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As a general rule of thumb, you should play safe and focus on farming 90% of the time. Trying to get a kill that may not turn out in your favor isn't very smart if you're giving up some cs for it. Kayle's level 1 is also not that weak because her passive gives her additional attack speed and E is a good auto reset. At level 3 though, her abilities don't make nearly as much of an impact compared to other top lane champs, but if somebody thinks they can take you level 1, most of the time you can kill them or out trade them if you have your passive stacks up, especially if you use your wave to your advantage. This is something to keep in mind after 1 too, always try to keep your passive stacks up and fight in your wave. Also GW means Grievous Wounds.
Aatrox
Make sure you dodge his knock ups and pull. He can kill you very easily if he catches you with any of his abilities, so poke safely. If he ults, your best option is to run. If he hits you with his pull, it is your top priority to get out, and the easiest way is to go towards to side. Sometimes you might want to move slightly towards him, as he will try to catch you with a knock up on the side, so you also have to dodge his Q. Once you have a few items though he can't really do anything against you as long as you don't get hit by everything he has, as he can't poke or trade very well once you hit 6. Buy GW as he has a ton of healing.
Camille
Stay away from walls to make it easier to dodge when she tries to E you. Use your ultimate after she uses her first q (empowered auto) as her next empowered auto will deal a huge load of true damage. Don't get cocky when you poke her down because if she can get a full combo off the wall she can burst you down pretty quickly and gets a shield for trading as well. Her ult confines you to a certain area and makes her attacks stronger against you, although early game it isn't too scary, it is a bit scary late game in a teamfight.
Cho'Gath
Don't trade early, and don't get hit by his Q. Cho's base damage early game is nuts. Also be careful of not standing directly behind your minions as he can use his E to slow you and guarantee a Q. If he slows, make sure to W and dodge the Q. Might want to start corrupting pots for better sustain. Keep in mind that Cho has an animation while he Q's so it is easy to predict. Remember that his ult is an execute, so your health is never as high as it may seem. Don't ever risk it when you're in execute range as he can simply hit a Q or flash on you and you're dead. You may want to buy magic resist early on or even buy MR boots for the tenacity as well. This is a matchup where you strictly have to play for the late game as you do scale better as long as he doesn't get a bunch of free stacks early on.
Darius
Due to stridebreaker no longer having a dash, you can just stay out of his E range and you'll be fine. Don't trade with him early as he will rock your ****. His only real all in option is to try and E you after ghosting, so just farm and don't waste your Q and W. If he does pull you, Q him immediately and W and just focus on dodging his Q. You will be very slow because of his W, but with your Q and W, you may be able to stick on him until the Q is over, then you can run away.
Dr. Mundo
If you get hit by his Q, you're probably going to be chased down, so just try and stay under tower and poke behind minions once you hit 6. His passive also makes it difficult to gank him for some junglers, as you don't have any cc to knock it off. Also don't throw all your attacks into him in a teamfight. Build GW.
Also as a rule of thumb, don't ever underestimate his all-in. He is insanely strong levels 1-3, and in your case up until level 5. You also won't be able to run at all unless you can dodge one of his Q's, Q him, and W away. After 6 you will win pokes, but before then play very safely behind minions. If you see him creeping around your minions to try and hit a Q, go towards your tower, not towards his. You also may want to buy some magic resist against him if you can't dodge his Q's. Again GW is a necessity.
Fiora
Just don't get caught away from tower and try not to let her poke you early game. She has a lot of mobility, and her riposte negates nearly anything. If you get ulted, just try and run so she can't complete it. In a teamfight, your ult is worth if it prevents her from completing hers, as she can heal her whole team with it. Build GW
Garen
He can't really do anything against you. Just don't let him all in and play safe early game as usual. When he Q's, hit him with yours, and once you hit 6 just poke him to death. Start by leveling Q to 3 so if he Q's, you slow more than he gains. If he is somewhat low, it's worth poking him a bit even at lower levels to keep his passive from activating and healing him. Be careful of his ult, as it is an execute based on your missing health. So it might not be too smart to stay in lane when you're below 40% health, or just play under tower.
