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Recommended Items
Runes: Damage
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Soul Siphon (PASSIVE)
Morgana Passive Ability
Threats & Synergies
Sivir
A hypercarry with a spell shield, a lane that tends to stop nearly all engage.
Sivir
A hypercarry with a spell shield, a lane that tends to stop nearly all engage.

A little bit about me


I love competitive games and have yet to find anything for me that compares to League.
Aside from League, I am a happily married man, father of 2 kids and I am a beloved pet owner. If you guys have any questions about my guides, champions or really anything in general, feel free to stop by my stream!

She can be played in a lot of match ups, and is especially strong at negating all-in lanes with her

If you enjoy playing, or want to learn more about

/r/MorganaMains.



The reasoning behind





It gives you an extra chance at escaping with the damage reduction, as well as the slow it provides. The damage reduction can be used to negate all in damage, from something like a



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Stacking as much CDR as possible on ![]() ![]() ![]() |
![]() ![]() |
One of ![]() ![]() ![]() ![]() ![]() ![]() |
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Boots of Mobility > MOVEMENT SPEED![]() ![]() ![]() Boots of Swiftness > SLOW RESIST If the enemy team has a lot of slows, you can trade Mobi's out for these. They offer 60 movement speed and 25% slow resistance.. Ionian Boots of Lucidity > DAMAGE f you're wanting to have a little bit more CDR, you can take these boots, helps with getting your abilities out quicker, and reducing the CD on your summoner spells by 10%. |
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Zhonya's Hourglass > SURVIVABILITY/UTILITY/DAMAGE Zhonya's is a staple part of ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Redemption > CDR/HP+MANA REGEN/SUSTAIN![]() ![]() ![]() ![]() |
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Imperial Mandate > DAMAGE/UTILITY![]() ![]() ![]() |
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Morellonomicon > DAMAGE/UTILITY If the enemy team has a lot of healing such as a ![]() ![]() ![]() |
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Ardent Censer > DAMAGE/UTILITY/CDR If you have a team comp that relies heavily on fast auto attacks such as ![]() ![]() ![]() ![]() |
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Mikael's Crucible > SURVIVABILITY/CDR/UTILITY A good pick when facing an enemy team with hard CC that you need to ![]() ![]() ![]() ![]() Increases your Mana and HP regeneration, while granting you 40 magic resist, and 20% shielding power - good synergy with ![]() |
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Banshee's Veil > SURVIVABILITY/DAMAGE If there's a lot of AP on the enemy team, or they have certain, deadly single target abilities, you might find yourself wanting to pick up ![]() ![]() |
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Soul Siphon (Passive) |
INNATE: ![]() |
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Dark Binding (Q) RANGE: 1175 COST: 50 / 55 / 60 / 65 / 70 mana COOLDOWN: 11 |
ACTIVE: ![]() |
Dark Binding cannot go through minions.
Dark Binding's hitbox is slightly bigger than it seems, meaning you can sometimes hit enemies who look out of range.
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Tormented Shadow (W) RANGE: 900 EFFECT RADIUS: 275 COST: 70 / 85 / 100 / 115 / 130 COOLDOWN: 12 |
ACTIVE: ![]() |
Tormented Shadow's cooldown is reduced by 5% whenever
Soul Siphon triggers.
- You can use
Tormented Shadow to check an unwarded brush with
Summon Aery or
Arcane Comet.
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Black Shield (E) RANGE: 800 COST: 80 mana BASE COOLDOWN: 26 / 24 / 22 / 20 / 18 |
ACTIVE: ![]() |
Black Shield does not negate the magic damage reduction from
Wall of Pain.
Black Shield only negates crowd control, so a
Thresh's
Death Sentence will not stun or pull, but he can still dash to his target.
- You can turn the tides of battle in your favor with
Black Shield, as well as procing
Ardent Censer and
Summon Aery.
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Soul Shackles (Q) EFFECT RADIUS: 625 TETHER RADIUS: 1050 COST: 100 mana COOLDOWN: 120 / 110 / 100 |
ACTIVE: After a 0.5-second delay, ![]() The tethers maintain at range for 3 seconds, granting true sight of affected enemies, and slowing them by 20%. Additionally, ![]() When the duration ends, tethered targets are stunned for 1.5 seconds and dealt the same magic damage again. NEW AS OF 9.14 ![]() |
Soul Shackles cannot be interrupted with CC and will persist through stasis effects.
Spell Shield will only block the initial damage.
- You can
Flash into the enemies, cast
Soul Shackles, and
Zhonya's Hourglass to protect yourself from incoming damage while the tethers maintain.
You'll most likely want to start with

or it can stop an enemy invade dead in it's tracks.

Your aim of laning phase is to use


Use










You should be focusing on catching out a target trying to engage on your team, stopping him in his tracks, or catch a fleeing enemy for easy kills.




The main thing to be aware of, is making sure your teams threats stay alive, while removing, or zoning, the enemy teams threats.
You'll want to be sticking close to your ADC, while roaming efficiently and safely as possible to place deep wards. You have the advantage of negating CC, immobilizing enemy threats, and high movement speed if you take



If you enjoyed my guide, you can check out my other guides here, in which I've covered more styles of supports, incase you want to branch out on supports such as engagers (


If you're interested in seeing more of me, please follow my stream! I stream every day but Saturday, from 12:00pm - 11:00pm GMT. I play a wide variety of supports, and I am always engaging with my stream chat.
- 06/09/2019 - Published Guide.
- 06/12/2019 - Added Itemization chapter.
- 06/12/2019 - Cleaned up layout.
- 07/17/2019 - Updated to reflect 9.14.
- 11/20/2019 - Updated for 9.23.
- 11/20/2020 - Updated for preseason.
- 01/21/2021 - Updated for 11.2.
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