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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Teemo
Just Praise Satan for this one... but in all seriousness if he popped blind go after him.
Ideal
Strong
Ok
Low
None
Introduction
Lets talk about Hecarims kit...
Q Rampage is Hecarims Primary damage it does high end cleave and decent single target damage. Rampage also resets Hecarims basic attack timer which makes it perfect with the spellblade effect.
W Spirit of Dread is Hecarims source of healing it causes a % of damage to heal him, everyone on your teams damage is counted which gives him a ton of sustain.
E Devastating Charge is how Hecarims can engage and or run it does massive damage so aim for the defenseless.
R Onslaught of Shadows is another engage or run tool, it has massive power in team fights it causes fear and gets you in the middle of them.
Lastly Hecarims passive is a % of Hecarims MS is turned into Damage and removes unit collision.
Q Rampage is Hecarims Primary damage it does high end cleave and decent single target damage. Rampage also resets Hecarims basic attack timer which makes it perfect with the spellblade effect.
W Spirit of Dread is Hecarims source of healing it causes a % of damage to heal him, everyone on your teams damage is counted which gives him a ton of sustain.
E Devastating Charge is how Hecarims can engage and or run it does massive damage so aim for the defenseless.
R Onslaught of Shadows is another engage or run tool, it has massive power in team fights it causes fear and gets you in the middle of them.
Lastly Hecarims passive is a % of Hecarims MS is turned into Damage and removes unit collision.
Hecarim has a lot of potential if played well, if he isn't played well he is laughable, In this Section i will teach you how to play the pony.
In Most cases you will engage with your E and Start using Q on CD and use your W when needed (On engage or in the middle of the fight) It is important to only engage when you know you can get something out of it. If an engage goes wrong you can either ult away or try to ult them, in order to turn the fight around. You can ult through walls in order to chase and or get away. E is another way to get away with the massive damage it does you can run and turn around once you get the speed and kill who is chasing, only do so if you feel confident that you can do it.
You can also bush check with Q if desired.
Hecarim can Backdoor very effectively so if you need to push a lane while a team fight is happening you can do so.
In Most cases you will engage with your E and Start using Q on CD and use your W when needed (On engage or in the middle of the fight) It is important to only engage when you know you can get something out of it. If an engage goes wrong you can either ult away or try to ult them, in order to turn the fight around. You can ult through walls in order to chase and or get away. E is another way to get away with the massive damage it does you can run and turn around once you get the speed and kill who is chasing, only do so if you feel confident that you can do it.
You can also bush check with Q if desired.
Hecarim can Backdoor very effectively so if you need to push a lane while a team fight is happening you can do so.

You pretty much use your W and Q on CD. Once you get sheen the clear will be faster. Sometimes you can use E to engage but I tend to save that in case of enemy Jng invading.
Clear Order for Hecarim is Gromp, Blue, Wolves, Chicken, Red, Krugs.
You will want to Start ganking at 6 or 5 if your Laners are doing badly.
In order to gank properly you need a decent position so your E isn't a complete flop.
Clear Order for Hecarim is Gromp, Blue, Wolves, Chicken, Red, Krugs.
You will want to Start ganking at 6 or 5 if your Laners are doing badly.
In order to gank properly you need a decent position so your E isn't a complete flop.
Trinity Force is an item needed for almost all Hecarim builds it works very well with his Q and E it alone will allow you to burst adcs and supports.
Hydra works as some extra cleave working very well with the Spellblade effect it allows for amazing jungle clear and makes Hecarim even stronger in team fights.
Randuins Omen aids your defense, Randuins has great armor and good health, it also comes with a slow which Hecarim doesnt have. It can help close gaps and or help you run.
Guardian Angel is a fail safe that has MR and Armor Making it good in most situations.
as if you weren't hard enough to kill you got a second life?!
Hydra works as some extra cleave working very well with the Spellblade effect it allows for amazing jungle clear and makes Hecarim even stronger in team fights.
Randuins Omen aids your defense, Randuins has great armor and good health, it also comes with a slow which Hecarim doesnt have. It can help close gaps and or help you run.
Guardian Angel is a fail safe that has MR and Armor Making it good in most situations.
as if you weren't hard enough to kill you got a second life?!
Try to knock people into other team mates AoE or skill shots with your E.
You can save many people with one e to move the target back a bit, or save your entire team with a well place ult. When you see your team starting to set up make an even bigger opportunity out of what they are doing. For instance a good ult that could fear the team into Katarinas ult. You will not win if you don't work as a team.
You can save many people with one e to move the target back a bit, or save your entire team with a well place ult. When you see your team starting to set up make an even bigger opportunity out of what they are doing. For instance a good ult that could fear the team into Katarinas ult. You will not win if you don't work as a team.
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