Gwen
She is very strong early, but as long as she doesn't get a huge lead you will outscale her once you hit 11. Keep her passive stacks in mind as she may be able to dash on you and get a trade in early. She can also somewhat do this post 6, as she can poke you and then run away in her zone. It is safer not to follow her and instead settle for whatever damage you got during the trade. Her ult slows you down by a lot, so if you get low she can finish you off very easily and you won't be able to get away. You scale much better than her though, so it all depends on who farms better. In the late game, if she goes in her zone, you shouldn't follow her into it, as you should be trying to play the ranged game against her.
Gnar
Dodge his Q and be careful of his mobility. He can get across lane with 1 E. Stay safe and poke until his passive is nearly full, as he will probably all in if you're far from tower. Stay away from walls if he does get his passive up, as his ult is a death sentence for you if he stuns you on a wall. When he is in mega form his abilities are fairly easy to dodge, but give him a lot of chase. He can jump on you with his E, slow you with his Q, and stun you with his W, so be cautious of his passive. He will try to poke you with his boomerang, so try to play behind your minions so that he pushes the wave a bit and you can freeze easier.
Illaoi
Dodge her E and you can get some good trades in post 6. Your ult counters hers. Really easy matchup as long as she doesn't get a huge lead early. Although keep in mind that Kayle can't do much before level 6, so don't get cocky because I put her as a 1. You should never be seeking for kills before level 6, as your kit doesn't help you much if you're not ranged yet and get caught out. A fed Illaoi can be a disaster for your team, so make sure you still play normally. That being said she really can't do much as long as you dodge her E and her poke.
Irelia
This matchup sucks. Dodge worthy. Pay attention to your minions' health so she can't quickly stack up passive stacks and dive you. You don't really ever beat her in lane so just try and freeze close to tower. At level 1 though, you can push lane up so that if she does try and fight you level 2-3 you can back up and fight in your minions, which should give you the upper hand. Always be prepared for her stun, as if she hits you, she gets a bunch of free damage, a passive stack, and gets on you while refreshing her Q cooldown. The stun is pretty predictable, and once you see the first go down, try to get away from it as it gives you more room to dodge while giving Irelia more room for error. If she ults you W, ult yourself, and then run. You don't want her to get the extra damage from you walking out, and she will also dive you immediately, so watch out for her stun, because if you get hit, you're probably dead.
Jax
This is my go to ban as of now. He destroys you early game, and really hard after 6 too. Ask your jungler for some help. You will probably never win an all in against him in lane. He can jump on you or a nearby minion and just parry all of your auto poke, make sure not to attack him when he is parrying, as it increases the damage of the stun. If you get stunned, you're going to lose the trade hard. This is a matchup that you have to play next to tower. He's just a pain to lane against. Worth switching lanes if you can. Level 1 however, he starts with his stun, so you can bait him into using it and pushing into your wave and possibly pick up kill. Make sure not to hit him while he is using it though, as he can get up to double the damage.
Kled
Kled has lots of mobility, which kind of sucks if you're playing kayle. His hook also lets him stick on you for even longer, so try and stay at a distance where if you do get hit, you can W and get out of the range. Even if you get him off of his passive, you probably wont be able to kill him by the time he gets it back up, so just play safe early game. Be careful of his ult as he can get on you out of nowhere along with his entire team. That being said, he is fairly easy to handle with jungle help.
Malphite
He has huge poke and all in against you. Probably going to have to give up a lot of cs early game to avoid pokes. Might want to run corrupting pots for the better lane sustain and mana to use your W's. Be extra careful of his ult. Once you hit 6, you can win pokes if you hit your q. You out scale him pretty hard late game. You need to buy magic resist early on, as with the new nerf, his poke is going to hit ever harder.
Tip to dodge arcane comet: His Q will slow you, so you have to use W to escape the arcane comet that follows. Arcane comet somewhat predicts movement, so you have to change direction after it is declared to dodge it. Additionally, as his Q hits you, try to move towards him for a split second to control the arcane comet, and then W and run away, so you don't run into him while dodging it. After 6, if you haven't already lost too much health to pokes, then feel free to poke him a bit if he tries to Q you, but still try to dodge the comet, as he can all in you pretty easily if you fall to half.
