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Introduction
The archers are a very versatile and popular choice of card, spawning two archers who are able to hit both ground and air troops.
If you are at 10 elixir and you do not have the right cards for a proper push, splitting your archers by putting them in the middle behind your king tower is an effective way to cycle back to your push cards while also defending both towers. Remember, archers do not always have to be together to be effective. An alone archer is still able to deal big damage if kept alive.
For fast moving troops/troops that only target buildings (hog rider, battle ram etc.), you should place your archers in front of the tower to deal as much damage as possible before they reach your tower so you minimise the damage taken.
Archers can also be used on offence but this is very situational and should not be done consistently. The only time I would really recommend using your archers on a push is if they are easily countering your general push with a troop like minions or mega minion because archers can take these out quickly. I would not use them against minion hoard because they do not kill the minion hoard quick enough and by the time they have, your push will already be gone.
- Keep them away from any direct splash damage
- On offence, always keep them behind a tank
- Always try to keep them away from other squishy cards to prevent extra value for their fireballs
- Only split them when you are at 10 elixir and need to cycle










btw mods if you see this and want to remove it pls contact me first so i can save it somewhere and post is somewhere else because i spent lots of time on it ;(
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