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Recommended Items
Runes: Standard
1
2
3
4
5
Precision
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
3
Flash
Teleport
Items
Ability Order
Rage Gene (PASSIVE)
Gnar Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Aatrox
Jarvan IV
Synergies
Ideal
Strong
Ok
Low
None
Jarvan IV
Champion Build Guide
Intro
Im hard stuck gold but I enjoy gnar of all champs. This is how I play him.
Lane
Prior to level 6 I consider gnar to be quite weak.
1. Mega Gnar combo is quite lack luster without R
2. It's not until level 6 you get movement speed bonus from W
3. You need items to be good
So I play the lane rather safe for most lanes I still take prioity because he can poke so relentlessly from a safe distance but I value my health. Mostly I try to crash level 3 and do a jungle camp scuttle,gromp,crugs ect.. Fighting is low prioity. While XP and Gold are extremely high priority. Once level 6 your goal is to poke poke as mini-gnar and look to double bounce with E as you turn into mega gnar onto the enemy you will get bonus health aswell as higher max HP so do not fear and combo until they die. Rinse Repeat.
1. Mega Gnar combo is quite lack luster without R
2. It's not until level 6 you get movement speed bonus from W
3. You need items to be good
So I play the lane rather safe for most lanes I still take prioity because he can poke so relentlessly from a safe distance but I value my health. Mostly I try to crash level 3 and do a jungle camp scuttle,gromp,crugs ect.. Fighting is low prioity. While XP and Gold are extremely high priority. Once level 6 your goal is to poke poke as mini-gnar and look to double bounce with E as you turn into mega gnar onto the enemy you will get bonus health aswell as higher max HP so do not fear and combo until they die. Rinse Repeat.
Mid Game (14min-26min)
Overall your plan is to splitpush and take enemy jungle camps. Staying ahead in gold is key. Tp for teamfights always charge to 80-98 rage as gnar before using tp as your rage will begin depleting around the time tp takes. 50 if you're tanking wave/camp.
Late Game
Late game you want to be teamfighting as megagnar making sure you stun as many as possible with R so die to save your flash but pretty much use your R everytime you become mega gnar it'll be back up.
When splitpushing you should be uncatchable despite runes.
When splitpushing you should be uncatchable despite runes.
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