Mordekaiser
Pretty easy matchup if you can dodge his abilities. If he misses his E post 6, you get free poke. When he ults you, just try and dodge his abilities while poking him, and you can use your ult on one of his Q's. This may be a tougher matchup due to the MR nerf, so you may want to buy Wit's for the MR as well as the move speed.
Nasus
If he gets an early lead its GG. On one hand, you want to prevent him from free farming stacks, but on the other he sustains better than you. Watch out for his W, as if youre caught away from tower and don't hit your Q, youre probably dead. You can outscale him if you farm well and if he doesn't get any early kills. Freeze as often as you can, and if you get a lead, fast push often so he can't get as much farm. Ask your jungle to try and push him out of lane so you can get better farm than him. You don't need to kill him, you just need to get him out of lane. Late game Nasus's big weakness is that he gets kited super easily, but if he withers you or gets on top of you, he can basically 2 shot you in most cases. Buy GW.
Ornn
Pretty standard matchup, just dodge his abilities and watch out for his dash. Keep in mind that he doesn't have to recall to purchase items, although he does still have mana problems. Make sure not to stay close to any terrain or his pillar so you don't get knocked up. When he ults, just try to dodge it best as possible, or run so he can't take advantage of the knock up. Keep in mind that when his ult is charging towards him, it still applies brittle to you. Buy armor/magic pen and don't drain all your damage to him in a teamfight
Quinn
You outscale her hard, but she has a pretty strong early game. Avoid her blind, and play back until you hit 6. After you get your first item, you can outplay her if she doesn't have a lead. Try to get safe pokes, and only do so if you hit a Q. She gets a ton of mobility once she gets her ult and can return to lane very quickly which can be somewhat annoying as you don't get much free farm throughout this matchup even if you kill her.
Renekton
He beats you pretty hard in lane, but you out scale him very hard. Keep in mind that he has a dash. Try not to prolong trades or poke him while minions aren't present, as he only loses his passive while out of combat. When he ults just try to stay away from him, and don't group on top of him in a teamfight, as he will likely have goredrinker along with his Q for a lot of healing.
Riven
She beats you insanely hard in lane. Play super safe. There's really not much to say about this matchup. When you see her use her first Q, just respect it. She has a dash, a sheild, and 2 stuns as well as tons of sustained damage against you. If she ults, she shreds you even faster so just try to escape under tower, though she might get greedy with her ult range, sheild, and Q mobility so be ready to ult if she tower dives.
Sett
He is a monster early game and can get on you pretty easily. When you see his Q, use yours to slow him and get out of E range. Make sure to always stay out of his E range and once you hit 6, its poke time. Just be careful of him flashing + R towards his tower. Remember that his W can chunk you so dodge the middle at all costs. It is easier to dodge it by going behind him, but remember that makes it harder to escape from him early game. It can even be worth ulting if you can't dodge it. If he is building goredrinker, you should get GW.
Singed
Don't get caught and you win. Once you hit 6 just poke him down and remember not to chase him down. As long as you don't get hit by his W, he can't really catch you. If you get flipped early you might die, but after 1 item you beat him hard. Just don't let him cheese you by chasing him. Even if he is super low, if you chase him and get relatively low he can W and flip you and potentially kill you. You don't need to kill him to win lane, just force him to recall a bunch so you can free farm and you win.
Sion
Dodge his Q and try not to get slowed by his E. If you do, Q and W away. When you hit 6 poke poke poke. Watch out for his ult though because he can use it as a gap closer and if he hits, he can get a full Q on you. Also be careful when you're poking as he can get an E off and potentially all in if you're in a bad position.
Tahm Kench
Make sure not to get poked down by his Q, and don't get hit by his W. Fairly easy lane although he will probably win an early all in. He has a stupid amount of tankiness, so just try to poke him out of lane once you hit 6. May want to build GW.
