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That skill sequence is weird. You should max
I appreciate the thought. If you check under my Skill Sequences chapter I do mention you may max Q if you are sure you will win the lane early. Thanks.
Sorry for the late reply. My initial thoughts on that is the fact that his clearing would be what I think to be very slow and would get out-leveled early on, therefore he would be susceptible to counter-jungle and/or lose lane ganks.
You would need a team comp that balances out your 'utility' and can keep you from being shutdown early on.
As it stands, his ultimate is in a bad spot until his eventual rework, so I wouldn't rely on that.
You're welcome to try if you haven't already, but from my viewpoint, it would turn out ugly.
I hope this info helps ^^
Good guide, but don't get the choice of
I haven't forgotten about this, I was thinking if I should just wait for the rework before making further changes. Ty though.
Hmm, the problem with the armorpen... As we can only have 2 offense items, otherwise we would be way to squishy to go meele range, it would have to replace
If you get
I also got some lane matchups with that:
He can't burst you, you can't do much against him, except hurting him with your passive. This will just result into a farm lane. But after you got
Dat joke was good, you don't even need
That lane was funny, he tried everything to get me low but my
Other than that, I can see it working fairly decently, and did you do a
I think the main difference between Blade and Hydra is that one is more for single-target damage and the other is for AoE if you see what I'm saying. Been ages without any thought-provoking comments on my guide, hence I got a little lazy, thanks :)
Boots
I also used
1)trinity 2)static siv 3)warmog 4)infinity 5)mercurial scimitar(so u can have double cc realse with w and if u want u can play cleanse while enemy team is super cc so u can have triple cc realse)and at last for 5th) 5)randuin's omen