get a triple.
Void Staff With it's crazy amounts of penetration can wreak havok on your enemies, if their tanky you'll be doing significantly more damage with this item, if they have no MR than you'll be doing true damage, penetration NEVER fails you!
Rylai's Crystal Scepter is a decent Item on
Ahri, especially if you get ahead! If you're ahead you'll of course be doing significantly more damage than everyone else because of your level and item lead. But if you buy some health items when you're ahead, you'll still outdamage everyone else AND you'll be much harder to kill! Plus it has a great passive to chase people, has synergy with the
Lich Bane
Spirit Rush combo.
Lich Bane **Probably won't fit all play styles, just experiment a little with your builds to find what suits you the best**
Lich Bane is a personal favorite of mine, I buy this item every time I'm ahead, because late game you probably won't be able to 100-0 someone with your full combo, you'll be waiting on cooldowns, lich bane has great synergy with
Spirit Rush and helps seige towers and helps you win duels. Near the end you should probably be doing around 600+ damage with the lich bane passive, which can melt towers and enemy carries.
Rod of Ages is not a personal favorite of mine on
Ahri, but if you're agaisnt strong enemies that will burst you unless you have 2500+ health than this is not an item you really want on
Ahri
Hextech Revolver Is a nice pickup against poke champions such as
Lissandra and
Vladimir. The spellvamp it gives you steals some of an enemies health when you use an ability on them.
Athene's Unholy Grail is a good item to get if you're against high damaging magic damage enemies, and it also gives you some nice mana regen and cooldown reduction, very versatile item, but not highly recommended.
Haunting Guise is a very good item, between its health bonus and penetration it provides, it's a great item to have in your arsenal, whilst it may not always be worth it to upgrade it into a
Liandry's Torment, don't completely ignore it as a possible option. If your enemies have a 6
Warmog's Armor build
Zac than
Liandry's Torment is a good item.
sight wards are extremely useful. Just buy them, they make a huge difference on the tide of battle. Just the fact that they let you know every step your enemies take makes them worth the minuscule 75 gold they cost. Just don't overward.

On a normal basis I will buy a



**Note it's very necessary to get this item around 11-14 minute mark so you can start ganking and snowballing your bot lane**

















Situational items

























The scale is 1-10 1 being the easiest and 10 being the hardest.

Difficulty 10
Grab your Dyrus pillow, because you're life is over if you don't ace the first 3 minutes of this game.








Difficulty 8-9









Difficulty 10
It's











Difficulty N/A
This is where it comes down the the wire. S





Difficulty 3




Difficulty 7








Difficulty 4













Difficulty 3







Difficulty 5
Ap








Difficulty 8







Difficulty 2







Difficulty 4





Difficulty 6




Difficulty 7












8/28/13
Guide created
8/29/13
Guide updated fixed minor issues
-and added match ups chapter.
8/30/13
-added masteries and runes chapter.
9/1/13
-Holy **** 1,000 views, thanks for the support guys, keep on
Charmin
Guide created
8/29/13
Guide updated fixed minor issues
-and added match ups chapter.
8/30/13
-added masteries and runes chapter.
9/1/13
-Holy **** 1,000 views, thanks for the support guys, keep on

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