Teemo
He beats you pre 6, but after you get your first item you can destroy him pretty easily. Just take oracle lens after 6 and make sure not to waste your E when he blinds you. Obviously be careful of bushes, as well as the sides of the lane. His passive can also be super annoying, and try not to linger in any bushes he has access to while you don't know where he is. You can control ward the bush closest to you so he can't surprise attack you, although after you get an item you should be fine. When he does blind you, stay away until it is over so he doesn't get free trade damage. You may want to buy some magic resist.
Tryndamere
The new lethal tempo is insane on tryndamere, do not fight him early no matter what, wait until 6 to do anything. He has dive, he has slow, and he has big damage. He can also tower dive you once he gets ult, but you can play around it with yours. This matchup is very difficult early game, and if he gets on top of you late game, you are probably dead. Keep in mind that he can just dash through all your minions and slow you early game. Just play it safe until 6, and if he wastes one of his 2 dive abilities, then you can poke him a bit. Remember that he has a heal, but using it makes him a bit weaker until he regenerates his fury. You may want to consider buying GW especially if the enemy team has any other healing champs or if he buys any lifesteal.
Urgot
If he flips you you're basically dead, so be careful early game and poke with caution after you hit 6. His ult is also an execute so dodge it at all costs. Apart from that it's a fairly simple matchup. If he has his auto fire active, he gets reduced movement speed, so you can poke him if you are at max distance, just be very carful of him dashing on you. If he does, Q and W away.
Volibear
Beats you early but cant really do anything against you after 6. Dodge his E and slow him when he Q's. He can tower dive you with ult, but yours gives the tower enough time to get back online. Also be careful of his passive as he can poke you with it if you are near minions. Don't forget that his E gives him a shield, so don't expect to win a trade if you're both standing in it.
Wukong
He has insane dive and damage on you. If you see him standing still, Q towards him and run, even if its just a bait you don't want to risk it. If he gets on top of you, he wins the trade. He can also get on you with his E, and then W away to instantly win the trade. This holds true late game as well, if he gets on top of you, you're probably dead. Be very careful of his ult, and don't forget he can cast it twice, so don't get too comfortable after the first one. Laning phase just focus on preventing him from getting on top of you and farm.
Yone
He can dash on you very easily with his E, but it has a super long cooldown so take advantage of that, can stun you with his Q and ult, and gets a free shield for trading, and can quickly escape by returning to his E. Play safe and prep for a dive when he gets his Q stacks up. Always try to dodge his ult or Q sideways with your W, and remember that he can't chase you forever if he uses his E. You can start poking him once you hit 6, and you can out scale him late game. Just try to keep your passive up and fight him in your wave. Buy GW
Yorick
Try not to get trapped in his W, and if you do, escape quickly with your E. Play back and be careful when you poke to not get stuck in his cage. Dodge his E and try to kill his pet if he neglects it at all. If he gets on top of you, he can do a ton of damage, but if you're able to avoid letting him get in melee range, you can win lane.
Vayne
Ranged champ. Be careful of getting poked down pre-6, and try to focus on farming until 11. She has way too much mobility and her E lets her stop trades or pokes immediately. It's a tough lane, but if you farm up early you should be more useful in teamfights late. If you can, focus her down late game or she will tear through your team. If she is carrying hard, you should buy GW to take away her survivability.
Shen
Just dodge his taunt, and be wary of his ult if you're fighting someone else. Apart from that he doesn't really have anything on you, just don't get cocky and all in early. If he gets on top of you he can win the trade very easily. He can block all basic damage while he is in his W, and he can slow you if you are in the path of his sword when he recalls it. He also gets a shield whenever he uses an ability, so he can trade pretty easily.
Kayle
Your ult works on literally anybody, but especially champs that either lack survivability or are in the middle of teamfights. That being said don't waste it on an idiot who had bad positioning, as its better off for you or your carry. Your W also makes it easier to chase during a gank. Q slows and cuts Armor/MR and press the attack makes someone take more damage which are all useful in a teamfight to burst down their carries, or soften up their tanks.
