x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: My favourite right now (tested many runes)
1
2
3
Resolve
Domination
+8 Ability Haste
+10-180 Bonus Health
+10% Tenacity/Slow Resist
Spells:
Just do it
Flash
Teleport
Items
Champion Build Guide
Concisely and to the point
We want to get the most value from the fact that R scales with health and grants even more health.
My personal tips:
- unlock W at level 4 not earlier (early mana problems)
- remember you can get six R stacks from minions and non-epic monsters, so if there is no opportuity to kill a champion or epic monster kill a minion to keep on growing
(you can always check how many stacks you already got from minions by hovering over R ability and checking ability details, I think its Shift on default)
Build strenghts and some explanations:
- HEALTH,
- insane riftmaker value (you get ap from bonus health),
- heartsteel, grasp of undying and overgrowth to help with health growth,
- second wind because we dont focus on resistances (armor, magic resist)
- demolish to let them watch you nearly one shot a turret, :)
- approach velocity is active most of the time (all basic abilities apply some kind of cc),
- simmilar to approach velocity cheap shot works with all Cho's abillities exept for R
- cookies got reworked but still feel usefull on Cho
My personal tips:
- unlock W at level 4 not earlier (early mana problems)
- remember you can get six R stacks from minions and non-epic monsters, so if there is no opportuity to kill a champion or epic monster kill a minion to keep on growing
(you can always check how many stacks you already got from minions by hovering over R ability and checking ability details, I think its Shift on default)
Build strenghts and some explanations:
- HEALTH,
- insane riftmaker value (you get ap from bonus health),
- heartsteel, grasp of undying and overgrowth to help with health growth,
- second wind because we dont focus on resistances (armor, magic resist)
- demolish to let them watch you nearly one shot a turret, :)
- approach velocity is active most of the time (all basic abilities apply some kind of cc),
- simmilar to approach velocity cheap shot works with all Cho's abillities exept for R
- cookies got reworked but still feel usefull on Cho
You must be logged in to comment. Please login or register.