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Recommended Items
Runes: Poke
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Tailwind (PASSIVE)
Janna Passive Ability
Threats & Synergies
Pyke
Much like most enchanters, Janna is squishy, so an all-in hook lane can be scary. Fortunately they rely on hitting their hooks, and they're always melee! Watch your positioning, one misstep can certainly end up in death.
Jinx
Janna works well with nearly all ADCs, nothing in her kit specifically relies on a heavy poke or cc lane - she can adapt through rune choices, and ability level ups to match the style of ADC she is with.
Janna is fantastic with hyper carries because of the peel built into her kit, along with your shields AD bonus, and the ability to proc ardent censer easier.
Jinx
Janna works well with nearly all ADCs, nothing in her kit specifically relies on a heavy poke or cc lane - she can adapt through rune choices, and ability level ups to match the style of ADC she is with. Janna is fantastic with hyper carries because of the peel built into her kit, along with your shields AD bonus, and the ability to proc ardent censer easier.

A little bit about me


I love competitive games and have yet to find anything for me that compares to League.
Aside from League, I am a happily married man, father of 2 kids and I am a beloved pet owner. If you guys have any questions about my guides, champions or really anything in general, feel free to stop by my stream!

She has added AD onto a shield, making her synergize with nearly every ADC, and her ultimate has a built in, aoe heal.
What more could you ask for in an enchanter support?!
If you enjoy playing, or want to learn more about

/r/Janna.


The reasoning behind





It gives you an extra chance at escaping with the damage reduction, as well as the slow it provides. The damage reduction can be used to negate all in damage, from something like a



![]() ![]() ![]() ![]() ![]() You can take ![]() ![]() ![]() |
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More movement speed on ![]() ![]() ![]() ![]() |
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Boots of Mobility > MOVEMENT SPEED With ![]() ![]() ![]() Boots of Swiftness > SLOW RESIST If the enemy team has a lot of slows, you can trade Mobi's out for these. They offer 60 movement speed and 25% slow resistance. Ionian Boots of Lucidity > CDR If you're wanting to have a little bit more CDR, you can take these boots, helps with getting your abilities out quicker, and reducing the CD on your summoner spells by 10%. |
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Imperial Mandate > DAMAGE/UTILITY![]() ![]() ![]() |
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Redemption > CDR/HP+MANA REGEN/SUSTAIN![]() ![]() ![]() ![]() |
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Ardent Censer > DAMAGE/UTILITY/CDR If you have a team comp that relies heavily on fast auto attacks such as ![]() ![]() ![]() ![]() |
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Zhonya's Hourglass > UTILITY/SURVIVABILITY/DAMAGE If the enemy team has a lot of burst damage threats, you can take ![]() ![]() ![]() ![]() |
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Mikael's Crucible > SURVIVABILITY/CDR/UTILITY A good pick when facing an enemy team with hard CC that you need to ![]() ![]() ![]() ![]() Increases your Mana and HP regeneration, while granting you 50 magic resist, and 20% shielding power - good synergy with ![]() |
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Staff of Flowing Water > UTILITY/MANA If your team has many AP users, ![]() |
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Tailwind (Passive) COST: 0 mana EFFECT RADIUS: 1250 |
INNATE: ![]() |


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Howling Gale (Q) RANGE: 1000 - 1750 COST: 60 / 80 / 100 / 120 / 140 mana COOLDOWN: 12 |
ACTIVE: ![]() At the end of the duration, or upon reactivation, the whirlwind launches itself for 1.5 seconds in the target direction, dealing magic damage to all enemies it passes through and knocking them up for 0.5 − 1.25 seconds (based on seconds charged). |
Howling Gale has no charge time, and doesn't interrupt any actions
Janna has previously ordered.
- Using this to interrupt dashes, such as
Leona's
Zenith Blade can be the difference between life and death.
Howling Gale works with
Yasuo's
Last Breath and can set up easy kills if you hit it.
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Zephyr (W) RANGE: 550 COST: 50 / 60 / 70 / 80 / 90 COOLDOWN: 8 / 7.5 / 7 / 6.5 / 6 |
While ![]() ![]() ![]() ACTIVE: ![]() |
- You lose
Zephyr's passive when you activate it, so when being chased down, you must make a decision whether slowing the enemy, or keeping your
Ghost passive - will be the right choice to keep you alive.
- Early to mid-game,
Zephyr's damage shouldn't be underestimated, as it scales based off of your movement speed.
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Eye of the Storm (E) RANGE: 800 COST: 70 / 80 / 90 / 100 / 110 mana BASE COOLDOWN: 16 / 15 / 14 / 13 / 12 |
ACTIVE: ![]() Each ability that slows ( ![]() ![]() ![]() |
Eye of the Storm can be cast on turrets, and you will be granted credit, or an assist, for any champion kills aided by the turret.
- Allied turrets are granted the bonus attack damage from
Eye of the Storm.
- Use this as an enemy ability or auto attack is in flight to negate the incoming damage.
- You can turn the tides of battle in your favor with
Eye of the Storm, as well as procing
Ardent Censer and
Summon Aery.
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Monsoon (R) RADIUS: 725 COST: 100 mana COOLDOWN: 150 / 135 / 120 |
ACTIVE: ![]() While channeling, she releases soothing winds that heal nearby allies every half-second. Moving interrupts this effect. |
Spell Shield will block the knockback effect.
- You tend to use
Monsoon for the knockback, to peel your ADC or team.
- You can
Flash in front of an enemy, and use
Monsoon to push them back into your team.
- You must stand still to use
Monsoon, so be careful the enemy doesn't change their focus to you while channelling it.






You'll want to utilize your autoattacks in lane, due to the extra damage your passive gives you, and once you level up

You'll be engaging using


Make sure not to waste your







If you can be sure no one is going to engage on your ADC, or are otherwise occupied, you can throw a



The main thing to be aware of, is making sure your teams threats stay alive, while removing, or zoning, the enemy teams threats.
You'll want to be sticking close to your ADC, while roaming efficiently and safely as possible to place deep wards. You have the advantage of high movement speed on your side, use it!


If you enjoyed my guide, you can check out my other guides here, in which I've covered more styles of supports, incase you want to branch out on supports such as engagers (


If you're interested in seeing more of me, please follow my stream! I stream every day but Saturday, from 12:00pm - 11:00pm GMT. I play a wide variety of supports, and I am always engaging with my stream chat.
- 06/09/2019 - Published Guide.
- 06/10/2019 - Added Itemization chapter.
- 06/12/2019 - Cleaned up layout.
- 11/20/2019 - Updated for 9.23.
- 11/20/2020 - Updated for preseason
- 01/21/2021 - Updated for 11.2.
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