Malphite
Imagine your entire team getting knocked up by an invincible angry rock man that has holy swords raining down on your whole team
Nocturne
Imagine getting jumped by an invincible angry shadow man that has holy swords raining down on you
Synergies
IdealStrongOkLowNone
Kayle
Your ult works on literally anybody, but especially champs that either lack survivability or are in the middle of teamfights. That being said don't waste it on an idiot who had bad positioning, as its better off for you or your carry. Your W also makes it easier to chase during a gank. Q slows and cuts Armor/MR and press the attack makes someone take more damage which are all useful in a teamfight to burst down their carries, or soften up their tanks.
Malphite
Imagine your entire team getting knocked up by an invincible angry rock man that has holy swords raining down on your whole team
Nocturne
Imagine getting jumped by an invincible angry shadow man that has holy swords raining down on you
I highly advise that you don’t just follow my guide blindly, and instead read and try to understand items, runes, and so forth, so that you can use your own intuition whenever it is necessary, and be able to understand why things work. By no means do I believe that I have perfect advice, so if something works for you, then keep doing it as long as you know why it works.
If you have any comments or suggestions, please let me know, as I'm happy to improve this guide as much as possible.
Kayle In A Nutshell
To players that have never touched Kayle before, she is an absolute powerhouse late game that gets passive buffs when she hits levels 6, 11, and 16. Early game however, she is pretty weak, and most of the time needs to hit around 2-3 items before she spikes. AD Kayle helps her scale much earlier without much dependence on the rest of your team.
90% of Kayle's gameplay mechanics will boil down to keeping your passive up and fighting only in your minion wave early game, while focusing on cs the whole time. Kayle is a really good character to pick up if you want to learn wave manipulation and abuse because you are so dependent on it.
Kayle is very dependent on csing well, and hitting her lvl 11 and 16 power spikes as fast as possible, so splitting or just picking up as much cs and xp as possible is very important. Knowing your turret cs timings and being able to play safe and freeze lane are all necessary for her to succeed. Freezing lane is basically denying the enemy cs by keeping their minion wave closer to your tower. The most simple way of doing so is not attack minions unless you are csing them. If you want a more in depth guide I recommend this video for beginners.
Pros and Cons
So why should you play Kayle? and what should you keep in mind? Here are some pros and cons for Kayle.
Pros:
-Insanely strong late game and sustain, can easily carry teamfights basically like an ADC
-She is a hybrid champion, and can be built either AD or AP depending on the game
-At level 16 she has one of the highest attack ranges in the game without using abilities
-Her ult is incredibly powerful and can turn the tide of a teamfight
-Very good at focusing down a carry
-Doesnt have to depend on mana or abilities to be effective in mid to late game
-Has a deceptively strong level 1 if you play right
Cons:
-Very weak early game, and very easily ganked
-Has no cc
-Can get bursted down very easily if stunned
-Dependent on others not to lose early game
-Hard to catch up when far behind in lane
-You have to be very patient in laning phase
Abilities
P - Divine Ascent - This is what makes Kayle tick, and what gives her the insane power spikes at different levels. At level 1, she gains up to 5 stacks whenever she auto attacks, granting her bonus attack speed, and movement speed at max stacks. At level 6, she becomes ranged(525). At 11, while at max stacks she now fires waves with her auto attacks that deal magic damage, and her E now explodes and damages surrounding enemies. At level 16 she gains 100 attack range(625), and is permanently fully stacked. If you're not level 16 yet and you expect a fight may start, don't just idly stand by and wait for it. You need to get your passive stacks up in order to start the fight at your full power. Auto whatever you can and once you get full stacks, make sure to stall out anything that is alive so you can keep your passive up as long as possible.
Q - Radiant Blast - This ability shoots out a sword that strikes the first enemy hit, dealing damage to it, and all enemies behind it in a range. Additionally, it slows and decreases resistances by 15% for 4 seconds. This ability should mostly be used defensively early game because of the slow, but can also be used to poke somebody behind minions. Before level 6 though, you should only be using it either as a defensive ability, or as an additional ranged cs tool.
W - Celestial Blessing - Kayle heals an ally and herself, as well as granting both additional move speed(scales with AP). Kayle does not require an ally to cast. Mostly useful for sustaining in lane, chasing enemies down, helping with ganks, or running away.
