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Recommended Items
Runes: Standard
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order Standard
Granite Shield (PASSIVE)
Malphite Passive Ability
Threats & Synergies
Gnar
Rough match-up, can't really fight him pre-6. Consider maxing Q in lane to try and poke out while asking for a gank if he pushes up.
If he hasn't snowballed you can fight him post 6. Just make sure he is not close to Mega-Gnar and gap-close with Q. Try to hold your ultimate until he hops away.
Orianna
Orianna adds the AP that your team might lack with CLAP MALPHITE. She is a great follow up to your ult and can normally win a teamfight if you land a good Unstoppable Force.
Orianna
Orianna adds the AP that your team might lack with CLAP MALPHITE. She is a great follow up to your ult and can normally win a teamfight if you land a good Unstoppable Force.
Introduction
As with all

Precision

This rune gives so much damage to





Great for surviving close 1v1's and huge teamfights.

Lets you clap enemies faster and is great with


Your upfront burst from


Sorcery





With this,



Starting Items

Take into even or good melee match-ups. Gives great sustain and a little bit of damage. Very useful for allowing heavy trades in lane.


Take into ranged or bad melee match-ups. Helps negate ranged harass. This in use with your passive shield should let you farm against rough match-ups. The bonus health can help you survive an all in from the likes of Renekton or Darius.
Early Game Items

Rush into melee match-ups. The stats and passive help you in long, extended trades which you want against melee match-ups.

Rush into ranged match-ups. Spellblade helps with short trades you want to be having against ranged match-ups. The additional mana helps with poking using your Q or using spells to last hit if you're having a rough time.

Try to fit these in before finishing Trinity force.
Mid Game Items

If you're even or ahead when you get this you should be able to 1v1 anyone if you play it well. Try to space out your abilities when fighting to get the most out of the Spellblade passive.

You definitely want this in your build but if needed you can delay it by one item. Get it after

Once you've built it make sure to utilise the active. Make sure your




Get this if you're falling behind and your lane opponent is AD or if the enemy is very slippery and you can't stick to them. The momentum auto attack helps keep them in place for an extra few claps.

I rarely build this second, but if you're against a heavy AP team and are falling behind it is a good buy. Substitute this for



Late Game Items

Great if you're a tiny bit of damage away from one taking down their carry in a teamfight. The additional base health gives more damage to your spellblade and the shield will give you time for an extra clap or two.

If you can one shot their carry but then get killed by the rest of them pick this up. You can still get your combo off on them and have your team clean up while your busy reviving.

If you're having trouble against someone like



Strong against champions like



Good pick up if you didn't grab it before. It caps out your CDR and the MR shred is good for your team and your abilities.

As said before really effective against the likes of



Take this level 1. Put a few early points in it if you're in a rough ranged match-up. If enemies are very slippery max this second, otherwise max last.

Take this level 3. The bread and butter of Full Clap Malphite. Max first in almost all cases.

Take this level 2. Max either second or last depending on what you're doing with


Your Ultimate, level this up whenever you can!
Levels 1 - 5
Against Melee Match-Ups
It's quite difficult to force an advantageous trade pre-6 as





If you see them do this you have a chance to use your



It is much easier to bait the enemy into taking a bad trade against you. Play passive in the early levels, only poking occasionally with your





Against Ranged Match-Ups




Level 6+
In a 1v1 do not engage with




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