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Recommended Items
Runes: Conq 1
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Threats & Synergies
Malphite
Hes dangerous. Hes the best Champ to ban, with Sion, Shen and Wukong.
Skarner
Very good, like most champs with a lot of CC.
Skarner
Very good, like most champs with a lot of CC.
Champion Build Guide
Glacial Augment Bad It is a nice Idea to have a slow on a Champion like Gwen, but it is really not worth it. Your Ultimate already applies a 30% slow on every Opponent his and with your e, a dash, you dont need to slow your enemies even more. You can easily catch up to them.
Phase Rush Bad It is very similar with Glacial. AT first I thought it would be really helpful, but with the slow on your ultimate it is not worth giving up the potential of other keystones. The sorcery Tree is pretty on Gwen as second tree.
Arcane Comet bad It can be useful in some situations, especially if you want to snipe your oppenent with an Ult. But in melee fights this keystone lacks Damage because of its high CD and it provides no survivability. Can be used, but I wouldnt recommend.
Fleet Footwork MIddling This Keystone did surprisingly well. Gwen stacks the Energized attack really quick and it is a good amount of heal. It is good on her for the same reasons it is good on Kassadin. For a mage Gwen needs a lot of Autoattacks, especially early in the game. One Advantage is the precision tree which provides nearly everything Gwen needs.
Hail of Blades Middling/Good It is somewhat similar to fleet footwork with the difference, that this lets you stack your q really fast. With e really fast autoattacks and the e Attack speed for the 4th Attack you have an insane fast full-stacked-q. It still is worse then other keystones.
Electrocute Good This keystone is good because every Gwen combo/attack his at least three hits, so it procs everytime. The CD isnt that high and with the Domination tree first it provides more survivability melee, what arcane comet cant provide.
Conqueror Really Good Conqueror is really good on Gwen. It provides her with Extra damage (when stacking). This is really good on her. She gets stacks really easily. She is a melee champion, that way she gets 2 stacks and when fully stacked she gets 9% heal. That way she has Dmg and survivability. With the precision tree first she also gets attack speed (Legend:Alacrity) and extra Dmg (last row) and Even heal or mana (first row).
Liandris Tornment Bad This Item is way weaker than all otehr AP mythics, so dont buy.
Hextech Rocketbelt Bad/MIddling The same goes for Hextech Rocketbelt. But it is way stronger, because it provides AP, instead of AD. Also the cheaper items you need for this item are really good.
Goredrinker bad Surprisingly this Item helps a lot, because it provides you with the healing you might need before having Conqueror fully stacked, but there are WAY better Mythics.
NIght Harvester Middling Night Harvester is OK on Gwen. Not Good, but OK. You can buy it, but it is pretty similar to Ludens Echo, just worse
Ludens Echo Good Ludens Echo is Ludens Echo. It is usefull on every mage, but a lot of Mages have better options, which is why it isnt played that much. Same goes for Gwen.
Everfrost Good Everfrost is a strong item on Gwen. One of Gwens flaws is, that she is missing CC. Everfrost is a root if hit correct, and even a slow if missed. That way its easier for her to use her combos. Its more of a 1v1 or 1v2 Item on her. It is useful in Teamfight, but Gwen is not supposed to be a control mage, so dont try and play her like one. It is good and usefull, but not in Most games.
Riftmaker really Good Riftmaker is a really strong Item on Gwen. It constantly provides Heal, that way Gwen doesnt die before fully stacking COnqueror. It also provides True Damage on hit and its really USefull in teamfights. ITs not as good in 1v1, but better than Everfrost is in Teamfights. Riftmaker is the best mythic on Gwen for now, so dont miss the opportunity. At first I thought it wouldnt be usefull to go Conqueror and buy an item that does nearly the same, but they add really good and make a good combo.
In laning Phase you want to trade aggressively with your opponent and abuse your strong levels (level 1 with e (Often kill potential) and level 6 first (KILL potential). You can all in before 6 in a lot of Matchups, but dont do it random. You need to prepare these all ins and against champs like DARIUS, FIORA, RIVEN, TEEMO this doesnt work well. Stack your q full or to 3/4 and when they want to kill a minion, e-q onto them. That way you do a lot of dmg and dont overextend too hard. Then go behind them and attack them, while moving with them to their tower (if they disengage), but DONT DIVE pre 6. You have a lot of pressure in lane if you trade a lot early, because they will get afraid of you and you deal a lot of dmg. That means, Nasus is natural a good matchup. You can roam easily BUT are also vulnerable to ganks, so WARD!!. You can kill the enemy jgl in a 1v2 if you have played Gwen a lot and learned to 1v2 etc. But only if you have ult. After 6 you arent that vulnerable to ganks if you have experience and skill.
There are 2 combos with e-q.
The first one is e-q and you Dash and immediately cast q. It saves time to press q while e, and it starts earlier too.
The second one is qe. Your q will get a higher range, becasue it deals Dmg to the first Targets and also to the ones after your dash. You can sue this to Poke an enemy Champ further away and still get cs.
- Combos with r
- First the fast double-r combo
You cast r1-q-r2
You can cast q while r1 and because of the multiple hits you will be able to recast your ult. It doesnt matter how many stacks you have, the q has the same length with 1 and 4 stacks. I didnt manage to let 1 q reset the ult twice and even IF it were possible, I dont think it would be worth it.
- Kite r
r1-q-e-r2-aa-r3
You want to start with 2-4 stacks and then r your enemy. Then use the q and during q e backwards. Then r2, use your ranged aa to reset the ult again and use r3. This comb works best against melee champs.
- Everfrost full combo
(have 2 stacks) aa-r1-MV-aa-MV+q-Everfrost-r2e(after casting r immediately e to another side of your opponent, your ult wont redirect, all needles will hit the enemy)-w-aa-r3-aa.
In this comb you have cc, that way you can kind of kite around him (MV = movement) and he cant run away. You seem to use w really late, but the start of the combo is really fast. The aa make up half the time this part of the combo takes.
- full combo
(3 stacks) aa-r1q (the reset from the start)-r2-w-e+aa-r3-aa-aa-q OR r3-aa-q (2 or 3 stack q, depends on your opponent HP and his distance to you.) YOu need to follow your opponent while doing this combo, so he doesnt get away!
These are the more important more easy combos. The might seem simple, but these are most combos. I dont know about any way to shorten animations or stuff like that. These are 3 important combo and the Everfrost Combo, because that one is necessary for Everfrost as mythic Item. And they are harder than they seem, gl and hf learning them!
- You dont have to hit a Champion to be able to recast your Ult! You can attck a random minions on Monster while chasing to recast your ultimate.
- You can use Abilities to be able to recast your Ult. So a good combo is r1-q4-r2
- You can use E on towers and these attacks stack your q.
- You can reposition your w once. This is common knowledge. But you can either walk (or Dash/flash) out of it and it centers onto you again, OR you can recast it and it centers on you, doesnt matter where you are.
- BUG Idk if it might already be fixed, but if you cast your w inside morde ultimate, when you leave it, you are invulnerable from ANY dmg , until your w is over. (credits: Vandiril (ofc whoelse?xd))
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