E - Starfire Spellblade - Kayle empowers her next attack to deal additional damage based on the target's missing health. This ability works as an auto reset, so you can do some pretty decent burst with it late, or get PTA off quickly early. At level 11, it also deals damage around the target. This can additionally be used to hit enemies that are just out of range by targeting minions or a tower near them. This ability also passively makes Kayle's auto attacks deal bonus magic damage. This is the default max because it helps you cs early game when you dont have range.
R - Divine Judgment - Kayle targets an ally champion or herself, making them invulnerable for 2-3 seconds and raining down swords around the target after 1.5 seconds. While casting, Kayle cannot attack for the initial 1.5 seconds, but allies ulted can still do anything they normally would. This ult is super versatile as it makes you or an ally invincible, as well as dealing a load of damage. The lingering invincibility can give you a second to get some attacks in while still being safe, or can just be used to prevent a kill and retreat.
Runes
Basically all the runes are geared toward scaling or lane advantage.
Precision:
Lethal Tempo The new lethal tempo is really good on Kayle, as it basically just doubles her passive, and gives her bonus range. This helps in lane as it makes your extended fights a bit stronger when in the past you had to bank on poke to win the lane, although you shouldn't be looking for an all in still, this just helps you possibly win the enemy all in. It also scales really well late game with the bonus range (725 at level 16) and attack speed.
Press the Attack is still viable for poke matches such as against malphite, but new lethal tempo is too good to pass up.
Triumph makes it easier to sustain in team fights every time you get a kill, and the bonus gold is nice.
Last Stand helps you get a bit of extra damage as you get lower, which has good synnergy with your ultimate as well as increases your damage output, and in turn your healing, although Coup de Grace is also effective if you want to try and get some kills in fights early on or burst somebody down late game.
Domination:
Taste of Blood makes laning much easier if you poke a bit whenever it is up, as it heals you on damaging a champion. Don't go out of your way to use it, but whenever you see it up, you might as well poke them just to proc it. It gives you much better sustain in lane.
Ravenous Hunter grants you 6% omnivamp at max stacks, which gives you more survivability
Resolve:
Conditioning helps Kayle be a bit less squishy with the additional resistances, works well if you're going to build resistances such as boots or Wit's End
Second Wind Helps against poke matchups early game to mitigate a bit of their poke damage. If the enemy poke is on long cooldown, such as Yone's E, Bone Plating is a better option for this. It also helps if the enemy wants to all in, as it allows you to start stacking your lethal tempo and passive for the first few hits before they start doing full damage.
Overgrowth also helps Kayle be less squishy by granting her more maximum health over the course of the game.
How to TP Effectively
Teleport is the most useful summoner on Kayle for a couple of reasons. Firstly, it can help you not lose too much cs if you get killed in lane and they push the wave to your tower. However, if the lane is just sitting in the middle of lane and you happened to recall or die, don't waste your TP to get back to lane. Secondly, it allows Kayle to participate in early objectives without wasting too much time that could be used csing. Third, if you see a big wave, or even just a cannon wave that is being unattended to, you could even TP to pick up the extra cs. While you have TP up it makes it easier to keep farming or split push with less of a risk of your team fighting without you. TP can also be an effective escape tool. If you get into a bush that doesn't have vision, and the enemy is looking for you, you can usually tp out before they are able to find you/kill you/stun you, but keep in mind that this is risky and you could both die and waste your tp.
Why AD?
I think AD Kayle is better toplane because she gets much more sustain and spikes way earlier than AP Kayle. AD Kayle is much better at focusing on specific targets and plays much like an ADC, and is basically a draintank late game. AP Kayle shines in teamfights when she has full build. If you are in lower elo solo queue, then AD Kayle is probably a lot easier to get snowballing as you aren't as dependent on your team to help you out early game, and you can instead help them out some. If your team has too much AD already though, then its probably safer to go AP Kayle. Also AP Kayle gets big nyooom if that's what you're interested in.
Why AP?
AP Kayle spikes much later than AD Kayle, but has much more carry potential in a team fight. While she lacks the insane survivability and lifesteal of the AD build, she still has enough omnivamp to have great sustain with Riftmaker, as well as the option of Zhonya's Hourglass. She also has a much better way of getting in or out of a fight as her W gives her a much bigger speed boost. AP Kayle is generally accepted as better if you can make it to late game without suffering many losses.
AD Build/Items
Basically with this build you want to rush Berserker's Greaves early into Vampiric Scepter so you have good sustain in lane. Once you get Immortal Shieldbow you can win most lane matchups, and once you hit 11 you can start to make a big impact in teamfights. From there the scaling only continues. This build is much more forgiving as it is much easier to catch up than with AP because you spike earlier.
Berserker's Greaves gives you better poking in lane and makes you have enough dps to be impactful in a gank.
Immortal Shieldbow gives you a huge power spike early because of the life steal, attack speed, and lifeline shield. I find that after you hit 6 and get this, you can win most matchups by poking down and going all in at the right opportunity.
Phantom Dancer basically does the same thing as your passive, stacking up to 4, as well as some mobility and ghosting at full stacks.
Infinity Edge for the powah. You can build Bloodthirster before this if you're having trouble staying alive in fights.
Bloodthirster after you get this item you basically just don't die unless the enemy team is extremely fed, or you get stun locked. It gives you 20% life steal as well as an additional shield which you should try to keep up.
The last item is very situational, but if there is no real need, then Lord Dominik's Regards can help you do more damage, or Guardian Angel if your team is depending on you to carry extremely hard.
The whole point of this build is that you deal a **** ton of damage while having an insane amount of sustain from Immortal Shieldbow and Bloodthirster. This kinda solves the issue of getting bursted down or focused late game, and Immortal Shieldbow can help you get through some cc so you can recover with your 40% lifesteal plus ravenous hunter omnivamp for all the AP damage.
This works well because by the time Immortal Shieldbow gets popped, you will have 11% bonus damage from last stand. Combine that with a simple aa + q + aa + e + aa and you can one shot burst basically anybody that isn't a tank while also healing yourself back up to basically full. Against tanks, PTA and Q enable you and your team to shred them much easier, and running Mortal Reminder or Lord Dominik's Regards can go a long way. Not to mention that she also has her ult to give her enough lingering invincibility to get a few autos off and heal up a bit if she's low, as well as the omnivamp heal from the ult itself. Basically, as long as you don't get stunlocked and bursted down, you win. So make sure you don't get caught in awkward positions and play around your team like an adc.
AP Build/Items
With this build you aren't very useful until you get 2 items, being Nashor's Tooth and Riftmaker. You want to rush Nashor's as soon as possibly for the extra attack speed and extra damage. Any other items wouldn't really work because they would only really help empower your abilities and not your autos. Riftmaker gives you the much needed survivability as well as power. You have to lane much safer than AD with this build, as you don't get much of a power spike first item, and falling behind is detrimental to your success.
Nashor's Tooth gives you additional attack speed as well as on hit magic damage. This helps you poke a bit as well as farm easier without being as helpless. You should still try to play very safe until you get rift maker, but you should be able to poke or trade somewhat evenly depending on the laner.
Riftmaker grants you with survivability in the form of omnivamp, and the mythic bonus of more omnivamp is very good for you. Without this item, Kayle would proabbly keel over and die from random stray abilities in a teamfight. It also gives you bonus damage the longer you are in a fight, which adds to the sustain, as well as lets you be more effective in teamfights.
Rabadon's Deathcap just gives you a bunch of AP. Nothing much to be said here other than you are now pretty powerful. Make sure that you only really engage in fights where you have your passive stacks full.
Lich Bane gives you a ton of burst on your E, as well as your other abilities if you can cycle them well. Try to space out your abilities between auto attacks to take advantage, and don't forget that your W procs it as well.
Zhonya's Hourglass lets you enter stasis, and is very useful if youre getting targeted by an assassin, need to dodge an ability, or need to stall for your team.
Most last items are situational, but I like to go with Zhonya's Hourglass most of the time. Lich Bane can also be replaced by Cosmic Drive if you need more sustained damage instead of burst, as it grants you cooldown reduction as well as some extra movement speed.
This build is better at team fighting because your waves deal tons of damage. Your W also helps you speed in or out of a fight or chase somebody down really easily along with an ally.
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